Player Expertises Reference

CoffeeMud 5.9

Prayers Chants Songs/Dances/Plays Spells Expertises Skills
Expertises


Acrobatic I (ACROBAT1)


Expertise: Acrobatic I
Requires : A skill of type: Acrobatic. Only highest class levels greater than
or equal to 28. A base dexterity of at least 13.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic II (ACROBAT2)


Expertise: Acrobatic II
Requires : The following expertise: Acrobatic I. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 33. A base dexterity of at
least 14.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic III (ACROBAT3)


Expertise: Acrobatic III
Requires : The following expertise: Acrobatic II. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 38. A base dexterity of at
least 15.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic IV (ACROBAT4)


Expertise: Acrobatic IV
Requires : The following expertise: Acrobatic III. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 43. A base dexterity of at
least 16.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic V (ACROBAT5)


Expertise: Acrobatic V
Requires : The following expertise: Acrobatic IV. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 48. A base dexterity of at
least 17.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic VI (ACROBAT6)


Expertise: Acrobatic VI
Requires : The following expertise: Acrobatic V. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 53. A base dexterity of at
least 18.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic VII (ACROBAT7)


Expertise: Acrobatic VII
Requires : The following expertise: Acrobatic VI. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 58. A base dexterity of at
least 19.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic VIII (ACROBAT8)


Expertise: Acrobatic VIII
Requires : The following expertise: Acrobatic VII. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 63. A base dexterity of at
least 20.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic IX (ACROBAT9)


Expertise: Acrobatic IX
Requires : The following expertise: Acrobatic VIII. A skill of type:
Acrobatic. Only highest class levels greater than or equal to 68. A base
dexterity of at least 21.
The ability to make more graceful and powerful acrobatic maneuvers.


Acrobatic X (ACROBAT10)


Expertise: Acrobatic X
Requires : The following expertise: Acrobatic IX. A skill of type: Acrobatic.
Only highest class levels greater than or equal to 73. A base dexterity of at
least 22.
The ability to make more graceful and powerful acrobatic maneuvers.


Acting I (ACTING1)


Expertise: Acting I
Requires : A skill of type: Theatre. Only highest class levels greater than or
equal to 23. A base charisma of at least 13.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting II (ACTING2)


Expertise: Acting II
Requires : The following expertise: Acting I. A skill of type: Theatre. Only
highest class levels greater than or equal to 28. A base charisma of at least
14.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting III (ACTING3)


Expertise: Acting III
Requires : The following expertise: Acting II. A skill of type: Theatre. Only
highest class levels greater than or equal to 33. A base charisma of at least
15.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting IV (ACTING4)


Expertise: Acting IV
Requires : The following expertise: Acting III. A skill of type: Theatre.
Only highest class levels greater than or equal to 38. A base charisma of at
least 16.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting V (ACTING5)


Expertise: Acting V
Requires : The following expertise: Acting IV. A skill of type: Theatre. Only
highest class levels greater than or equal to 43. A base charisma of at least
17.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting VI (ACTING6)


Expertise: Acting VI
Requires : The following expertise: Acting V. A skill of type: Theatre. Only
highest class levels greater than or equal to 48. A base charisma of at least
18.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting VII (ACTING7)


Expertise: Acting VII
Requires : The following expertise: Acting VI. A skill of type: Theatre. Only
highest class levels greater than or equal to 53. A base charisma of at least
19.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting VIII (ACTING8)


Expertise: Acting VIII
Requires : The following expertise: Acting VII. A skill of type: Theatre.
Only highest class levels greater than or equal to 58. A base charisma of at
least 20.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting IX (ACTING9)


Expertise: Acting IX
Requires : The following expertise: Acting VIII. A skill of type: Theatre.
Only highest class levels greater than or equal to 63. A base charisma of at
least 21.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Acting X (ACTING10)


Expertise: Acting X
Requires : The following expertise: Acting IX. A skill of type: Theatre. Only
highest class levels greater than or equal to 68. A base charisma of at least
22.
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Airelist I (AIRELIST1)


Expertise: Airelist I
Requires : A skill of type: Electrocuting. Only highest class levels greater
than or equal to 31. A base dexterity of at least 13.
The ability to deal more damage from magical electrical attacks


Airelist II (AIRELIST2)


Expertise: Airelist II
Requires : The following expertise: Airelist I. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 36. A base
dexterity of at least 14.
The ability to deal more damage from magical electrical attacks


Airelist III (AIRELIST3)


Expertise: Airelist III
Requires : The following expertise: Airelist II. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 41. A base
dexterity of at least 15.
The ability to deal more damage from magical electrical attacks


Airelist IV (AIRELIST4)


Expertise: Airelist IV
Requires : The following expertise: Airelist III. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 46. A base
dexterity of at least 16.
The ability to deal more damage from magical electrical attacks


Airelist V (AIRELIST5)


Expertise: Airelist V
Requires : The following expertise: Airelist IV. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 51. A base
dexterity of at least 17.
The ability to deal more damage from magical electrical attacks


Airelist VI (AIRELIST6)


Expertise: Airelist VI
Requires : The following expertise: Airelist V. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 56. A base
dexterity of at least 18.
The ability to deal more damage from magical electrical attacks


Airelist VII (AIRELIST7)


Expertise: Airelist VII
Requires : The following expertise: Airelist VI. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 61. A base
dexterity of at least 19.
The ability to deal more damage from magical electrical attacks


Airelist VIII (AIRELIST8)


Expertise: Airelist VIII
Requires : The following expertise: Airelist VII. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 66. A base
dexterity of at least 20.
The ability to deal more damage from magical electrical attacks


Airelist IX (AIRELIST9)


Expertise: Airelist IX
Requires : The following expertise: Airelist VIII. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 71. A base
dexterity of at least 21.
The ability to deal more damage from magical electrical attacks


Airelist X (AIRELIST10)


Expertise: Airelist X
Requires : The following expertise: Airelist IX. A skill of type:
Electrocuting. Only highest class levels greater than or equal to 76. A base
dexterity of at least 22.
The ability to deal more damage from magical electrical attacks


Anatomy I (ANATOMY1)


Expertise: Anatomy I
Requires : A skill of type: Anatomy. Only highest class levels greater than or
equal to 14. A base intelligence of at least 13.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy II (ANATOMY2)


Expertise: Anatomy II
Requires : The following expertise: Anatomy I. A skill of type: Anatomy. Only
highest class levels greater than or equal to 19. A base intelligence of at
least 14.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy III (ANATOMY3)


Expertise: Anatomy III
Requires : The following expertise: Anatomy II. A skill of type: Anatomy.
Only highest class levels greater than or equal to 24. A base intelligence of
at least 15.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy IV (ANATOMY4)


Expertise: Anatomy IV
Requires : The following expertise: Anatomy III. A skill of type: Anatomy.
Only highest class levels greater than or equal to 29. A base intelligence of
at least 16.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy V (ANATOMY5)


Expertise: Anatomy V
Requires : The following expertise: Anatomy IV. A skill of type: Anatomy.
Only highest class levels greater than or equal to 34. A base intelligence of
at least 17.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy VI (ANATOMY6)


Expertise: Anatomy VI
Requires : The following expertise: Anatomy V. A skill of type: Anatomy. Only
highest class levels greater than or equal to 39. A base intelligence of at
least 18.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy VII (ANATOMY7)


Expertise: Anatomy VII
Requires : The following expertise: Anatomy VI. A skill of type: Anatomy.
Only highest class levels greater than or equal to 44. A base intelligence of
at least 19.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy VIII (ANATOMY8)


Expertise: Anatomy VIII
Requires : The following expertise: Anatomy VII. A skill of type: Anatomy.
Only highest class levels greater than or equal to 49. A base intelligence of
at least 20.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy IX (ANATOMY9)


Expertise: Anatomy IX
Requires : The following expertise: Anatomy VIII. A skill of type: Anatomy.
Only highest class levels greater than or equal to 54. A base intelligence of
at least 21.
Ability to apply improved anatomical knowledge to the practical arts.


