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Duergar |
Description | Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited. |
Stat Adjustments | constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4 |
Bonus Abilities | darkvision, Mining(50%), Invisibility(25%), Grow(25%) |
Bonus Languages | Dwarven(100%), Undercommon(25%) |
Life expectancy | 290 years |
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Minstrel
Missionary
Necromancer
Pirate
Sailor
Scholar
Shaman
Templar
Thief
Trapper
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Dwarf |
Description | Dwarves are shorter than humans, but much stockier, and enjoy sporting beards (including the women). They receive one bonus Constitution point, but lose one Charisma point. They also have Infravision, or the ability to see other creatures in the dark. Dwarves are natural Miners, though their class choices will be limited. |
Stat Adjustments | constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1 |
Bonus Abilities | infravision, Stonecunning(100%), Mining(50%) |
Bonus Languages | Dwarven(100%) |
Life expectancy | 290 years |
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Healer
Minstrel
Missionary
Necromancer
Oracle
Pirate
Purist
Sailor
Scholar
Shaman
Templar
Thief
Trapper
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Elf |
Description | Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans. |
Stat Adjustments | dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1 |
Bonus Abilities | infravision, Keenvision(100%), Foraging(50%) |
Bonus Languages | Elvish(75%) |
Life expectancy | 430 years |
Starting Equipment | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Conjurer
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
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Gnome |
Description | Gnomes are curious and quick-witted folk, resembling small dwarves. They receive one bonus Intelligence point, but lose one Wisdom point due to their carelessness. They also have Infravision, are skilled at Gem Digging, though their class choices will be limited. |
Stat Adjustments | intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10 |
Bonus Abilities | infravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%) |
Bonus Languages | Gnomish(100%) |
Life expectancy | 260 years |
Starting Equipment | a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Burglar
Charlatan
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Illusionist
Jester
Mage
Minstrel
Missionary
Necromancer
Pirate
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
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Half Elf |
Description | Half Elves are a mixture of humans and elves, possessing human drive and elven grace. They have Infravision, are skilled Fishermen, and have almost as many class choices as normal Humans. |
Stat Adjustments | justice save+5, save vs magic+5 |
Bonus Abilities | infravision, Fishing(50%), Cultural Adaptation(50%) |
Bonus Languages | Elvish(50%) |
Life expectancy | 137 years |
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
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Halfling |
Description | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited. |
Stat Adjustments | strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10 |
Bonus Abilities | infravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%) |
Bonus Languages | Elvish(25%) |
Life expectancy | 120 years |
Starting Equipment | a small tunic, some small pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Burglar
Cleric
Doomsayer
Fighter
Gaoler
Jester
Minstrel
Missionary
Necromancer
Pirate
Dancer
Sailor
Scholar
Shaman
Templar
Thief
Trapper
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Human |
Description | Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices. |
Stat Adjustments | justice save+10, trains+2 |
Bonus Abilities | Diligent Studying(100%), Wood Chopping(50%) |
Bonus Languages | |
Life expectancy | 78 years |
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Paladin
Pirate
Dancer
Purist
Ranger
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
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