Anatomy X (ANATOMY10)


Expertise: Anatomy X
Requires : The following expertise: Anatomy IX. A skill of type: Anatomy.
Only highest class levels greater than or equal to 59. A base intelligence of
at least 22.
Ability to apply improved anatomical knowledge to the practical arts.


Animal Affinity I (ANIMALIST1)


Expertise: Animal Affinity I
Requires : A skill of type: Animal affinity. Only highest class levels greater
than or equal to 30. A base dexterity of at least 13.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity II (ANIMALIST2)


Expertise: Animal Affinity II
Requires : The following expertise: Animal Affinity I. A skill of type: Animal
affinity. Only highest class levels greater than or equal to 35. A base
dexterity of at least 14.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity III (ANIMALIST3)


Expertise: Animal Affinity III
Requires : The following expertise: Animal Affinity II. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 40. A
base dexterity of at least 15.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity IV (ANIMALIST4)


Expertise: Animal Affinity IV
Requires : The following expertise: Animal Affinity III. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 45. A
base dexterity of at least 16.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity V (ANIMALIST5)


Expertise: Animal Affinity V
Requires : The following expertise: Animal Affinity IV. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 50. A
base dexterity of at least 17.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity VI (ANIMALIST6)


Expertise: Animal Affinity VI
Requires : The following expertise: Animal Affinity V. A skill of type: Animal
affinity. Only highest class levels greater than or equal to 55. A base
dexterity of at least 18.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity VII (ANIMALIST7)


Expertise: Animal Affinity VII
Requires : The following expertise: Animal Affinity VI. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 60. A
base dexterity of at least 19.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity VIII (ANIMALIST8)


Expertise: Animal Affinity VIII
Requires : The following expertise: Animal Affinity VII. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 65. A
base dexterity of at least 20.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity IX (ANIMALIST9)


Expertise: Animal Affinity IX
Requires : The following expertise: Animal Affinity VIII. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 70. A
base dexterity of at least 21.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Animal Affinity X (ANIMALIST10)


Expertise: Animal Affinity X
Requires : The following expertise: Animal Affinity IX. A skill of type:
Animal affinity. Only highest class levels greater than or equal to 75. A
base dexterity of at least 22.
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Aqualist I (AQUALIST1)


Expertise: Aqualist I
Requires : A skill of type: Freezing. Only highest class levels greater than
or equal to 31. A base wisdom of at least 13.
The ability to deal more damage from magical cold and ice attacks


Aqualist II (AQUALIST2)


Expertise: Aqualist II
Requires : The following expertise: Aqualist I. A skill of type: Freezing.
Only highest class levels greater than or equal to 36. A base wisdom of at
least 14.
The ability to deal more damage from magical cold and ice attacks


Aqualist III (AQUALIST3)


Expertise: Aqualist III
Requires : The following expertise: Aqualist II. A skill of type: Freezing.
Only highest class levels greater than or equal to 41. A base wisdom of at
least 15.
The ability to deal more damage from magical cold and ice attacks


Aqualist IV (AQUALIST4)


Expertise: Aqualist IV
Requires : The following expertise: Aqualist III. A skill of type: Freezing.
Only highest class levels greater than or equal to 46. A base wisdom of at
least 16.
The ability to deal more damage from magical cold and ice attacks


Aqualist V (AQUALIST5)


Expertise: Aqualist V
Requires : The following expertise: Aqualist IV. A skill of type: Freezing.
Only highest class levels greater than or equal to 51. A base wisdom of at
least 17.
The ability to deal more damage from magical cold and ice attacks


Aqualist VI (AQUALIST6)


Expertise: Aqualist VI
Requires : The following expertise: Aqualist V. A skill of type: Freezing.
Only highest class levels greater than or equal to 56. A base wisdom of at
least 18.
The ability to deal more damage from magical cold and ice attacks


Aqualist VII (AQUALIST7)


Expertise: Aqualist VII
Requires : The following expertise: Aqualist VI. A skill of type: Freezing.
Only highest class levels greater than or equal to 61. A base wisdom of at
least 19.
The ability to deal more damage from magical cold and ice attacks


Aqualist VIII (AQUALIST8)


Expertise: Aqualist VIII
Requires : The following expertise: Aqualist VII. A skill of type: Freezing.
Only highest class levels greater than or equal to 66. A base wisdom of at
least 20.
The ability to deal more damage from magical cold and ice attacks


Aqualist IX (AQUALIST9)


Expertise: Aqualist IX
Requires : The following expertise: Aqualist VIII. A skill of type: Freezing.
Only highest class levels greater than or equal to 71. A base wisdom of at
least 21.
The ability to deal more damage from magical cold and ice attacks


Aqualist X (AQUALIST10)


Expertise: Aqualist X
Requires : The following expertise: Aqualist IX. A skill of type: Freezing.
Only highest class levels greater than or equal to 76. A base wisdom of at
least 22.
The ability to deal more damage from magical cold and ice attacks


Arcane Lore I (WANDUSE1)


Expertise: Arcane Lore I
Requires : A skill of type: Arcane lore. Only highest class levels greater
than or equal to 21. A base charisma of at least 13.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore II (WANDUSE2)


Expertise: Arcane Lore II
Requires : The following expertise: Arcane Lore I. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 26. A base charisma
of at least 14.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore III (WANDUSE3)


Expertise: Arcane Lore III
Requires : The following expertise: Arcane Lore II. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 31. A base charisma
of at least 15.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore IV (WANDUSE4)


Expertise: Arcane Lore IV
Requires : The following expertise: Arcane Lore III. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 36. A base charisma
of at least 16.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore V (WANDUSE5)


Expertise: Arcane Lore V
Requires : The following expertise: Arcane Lore IV. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 41. A base charisma
of at least 17.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore VI (WANDUSE6)


Expertise: Arcane Lore VI
Requires : The following expertise: Arcane Lore V. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 46. A base charisma
of at least 18.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore VII (WANDUSE7)


Expertise: Arcane Lore VII
Requires : The following expertise: Arcane Lore VI. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 51. A base charisma
of at least 19.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore VIII (WANDUSE8)


Expertise: Arcane Lore VIII
Requires : The following expertise: Arcane Lore VII. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 56. A base charisma
of at least 20.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore IX (WANDUSE9)


Expertise: Arcane Lore IX
Requires : The following expertise: Arcane Lore VIII. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 61. A base charisma
of at least 21.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Arcane Lore X (WANDUSE10)


Expertise: Arcane Lore X
Requires : The following expertise: Arcane Lore IX. A skill of type: Arcane
lore. Only highest class levels greater than or equal to 66. A base charisma
of at least 22.
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.


Armor Focus I (ARMORFOCUS1)


Expertise: Armor Focus I
Requires : One of the following skills: Armor Specialization. Only highest
class levels greater than or equal to 29. A base wisdom of at least 11.
The ability to wear higher level armor.


Armor Focus II (ARMORFOCUS2)


Expertise: Armor Focus II
Requires : The following expertise: Armor Focus I. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 34. A base wisdom of at least 12.
The ability to wear higher level armor.


Armor Focus III (ARMORFOCUS3)


Expertise: Armor Focus III
Requires : The following expertise: Armor Focus II. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 39. A base wisdom of at least 13.
The ability to wear higher level armor.


Armor Focus IV (ARMORFOCUS4)


Expertise: Armor Focus IV
Requires : The following expertise: Armor Focus III. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 44. A base wisdom of at least 14.
The ability to wear higher level armor.


Armor Focus V (ARMORFOCUS5)


Expertise: Armor Focus V
Requires : The following expertise: Armor Focus IV. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 49. A base wisdom of at least 15.
The ability to wear higher level armor.


Armor Focus VI (ARMORFOCUS6)


Expertise: Armor Focus VI
Requires : The following expertise: Armor Focus V. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 54. A base wisdom of at least 16.
The ability to wear higher level armor.


Armor Focus VII (ARMORFOCUS7)


Expertise: Armor Focus VII
Requires : The following expertise: Armor Focus VI. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 59. A base wisdom of at least 17.
The ability to wear higher level armor.


Armor Focus VIII (ARMORFOCUS8)


Expertise: Armor Focus VIII
Requires : The following expertise: Armor Focus VII. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 64. A base wisdom of at least 18.
The ability to wear higher level armor.


Armor Focus IX (ARMORFOCUS9)


Expertise: Armor Focus IX
Requires : The following expertise: Armor Focus VIII. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 69. A base wisdom of at least 19.
The ability to wear higher level armor.


Armor Focus X (ARMORFOCUS10)


Expertise: Armor Focus X
Requires : The following expertise: Armor Focus IX. One of the following
skills: Armor Specialization. Only highest class levels greater than or equal
to 74. A base wisdom of at least 20.
The ability to wear higher level armor.


Armor Optimizing I (ARMOROPT1)


Expertise: Armor Optimizing I
Requires : One of the following skills: Armor Tweaking. A skill of type: Armor
use. Only highest class levels greater than or equal to 33. A base
constitution of at least 13.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing II (ARMOROPT2)


Expertise: Armor Optimizing II
Requires : The following expertise: Armor Optimizing I. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 38. A base constitution of at least 14.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing III (ARMOROPT3)


Expertise: Armor Optimizing III
Requires : The following expertise: Armor Optimizing II. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 43. A base constitution of at least 15.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing IV (ARMOROPT4)


Expertise: Armor Optimizing IV
Requires : The following expertise: Armor Optimizing III. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 48. A base constitution of at least 16.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing V (ARMOROPT5)


Expertise: Armor Optimizing V
Requires : The following expertise: Armor Optimizing IV. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 53. A base constitution of at least 17.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing VI (ARMOROPT6)


Expertise: Armor Optimizing VI
Requires : The following expertise: Armor Optimizing V. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 58. A base constitution of at least 18.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing VII (ARMOROPT7)


Expertise: Armor Optimizing VII
Requires : The following expertise: Armor Optimizing VI. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 63. A base constitution of at least 19.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing VIII (ARMOROPT8)


Expertise: Armor Optimizing VIII
Requires : The following expertise: Armor Optimizing VII. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 68. A base constitution of at least 20.
The ability to gain more protective benefits from tweaking armor.


Armor Optimizing IX (ARMOROPT9)


Expertise: Armor Optimizing IX
Requires : The following expertise: Armor Optimizing VIII. One of the
following skills: Armor Tweaking. A skill of type: Armor use. Only highest
class levels greater than or equal to 73. A base constitution of at least 21.

The ability to gain more protective benefits from tweaking armor.


Armor Optimizing X (ARMOROPT10)


Expertise: Armor Optimizing X
Requires : The following expertise: Armor Optimizing IX. One of the following
skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels
greater than or equal to 78. A base constitution of at least 22.
The ability to gain more protective benefits from tweaking armor.


Artsy I (TUNING1)


Expertise: Artsy I
Requires : A skill of type: Artistic. Only highest class levels greater than
or equal to 32. A base charisma of at least 13.
The ability to use artistic skills to their greatest level.


Artsy II (TUNING2)


Expertise: Artsy II
Requires : The following expertise: Artsy I. A skill of type: Artistic. Only
highest class levels greater than or equal to 37. A base charisma of at least
14.
The ability to use artistic skills to their greatest level.


Artsy III (TUNING3)


Expertise: Artsy III
Requires : The following expertise: Artsy II. A skill of type: Artistic. Only
highest class levels greater than or equal to 42. A base charisma of at least
15.
The ability to use artistic skills to their greatest level.


Artsy IV (TUNING4)


Expertise: Artsy IV
Requires : The following expertise: Artsy III. A skill of type: Artistic.
Only highest class levels greater than or equal to 47. A base charisma of at
least 16.
The ability to use artistic skills to their greatest level.


Artsy V (TUNING5)


Expertise: Artsy V
Requires : The following expertise: Artsy IV. A skill of type: Artistic. Only
highest class levels greater than or equal to 52. A base charisma of at least
17.
The ability to use artistic skills to their greatest level.


Artsy VI (TUNING6)


Expertise: Artsy VI
Requires : The following expertise: Artsy V. A skill of type: Artistic. Only
highest class levels greater than or equal to 57. A base charisma of at least
18.
The ability to use artistic skills to their greatest level.


Artsy VII (TUNING7)


Expertise: Artsy VII
Requires : The following expertise: Artsy VI. A skill of type: Artistic. Only
highest class levels greater than or equal to 62. A base charisma of at least
19.
The ability to use artistic skills to their greatest level.


Artsy VIII (TUNING8)


Expertise: Artsy VIII
Requires : The following expertise: Artsy VII. A skill of type: Artistic.
Only highest class levels greater than or equal to 67. A base charisma of at
least 20.
The ability to use artistic skills to their greatest level.


Artsy IX (TUNING9)


Expertise: Artsy IX
Requires : The following expertise: Artsy VIII. A skill of type: Artistic.
Only highest class levels greater than or equal to 72. A base charisma of at
least 21.
The ability to use artistic skills to their greatest level.


Artsy X (TUNING10)


Expertise: Artsy X
Requires : The following expertise: Artsy IX. A skill of type: Artistic. Only
highest class levels greater than or equal to 77. A base charisma of at least
22.
The ability to use artistic skills to their greatest level.


Axe Focus I (AXEFOCUS1)


Expertise: Axe Focus I
Requires : Only Fighter types. One of the following skills: Axe
Specialization. Only highest class levels greater than or equal to 29. A base
wisdom of at least 11.
The ability for fighters to wield higher level axes.


Axe Focus II (AXEFOCUS2)


Expertise: Axe Focus II
Requires : The following expertise: Axe Focus I. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 34. A base wisdom of at least 12.
The ability for fighters to wield higher level axes.


Axe Focus III (AXEFOCUS3)


Expertise: Axe Focus III
Requires : The following expertise: Axe Focus II. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 39. A base wisdom of at least 13.
The ability for fighters to wield higher level axes.


Axe Focus IV (AXEFOCUS4)


Expertise: Axe Focus IV
Requires : The following expertise: Axe Focus III. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 44. A base wisdom of at least 14.
The ability for fighters to wield higher level axes.


Axe Focus V (AXEFOCUS5)


Expertise: Axe Focus V
Requires : The following expertise: Axe Focus IV. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 49. A base wisdom of at least 15.
The ability for fighters to wield higher level axes.


Axe Focus VI (AXEFOCUS6)


Expertise: Axe Focus VI
Requires : The following expertise: Axe Focus V. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 54. A base wisdom of at least 16.
The ability for fighters to wield higher level axes.


Axe Focus VII (AXEFOCUS7)


Expertise: Axe Focus VII
Requires : The following expertise: Axe Focus VI. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 59. A base wisdom of at least 17.
The ability for fighters to wield higher level axes.


Axe Focus VIII (AXEFOCUS8)


Expertise: Axe Focus VIII
Requires : The following expertise: Axe Focus VII. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 64. A base wisdom of at least 18.
The ability for fighters to wield higher level axes.


Axe Focus IX (AXEFOCUS9)


Expertise: Axe Focus IX
Requires : The following expertise: Axe Focus VIII. Only Fighter types. One
of the following skills: Axe Specialization. Only highest class levels greater
than or equal to 69. A base wisdom of at least 19.
The ability for fighters to wield higher level axes.


Axe Focus X (AXEFOCUS10)


Expertise: Axe Focus X
Requires : The following expertise: Axe Focus IX. Only Fighter types. One of
the following skills: Axe Specialization. Only highest class levels greater
than or equal to 74. A base wisdom of at least 20.
The ability for fighters to wield higher level axes.


Axe Piercing I (AXEPIERCE1)


Expertise: Axe Piercing I
Requires : One of the following skills: Axe Specialization. Only highest class
levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a piercing-type axe.


Axe Piercing II (AXEPIERCE2)


Expertise: Axe Piercing II
Requires : The following expertise: Axe Piercing I. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
37. A base strength of at least 17.
The ability to do more damage when using a piercing-type axe.


Axe Piercing III (AXEPIERCE3)


Expertise: Axe Piercing III
Requires : The following expertise: Axe Piercing II. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
42. A base strength of at least 18.
The ability to do more damage when using a piercing-type axe.


Axe Piercing IV (AXEPIERCE4)


Expertise: Axe Piercing IV
Requires : The following expertise: Axe Piercing III. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
47. A base strength of at least 19.
The ability to do more damage when using a piercing-type axe.


Axe Piercing V (AXEPIERCE5)


Expertise: Axe Piercing V
Requires : The following expertise: Axe Piercing IV. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
52. A base strength of at least 20.
The ability to do more damage when using a piercing-type axe.


Axe Piercing VI (AXEPIERCE6)


Expertise: Axe Piercing VI
Requires : The following expertise: Axe Piercing V. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
57. A base strength of at least 21.
The ability to do more damage when using a piercing-type axe.


Axe Piercing VII (AXEPIERCE7)


Expertise: Axe Piercing VII
Requires : The following expertise: Axe Piercing VI. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
62. A base strength of at least 22.
The ability to do more damage when using a piercing-type axe.


Axe Piercing VIII (AXEPIERCE8)


Expertise: Axe Piercing VIII
Requires : The following expertise: Axe Piercing VII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
67. A base strength of at least 23.
The ability to do more damage when using a piercing-type axe.


Axe Piercing IX (AXEPIERCE9)


Expertise: Axe Piercing IX
Requires : The following expertise: Axe Piercing VIII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
72. A base strength of at least 24.
The ability to do more damage when using a piercing-type axe.


Axe Piercing X (AXEPIERCE10)


Expertise: Axe Piercing X
Requires : The following expertise: Axe Piercing IX. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
77. A base strength of at least 25.
The ability to do more damage when using a piercing-type axe.


Axe Slicing I (AXESLICE1)


Expertise: Axe Slicing I
Requires : One of the following skills: Axe Specialization. Only highest class
levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing II (AXESLICE2)


Expertise: Axe Slicing II
Requires : The following expertise: Axe Slicing I. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing III (AXESLICE3)


Expertise: Axe Slicing III
Requires : The following expertise: Axe Slicing II. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing IV (AXESLICE4)


Expertise: Axe Slicing IV
Requires : The following expertise: Axe Slicing III. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing V (AXESLICE5)


Expertise: Axe Slicing V
Requires : The following expertise: Axe Slicing IV. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing VI (AXESLICE6)


Expertise: Axe Slicing VI
Requires : The following expertise: Axe Slicing V. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing VII (AXESLICE7)


Expertise: Axe Slicing VII
Requires : The following expertise: Axe Slicing VI. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing VIII (AXESLICE8)


Expertise: Axe Slicing VIII
Requires : The following expertise: Axe Slicing VII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing IX (AXESLICE9)


Expertise: Axe Slicing IX
Requires : The following expertise: Axe Slicing VIII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Slicing X (AXESLICE10)


Expertise: Axe Slicing X
Requires : The following expertise: Axe Slicing IX. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type axe.


Axe Striking I (AXESTRIKE1)


Expertise: Axe Striking I
Requires : One of the following skills: Axe Specialization. Only highest class
levels greater than or equal to 29. A base dexterity of at least 16.
The ability to hit more often when using an axe.


Axe Striking II (AXESTRIKE2)


Expertise: Axe Striking II
Requires : The following expertise: Axe Striking I. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
34. A base dexterity of at least 17.
The ability to hit more often when using an axe.


Axe Striking III (AXESTRIKE3)


Expertise: Axe Striking III
Requires : The following expertise: Axe Striking II. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
39. A base dexterity of at least 18.
The ability to hit more often when using an axe.


Axe Striking IV (AXESTRIKE4)


Expertise: Axe Striking IV
Requires : The following expertise: Axe Striking III. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
44. A base dexterity of at least 19.
The ability to hit more often when using an axe.


Axe Striking V (AXESTRIKE5)


Expertise: Axe Striking V
Requires : The following expertise: Axe Striking IV. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
49. A base dexterity of at least 20.
The ability to hit more often when using an axe.


Axe Striking VI (AXESTRIKE6)


Expertise: Axe Striking VI
Requires : The following expertise: Axe Striking V. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
54. A base dexterity of at least 21.
The ability to hit more often when using an axe.


Axe Striking VII (AXESTRIKE7)


Expertise: Axe Striking VII
Requires : The following expertise: Axe Striking VI. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
59. A base dexterity of at least 22.
The ability to hit more often when using an axe.


Axe Striking VIII (AXESTRIKE8)


Expertise: Axe Striking VIII
Requires : The following expertise: Axe Striking VII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
64. A base dexterity of at least 23.
The ability to hit more often when using an axe.


Axe Striking IX (AXESTRIKE9)


Expertise: Axe Striking IX
Requires : The following expertise: Axe Striking VIII. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
69. A base dexterity of at least 24.
The ability to hit more often when using an axe.


Axe Striking X (AXESTRIKE10)


Expertise: Axe Striking X
Requires : The following expertise: Axe Striking IX. One of the following
skills: Axe Specialization. Only highest class levels greater than or equal to
74. A base dexterity of at least 25.
The ability to hit more often when using an axe.


Beat Dancing I (BEATDANCE1)


Expertise: Beat Dancing I
Requires : A skill of type: Dancing and not Beneficial self and not Malicious.
Only highest class levels greater than or equal to 22. A base strength of at
least 13. A base charisma of at least 13.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing II (BEATDANCE2)


Expertise: Beat Dancing II
Requires : The following expertise: Beat Dancing I. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 27. A base strength of at least 14. A base charisma of at
least 14.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing III (BEATDANCE3)


Expertise: Beat Dancing III
Requires : The following expertise: Beat Dancing II. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 32. A base strength of at least 15. A base charisma of at
least 15.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing IV (BEATDANCE4)


Expertise: Beat Dancing IV
Requires : The following expertise: Beat Dancing III. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 37. A base strength of at least 16. A base charisma of at
least 16.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing V (BEATDANCE5)


Expertise: Beat Dancing V
Requires : The following expertise: Beat Dancing IV. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 42. A base strength of at least 17. A base charisma of at
least 17.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing VI (BEATDANCE6)


Expertise: Beat Dancing VI
Requires : The following expertise: Beat Dancing V. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 47. A base strength of at least 18. A base charisma of at
least 18.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing VII (BEATDANCE7)


Expertise: Beat Dancing VII
Requires : The following expertise: Beat Dancing VI. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 52. A base strength of at least 19. A base charisma of at
least 19.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing VIII (BEATDANCE8)


Expertise: Beat Dancing VIII
Requires : The following expertise: Beat Dancing VII. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 57. A base strength of at least 20. A base charisma of at
least 20.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing IX (BEATDANCE9)


Expertise: Beat Dancing IX
Requires : The following expertise: Beat Dancing VIII. A skill of type:
Dancing and not Beneficial self and not Malicious. Only highest class levels
greater than or equal to 62. A base strength of at least 21. A base charisma
of at least 21.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Beat Dancing X (BEATDANCE10)


Expertise: Beat Dancing X
Requires : The following expertise: Beat Dancing IX. A skill of type: Dancing
and not Beneficial self and not Malicious. Only highest class levels greater
than or equal to 67. A base strength of at least 22. A base charisma of at
least 22.
The ability to perform dances that have a more powerful beneficial aggressive
affect.


Blessing I (BLESSING1)


Expertise: Blessing I
Requires : A skill of type: Blessing. Only highest class levels greater than
or equal to 30. A base wisdom of at least 16.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing II (BLESSING2)


Expertise: Blessing II
Requires : The following expertise: Blessing I. A skill of type: Blessing.
Only highest class levels greater than or equal to 35. A base wisdom of at
least 17.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing III (BLESSING3)


Expertise: Blessing III
Requires : The following expertise: Blessing II. A skill of type: Blessing.
Only highest class levels greater than or equal to 40. A base wisdom of at
least 18.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing IV (BLESSING4)


Expertise: Blessing IV
Requires : The following expertise: Blessing III. A skill of type: Blessing.
Only highest class levels greater than or equal to 45. A base wisdom of at
least 19.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing V (BLESSING5)


Expertise: Blessing V
Requires : The following expertise: Blessing IV. A skill of type: Blessing.
Only highest class levels greater than or equal to 50. A base wisdom of at
least 20.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing VI (BLESSING6)


Expertise: Blessing VI
Requires : The following expertise: Blessing V. A skill of type: Blessing.
Only highest class levels greater than or equal to 55. A base wisdom of at
least 21.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing VII (BLESSING7)


Expertise: Blessing VII
Requires : The following expertise: Blessing VI. A skill of type: Blessing.
Only highest class levels greater than or equal to 60. A base wisdom of at
least 22.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing VIII (BLESSING8)


Expertise: Blessing VIII
Requires : The following expertise: Blessing VII. A skill of type: Blessing.
Only highest class levels greater than or equal to 65. A base wisdom of at
least 23.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing IX (BLESSING9)


Expertise: Blessing IX
Requires : The following expertise: Blessing VIII. A skill of type: Blessing.
Only highest class levels greater than or equal to 70. A base wisdom of at
least 24.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blessing X (BLESSING10)


Expertise: Blessing X
Requires : The following expertise: Blessing IX. A skill of type: Blessing.
Only highest class levels greater than or equal to 75. A base wisdom of at
least 25.
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Blunt Bashing I (BLUNTBASH1)


Expertise: Blunt Bashing I
Requires : One of the following skills: Blunt Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing II (BLUNTBASH2)


Expertise: Blunt Bashing II
Requires : The following expertise: Blunt Bashing I. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing III (BLUNTBASH3)


Expertise: Blunt Bashing III
Requires : The following expertise: Blunt Bashing II. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing IV (BLUNTBASH4)


Expertise: Blunt Bashing IV
Requires : The following expertise: Blunt Bashing III. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing V (BLUNTBASH5)


Expertise: Blunt Bashing V
Requires : The following expertise: Blunt Bashing IV. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing VI (BLUNTBASH6)


Expertise: Blunt Bashing VI
Requires : The following expertise: Blunt Bashing V. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing VII (BLUNTBASH7)


Expertise: Blunt Bashing VII
Requires : The following expertise: Blunt Bashing VI. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing VIII (BLUNTBASH8)


Expertise: Blunt Bashing VIII
Requires : The following expertise: Blunt Bashing VII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing IX (BLUNTBASH9)


Expertise: Blunt Bashing IX
Requires : The following expertise: Blunt Bashing VIII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 72. A base strength of at least 24.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Bashing X (BLUNTBASH10)


Expertise: Blunt Bashing X
Requires : The following expertise: Blunt Bashing IX. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a bashing-type blunt-class weapon.


Blunt Focus I (BLUNTFOCUS1)


Expertise: Blunt Focus I
Requires : Only Fighter types. One of the following skills: Blunt Weapon
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus II (BLUNTFOCUS2)


Expertise: Blunt Focus II
Requires : The following expertise: Blunt Focus I. Only Fighter types. One of
the following skills: Blunt Weapon Specialization. Only highest class levels
greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus III (BLUNTFOCUS3)


Expertise: Blunt Focus III
Requires : The following expertise: Blunt Focus II. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus IV (BLUNTFOCUS4)


Expertise: Blunt Focus IV
Requires : The following expertise: Blunt Focus III. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus V (BLUNTFOCUS5)


Expertise: Blunt Focus V
Requires : The following expertise: Blunt Focus IV. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus VI (BLUNTFOCUS6)


Expertise: Blunt Focus VI
Requires : The following expertise: Blunt Focus V. Only Fighter types. One of
the following skills: Blunt Weapon Specialization. Only highest class levels
greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus VII (BLUNTFOCUS7)


Expertise: Blunt Focus VII
Requires : The following expertise: Blunt Focus VI. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus VIII (BLUNTFOCUS8)


Expertise: Blunt Focus VIII
Requires : The following expertise: Blunt Focus VII. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus IX (BLUNTFOCUS9)


Expertise: Blunt Focus IX
Requires : The following expertise: Blunt Focus VIII. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Focus X (BLUNTFOCUS10)


Expertise: Blunt Focus X
Requires : The following expertise: Blunt Focus IX. Only Fighter types. One
of the following skills: Blunt Weapon Specialization. Only highest class
levels greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to use wield higher level blunt-class weapons.


Blunt Piercing I (BLUNTPIERCE1)


Expertise: Blunt Piercing I
Requires : One of the following skills: Blunt Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing II (BLUNTPIERCE2)


Expertise: Blunt Piercing II
Requires : The following expertise: Blunt Piercing I. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing III (BLUNTPIERCE3)


Expertise: Blunt Piercing III
Requires : The following expertise: Blunt Piercing II. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing IV (BLUNTPIERCE4)


Expertise: Blunt Piercing IV
Requires : The following expertise: Blunt Piercing III. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing V (BLUNTPIERCE5)


Expertise: Blunt Piercing V
Requires : The following expertise: Blunt Piercing IV. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing VI (BLUNTPIERCE6)


Expertise: Blunt Piercing VI
Requires : The following expertise: Blunt Piercing V. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing VII (BLUNTPIERCE7)


Expertise: Blunt Piercing VII
Requires : The following expertise: Blunt Piercing VI. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing VIII (BLUNTPIERCE8)


Expertise: Blunt Piercing VIII
Requires : The following expertise: Blunt Piercing VII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing IX (BLUNTPIERCE9)


Expertise: Blunt Piercing IX
Requires : The following expertise: Blunt Piercing VIII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 72. A base strength of at least 24.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Piercing X (BLUNTPIERCE10)


Expertise: Blunt Piercing X
Requires : The following expertise: Blunt Piercing IX. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a piercing-type blunt-class weapon.


Blunt Striking I (BLUNTSTRIKE1)


Expertise: Blunt Striking I
Requires : One of the following skills: Blunt Weapon Specialization. Only
highest class levels greater than or equal to 29. A base dexterity of at least
16.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking II (BLUNTSTRIKE2)


Expertise: Blunt Striking II
Requires : The following expertise: Blunt Striking I. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 34. A base dexterity of at least 17.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking III (BLUNTSTRIKE3)


Expertise: Blunt Striking III
Requires : The following expertise: Blunt Striking II. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 39. A base dexterity of at least 18.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking IV (BLUNTSTRIKE4)


Expertise: Blunt Striking IV
Requires : The following expertise: Blunt Striking III. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 44. A base dexterity of at least 19.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking V (BLUNTSTRIKE5)


Expertise: Blunt Striking V
Requires : The following expertise: Blunt Striking IV. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 49. A base dexterity of at least 20.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking VI (BLUNTSTRIKE6)


Expertise: Blunt Striking VI
Requires : The following expertise: Blunt Striking V. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 54. A base dexterity of at least 21.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking VII (BLUNTSTRIKE7)


Expertise: Blunt Striking VII
Requires : The following expertise: Blunt Striking VI. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 59. A base dexterity of at least 22.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking VIII (BLUNTSTRIKE8)


Expertise: Blunt Striking VIII
Requires : The following expertise: Blunt Striking VII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 64. A base dexterity of at least 23.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking IX (BLUNTSTRIKE9)


Expertise: Blunt Striking IX
Requires : The following expertise: Blunt Striking VIII. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 69. A base dexterity of at least 24.
The ability to hit more often when using a blunt-class weapon.


Blunt Striking X (BLUNTSTRIKE10)


Expertise: Blunt Striking X
Requires : The following expertise: Blunt Striking IX. One of the following
skills: Blunt Weapon Specialization. Only highest class levels greater than or
equal to 74. A base dexterity of at least 25.
The ability to hit more often when using a blunt-class weapon.


Bold Playing I (BOLDTUNE1)


Expertise: Bold Playing I
Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing
and Indifferent. Only highest class levels greater than or equal to 21. A
base intelligence of at least 13. A base charisma of at least 13.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing II (BOLDTUNE2)


Expertise: Bold Playing II
Requires : The following expertise: Bold Playing I. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 26. A base intelligence of at least 14. A
base charisma of at least 14.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing III (BOLDTUNE3)


Expertise: Bold Playing III
Requires : The following expertise: Bold Playing II. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 31. A base intelligence of at least 15. A
base charisma of at least 15.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing IV (BOLDTUNE4)


Expertise: Bold Playing IV
Requires : The following expertise: Bold Playing III. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 36. A base intelligence of at least 16. A
base charisma of at least 16.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing V (BOLDTUNE5)


Expertise: Bold Playing V
Requires : The following expertise: Bold Playing IV. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 41. A base intelligence of at least 17. A
base charisma of at least 17.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing VI (BOLDTUNE6)


Expertise: Bold Playing VI
Requires : The following expertise: Bold Playing V. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 46. A base intelligence of at least 18. A
base charisma of at least 18.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing VII (BOLDTUNE7)


Expertise: Bold Playing VII
Requires : The following expertise: Bold Playing VI. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 51. A base intelligence of at least 19. A
base charisma of at least 19.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing VIII (BOLDTUNE8)


Expertise: Bold Playing VIII
Requires : The following expertise: Bold Playing VII. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 56. A base intelligence of at least 20. A
base charisma of at least 20.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing IX (BOLDTUNE9)


Expertise: Bold Playing IX
Requires : The following expertise: Bold Playing VIII. A skill of type:
Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only
highest class levels greater than or equal to 61. A base intelligence of at
least 21. A base charisma of at least 21.
The ability to play tunes that have a more powerful beneficial affect.


Bold Playing X (BOLDTUNE10)


Expertise: Bold Playing X
Requires : The following expertise: Bold Playing IX. A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class
levels greater than or equal to 66. A base intelligence of at least 22. A
base charisma of at least 22.
The ability to play tunes that have a more powerful beneficial affect.


Bone Lore I (BONELORE1)


Expertise: Bone Lore I
Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate
Mummy. Only highest class levels greater than or equal to 9. A base strength
of at least 13.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore II (BONELORE2)


Expertise: Bone Lore II
Requires : The following expertise: Bone Lore I. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 17. A base strength of at least 14.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore III (BONELORE3)


Expertise: Bone Lore III
Requires : The following expertise: Bone Lore II. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 25. A base strength of at least 15.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore IV (BONELORE4)


Expertise: Bone Lore IV
Requires : The following expertise: Bone Lore III. One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class
levels greater than or equal to 33. A base strength of at least 16.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore V (BONELORE5)


Expertise: Bone Lore V
Requires : The following expertise: Bone Lore IV. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 41. A base strength of at least 17.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore VI (BONELORE6)


Expertise: Bone Lore VI
Requires : The following expertise: Bone Lore V. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 49. A base strength of at least 18.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore VII (BONELORE7)


Expertise: Bone Lore VII
Requires : The following expertise: Bone Lore VI. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 57. A base strength of at least 19.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore VIII (BONELORE8)


Expertise: Bone Lore VIII
Requires : The following expertise: Bone Lore VII. One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class
levels greater than or equal to 65. A base strength of at least 20.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore IX (BONELORE9)


Expertise: Bone Lore IX
Requires : The following expertise: Bone Lore VIII. One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class
levels greater than or equal to 73. A base strength of at least 21.
The ability to magically generate higher level skeletons, zombies, and mummies.


Bone Lore X (BONELORE10)


Expertise: Bone Lore X
Requires : The following expertise: Bone Lore IX. One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels
greater than or equal to 81. A base strength of at least 22.
The ability to magically generate higher level skeletons, zombies, and mummies.


Breeding I (BREEDER1)


Expertise: Breeding I
Requires : A skill of type: Breeding. Only highest class levels greater than
or equal to 30. A base dexterity of at least 13.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding II (BREEDER2)


Expertise: Breeding II
Requires : The following expertise: Breeding I. A skill of type: Breeding.
Only highest class levels greater than or equal to 35. A base dexterity of at
least 14.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding III (BREEDER3)


Expertise: Breeding III
Requires : The following expertise: Breeding II. A skill of type: Breeding.
Only highest class levels greater than or equal to 40. A base dexterity of at
least 15.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding IV (BREEDER4)


Expertise: Breeding IV
Requires : The following expertise: Breeding III. A skill of type: Breeding.
Only highest class levels greater than or equal to 45. A base dexterity of at
least 16.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding V (BREEDER5)


Expertise: Breeding V
Requires : The following expertise: Breeding IV. A skill of type: Breeding.
Only highest class levels greater than or equal to 50. A base dexterity of at
least 17.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding VI (BREEDER6)


Expertise: Breeding VI
Requires : The following expertise: Breeding V. A skill of type: Breeding.
Only highest class levels greater than or equal to 55. A base dexterity of at
least 18.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding VII (BREEDER7)


Expertise: Breeding VII
Requires : The following expertise: Breeding VI. A skill of type: Breeding.
Only highest class levels greater than or equal to 60. A base dexterity of at
least 19.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding VIII (BREEDER8)


Expertise: Breeding VIII
Requires : The following expertise: Breeding VII. A skill of type: Breeding.
Only highest class levels greater than or equal to 65. A base dexterity of at
least 20.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding IX (BREEDER9)


Expertise: Breeding IX
Requires : The following expertise: Breeding VIII. A skill of type: Breeding.
Only highest class levels greater than or equal to 70. A base dexterity of at
least 21.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Breeding X (BREEDER10)


Expertise: Breeding X
Requires : The following expertise: Breeding IX. A skill of type: Breeding.
Only highest class levels greater than or equal to 75. A base dexterity of at
least 22.
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cautiously I (CAUTIOUS1)


Expertise: Cautiously I
Requires : One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe
gold. Only highest class levels greater than or equal to 24. A base wisdom of
at least 13.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously II (CAUTIOUS2)


Expertise: Cautiously II
Requires : The following expertise: Cautiously I. One of the following skills:
Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater
than or equal to 29. A base wisdom of at least 14.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously III (CAUTIOUS3)


Expertise: Cautiously III
Requires : The following expertise: Cautiously II. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 34. A base wisdom of at least 15.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously IV (CAUTIOUS4)


Expertise: Cautiously IV
Requires : The following expertise: Cautiously III. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 39. A base wisdom of at least 16.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously V (CAUTIOUS5)


Expertise: Cautiously V
Requires : The following expertise: Cautiously IV. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 44. A base wisdom of at least 17.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously VI (CAUTIOUS6)


Expertise: Cautiously VI
Requires : The following expertise: Cautiously V. One of the following skills:
Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater
than or equal to 49. A base wisdom of at least 18.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously VII (CAUTIOUS7)


Expertise: Cautiously VII
Requires : The following expertise: Cautiously VI. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 54. A base wisdom of at least 19.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously VIII (CAUTIOUS8)


Expertise: Cautiously VIII
Requires : The following expertise: Cautiously VII. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 59. A base wisdom of at least 20.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously IX (CAUTIOUS9)


Expertise: Cautiously IX
Requires : The following expertise: Cautiously VIII. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 64. A base wisdom of at least 21.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Cautiously X (CAUTIOUS10)


Expertise: Cautiously X
Requires : The following expertise: Cautiously IX. One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels
greater than or equal to 69. A base wisdom of at least 22.
The ability to lessen your chances of getting spotted when doing certain
thiefly things.


Combat Fluidity I (FLUIDITY1)


Expertise: Combat Fluidity I
Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial
lore, Dirty fighting. Only highest class levels greater than or equal to 4. A
base dexterity of at least 13.
Reduces the cost of using combat skills.


Combat Fluidity II (FLUIDITY2)


Expertise: Combat Fluidity II
Requires : The following expertise: Combat Fluidity I. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 7. A base dexterity of at least
14.
Reduces the cost of using combat skills.


Combat Fluidity III (FLUIDITY3)


Expertise: Combat Fluidity III
Requires : The following expertise: Combat Fluidity II. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 10. A base dexterity of at least
15.
Reduces the cost of using combat skills.


Combat Fluidity IV (FLUIDITY4)


Expertise: Combat Fluidity IV
Requires : The following expertise: Combat Fluidity III. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 13. A base dexterity of at least
16.
Reduces the cost of using combat skills.


Combat Fluidity V (FLUIDITY5)


Expertise: Combat Fluidity V
Requires : The following expertise: Combat Fluidity IV. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 16. A base dexterity of at least
17.
Reduces the cost of using combat skills.


Combat Fluidity VI (FLUIDITY6)


Expertise: Combat Fluidity VI
Requires : The following expertise: Combat Fluidity V. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 19. A base dexterity of at least
18.
Reduces the cost of using combat skills.


Combat Fluidity VII (FLUIDITY7)


Expertise: Combat Fluidity VII
Requires : The following expertise: Combat Fluidity VI. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 22. A base dexterity of at least
19.
Reduces the cost of using combat skills.


Combat Fluidity VIII (FLUIDITY8)


Expertise: Combat Fluidity VIII
Requires : The following expertise: Combat Fluidity VII. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 25. A base dexterity of at least
20.
Reduces the cost of using combat skills.


Combat Fluidity IX (FLUIDITY9)


Expertise: Combat Fluidity IX
Requires : The following expertise: Combat Fluidity VIII. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 28. A base dexterity of at least
21.
Reduces the cost of using combat skills.


Combat Fluidity X (FLUIDITY10)


Expertise: Combat Fluidity X
Requires : The following expertise: Combat Fluidity IX. A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only
highest class levels greater than or equal to 31. A base dexterity of at least
22.
Reduces the cost of using combat skills.


Combat Lore I (COMBATLORE1)


Expertise: Combat Lore I
Requires : A skill of type: Combat lore. Only highest class levels greater
than or equal to 16. A base intelligence of at least 13.
Better knowledge of combat lore and how to make the most of it.


Combat Lore II (COMBATLORE2)


Expertise: Combat Lore II
Requires : The following expertise: Combat Lore I. A skill of type: Combat
lore. Only highest class levels greater than or equal to 21. A base
intelligence of at least 14.
Better knowledge of combat lore and how to make the most of it.


Combat Lore III (COMBATLORE3)


Expertise: Combat Lore III
Requires : The following expertise: Combat Lore II. A skill of type: Combat
lore. Only highest class levels greater than or equal to 26. A base
intelligence of at least 15.
Better knowledge of combat lore and how to make the most of it.


Combat Lore IV (COMBATLORE4)


Expertise: Combat Lore IV
Requires : The following expertise: Combat Lore III. A skill of type: Combat
lore. Only highest class levels greater than or equal to 31. A base
intelligence of at least 16.
Better knowledge of combat lore and how to make the most of it.


Combat Lore V (COMBATLORE5)


Expertise: Combat Lore V
Requires : The following expertise: Combat Lore IV. A skill of type: Combat
lore. Only highest class levels greater than or equal to 36. A base
intelligence of at least 17.
Better knowledge of combat lore and how to make the most of it.


Combat Lore VI (COMBATLORE6)


Expertise: Combat Lore VI
Requires : The following expertise: Combat Lore V. A skill of type: Combat
lore. Only highest class levels greater than or equal to 41. A base
intelligence of at least 18.
Better knowledge of combat lore and how to make the most of it.


Combat Lore VII (COMBATLORE7)


Expertise: Combat Lore VII
Requires : The following expertise: Combat Lore VI. A skill of type: Combat
lore. Only highest class levels greater than or equal to 46. A base
intelligence of at least 19.
Better knowledge of combat lore and how to make the most of it.


Combat Lore VIII (COMBATLORE8)


Expertise: Combat Lore VIII
Requires : The following expertise: Combat Lore VII. A skill of type: Combat
lore. Only highest class levels greater than or equal to 51. A base
intelligence of at least 20.
Better knowledge of combat lore and how to make the most of it.


Combat Lore IX (COMBATLORE9)


Expertise: Combat Lore IX
Requires : The following expertise: Combat Lore VIII. A skill of type: Combat
lore. Only highest class levels greater than or equal to 56. A base
intelligence of at least 21.
Better knowledge of combat lore and how to make the most of it.


Combat Lore X (COMBATLORE10)


Expertise: Combat Lore X
Requires : The following expertise: Combat Lore IX. A skill of type: Combat
lore. Only highest class levels greater than or equal to 61. A base
intelligence of at least 22.
Better knowledge of combat lore and how to make the most of it.


Communing I (COMMUNE1)


Expertise: Communing I
Requires : A skill of type: Communing. Only highest class levels greater than
or equal to 30. A base intelligence of at least 13.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing II (COMMUNE2)


Expertise: Communing II
Requires : The following expertise: Communing I. A skill of type: Communing.
Only highest class levels greater than or equal to 35. A base intelligence of
at least 14.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing III (COMMUNE3)


Expertise: Communing III
Requires : The following expertise: Communing II. A skill of type: Communing.
Only highest class levels greater than or equal to 40. A base intelligence of
at least 15.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing IV (COMMUNE4)


Expertise: Communing IV
Requires : The following expertise: Communing III. A skill of type: Communing.
Only highest class levels greater than or equal to 45. A base intelligence of
at least 16.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing V (COMMUNE5)


Expertise: Communing V
Requires : The following expertise: Communing IV. A skill of type: Communing.
Only highest class levels greater than or equal to 50. A base intelligence of
at least 17.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing VI (COMMUNE6)


Expertise: Communing VI
Requires : The following expertise: Communing V. A skill of type: Communing.
Only highest class levels greater than or equal to 55. A base intelligence of
at least 18.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing VII (COMMUNE7)


Expertise: Communing VII
Requires : The following expertise: Communing VI. A skill of type: Communing.
Only highest class levels greater than or equal to 60. A base intelligence of
at least 19.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing VIII (COMMUNE8)


Expertise: Communing VIII
Requires : The following expertise: Communing VII. A skill of type: Communing.
Only highest class levels greater than or equal to 65. A base intelligence of
at least 20.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing IX (COMMUNE9)


Expertise: Communing IX
Requires : The following expertise: Communing VIII. A skill of type:
Communing. Only highest class levels greater than or equal to 70. A base
intelligence of at least 21.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Communing X (COMMUNE10)


Expertise: Communing X
Requires : The following expertise: Communing IX. A skill of type: Communing.
Only highest class levels greater than or equal to 75. A base intelligence of
at least 22.
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Corrupting I (CORRUPTION1)


Expertise: Corrupting I
Requires : A skill of type: Corruption. Only highest class levels greater than
or equal to 32. A base strength of at least 13.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting II (CORRUPTION2)


Expertise: Corrupting II
Requires : The following expertise: Corrupting I. A skill of type: Corruption.
Only highest class levels greater than or equal to 37. A base strength of at
least 14.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting III (CORRUPTION3)


Expertise: Corrupting III
Requires : The following expertise: Corrupting II. A skill of type:
Corruption. Only highest class levels greater than or equal to 42. A base
strength of at least 15.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting IV (CORRUPTION4)


Expertise: Corrupting IV
Requires : The following expertise: Corrupting III. A skill of type:
Corruption. Only highest class levels greater than or equal to 47. A base
strength of at least 16.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting V (CORRUPTION5)


Expertise: Corrupting V
Requires : The following expertise: Corrupting IV. A skill of type:
Corruption. Only highest class levels greater than or equal to 52. A base
strength of at least 17.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting VI (CORRUPTION6)


Expertise: Corrupting VI
Requires : The following expertise: Corrupting V. A skill of type: Corruption.
Only highest class levels greater than or equal to 57. A base strength of at
least 18.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting VII (CORRUPTION7)


Expertise: Corrupting VII
Requires : The following expertise: Corrupting VI. A skill of type:
Corruption. Only highest class levels greater than or equal to 62. A base
strength of at least 19.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting VIII (CORRUPTION8)


Expertise: Corrupting VIII
Requires : The following expertise: Corrupting VII. A skill of type:
Corruption. Only highest class levels greater than or equal to 67. A base
strength of at least 20.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting IX (CORRUPTION9)


Expertise: Corrupting IX
Requires : The following expertise: Corrupting VIII. A skill of type:
Corruption. Only highest class levels greater than or equal to 72. A base
strength of at least 21.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Corrupting X (CORRUPTION10)


Expertise: Corrupting X
Requires : The following expertise: Corrupting IX. A skill of type:
Corruption. Only highest class levels greater than or equal to 77. A base
strength of at least 22.
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Counterbalance Crafting I (CNTRCRAFT1)


Expertise: Counterbalance Crafting I
Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 14.
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Even" are slightly better for attack, and worth a little more.


Counterbalance Crafting II (CNTRCRAFT2)


Expertise: Counterbalance Crafting II
Requires : The following expertise: Counterbalance Crafting I. One of the
following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing. A base intelligence of at least 18.
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Balanced" are better for attack, and worth more.


Counterbalance Crafting III (CNTRCRAFT3)


Expertise: Counterbalance Crafting III
Requires : The following expertise: Counterbalance Crafting II. One of the
following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing. A base intelligence of at least 22.
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Counterbalanced" are much better for attack, and worth a lot
more.


Creating I (CREATION1)


Expertise: Creating I
Requires : A skill of type: Creation. Only highest class levels greater than
or equal to 30. A base constitution of at least 13.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating II (CREATION2)


Expertise: Creating II
Requires : The following expertise: Creating I. A skill of type: Creation.
Only highest class levels greater than or equal to 35. A base constitution of
at least 14.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating III (CREATION3)


Expertise: Creating III
Requires : The following expertise: Creating II. A skill of type: Creation.
Only highest class levels greater than or equal to 40. A base constitution of
at least 15.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating IV (CREATION4)


Expertise: Creating IV
Requires : The following expertise: Creating III. A skill of type: Creation.
Only highest class levels greater than or equal to 45. A base constitution of
at least 16.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating V (CREATION5)


Expertise: Creating V
Requires : The following expertise: Creating IV. A skill of type: Creation.
Only highest class levels greater than or equal to 50. A base constitution of
at least 17.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating VI (CREATION6)


Expertise: Creating VI
Requires : The following expertise: Creating V. A skill of type: Creation.
Only highest class levels greater than or equal to 55. A base constitution of
at least 18.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating VII (CREATION7)


Expertise: Creating VII
Requires : The following expertise: Creating VI. A skill of type: Creation.
Only highest class levels greater than or equal to 60. A base constitution of
at least 19.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating VIII (CREATION8)


Expertise: Creating VIII
Requires : The following expertise: Creating VII. A skill of type: Creation.
Only highest class levels greater than or equal to 65. A base constitution of
at least 20.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating IX (CREATION9)


Expertise: Creating IX
Requires : The following expertise: Creating VIII. A skill of type: Creation.
Only highest class levels greater than or equal to 70. A base constitution of
at least 21.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Creating X (CREATION10)


Expertise: Creating X
Requires : The following expertise: Creating IX. A skill of type: Creation.
Only highest class levels greater than or equal to 75. A base constitution of
at least 22.
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Criminal Deviousness I (CRIMINAL1)


Expertise: Criminal Deviousness I
Requires : A skill of type: Criminal. Only highest class levels greater than
or equal to 24. A base wisdom of at least 13.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness II (CRIMINAL2)


Expertise: Criminal Deviousness II
Requires : The following expertise: Criminal Deviousness I. A skill of type:
Criminal. Only highest class levels greater than or equal to 29. A base
wisdom of at least 14.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness III (CRIMINAL3)


Expertise: Criminal Deviousness III
Requires : The following expertise: Criminal Deviousness II. A skill of type:
Criminal. Only highest class levels greater than or equal to 34. A base
wisdom of at least 15.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness IV (CRIMINAL4)


Expertise: Criminal Deviousness IV
Requires : The following expertise: Criminal Deviousness III. A skill of type:
Criminal. Only highest class levels greater than or equal to 39. A base
wisdom of at least 16.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness V (CRIMINAL5)


Expertise: Criminal Deviousness V
Requires : The following expertise: Criminal Deviousness IV. A skill of type:
Criminal. Only highest class levels greater than or equal to 44. A base
wisdom of at least 17.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness VI (CRIMINAL6)


Expertise: Criminal Deviousness VI
Requires : The following expertise: Criminal Deviousness V. A skill of type:
Criminal. Only highest class levels greater than or equal to 49. A base
wisdom of at least 18.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness VII (CRIMINAL7)


Expertise: Criminal Deviousness VII
Requires : The following expertise: Criminal Deviousness VI. A skill of type:
Criminal. Only highest class levels greater than or equal to 54. A base
wisdom of at least 19.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness VIII (CRIMINAL8)


Expertise: Criminal Deviousness VIII
Requires : The following expertise: Criminal Deviousness VII. A skill of type:
Criminal. Only highest class levels greater than or equal to 59. A base
wisdom of at least 20.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness IX (CRIMINAL9)


Expertise: Criminal Deviousness IX
Requires : The following expertise: Criminal Deviousness VIII. A skill of
type: Criminal. Only highest class levels greater than or equal to 64. A base
wisdom of at least 21.
Improved devious mind for accomplishing more powerful crimes.


Criminal Deviousness X (CRIMINAL10)


Expertise: Criminal Deviousness X
Requires : The following expertise: Criminal Deviousness IX. A skill of type:
Criminal. Only highest class levels greater than or equal to 69. A base
wisdom of at least 22.
Improved devious mind for accomplishing more powerful crimes.


Cursing I (CURSING1)


Expertise: Cursing I
Requires : A skill of type: Cursing. Only highest class levels greater than or
equal to 30. A base strength of at least 13.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing II (CURSING2)


Expertise: Cursing II
Requires : The following expertise: Cursing I. A skill of type: Cursing. Only
highest class levels greater than or equal to 35. A base strength of at least
14.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing III (CURSING3)


Expertise: Cursing III
Requires : The following expertise: Cursing II. A skill of type: Cursing.
Only highest class levels greater than or equal to 40. A base strength of at
least 15.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing IV (CURSING4)


Expertise: Cursing IV
Requires : The following expertise: Cursing III. A skill of type: Cursing.
Only highest class levels greater than or equal to 45. A base strength of at
least 16.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing V (CURSING5)


Expertise: Cursing V
Requires : The following expertise: Cursing IV. A skill of type: Cursing.
Only highest class levels greater than or equal to 50. A base strength of at
least 17.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing VI (CURSING6)


Expertise: Cursing VI
Requires : The following expertise: Cursing V. A skill of type: Cursing. Only
highest class levels greater than or equal to 55. A base strength of at least
18.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing VII (CURSING7)


Expertise: Cursing VII
Requires : The following expertise: Cursing VI. A skill of type: Cursing.
Only highest class levels greater than or equal to 60. A base strength of at
least 19.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing VIII (CURSING8)


Expertise: Cursing VIII
Requires : The following expertise: Cursing VII. A skill of type: Cursing.
Only highest class levels greater than or equal to 65. A base strength of at
least 20.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing IX (CURSING9)


Expertise: Cursing IX
Requires : The following expertise: Cursing VIII. A skill of type: Cursing.
Only highest class levels greater than or equal to 70. A base strength of at
least 21.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Cursing X (CURSING10)


Expertise: Cursing X
Requires : The following expertise: Cursing IX. A skill of type: Cursing.
Only highest class levels greater than or equal to 75. A base strength of at
least 22.
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Death Lore I (DEATHLORE1)


Expertise: Death Lore I
Requires : A skill of type: Death lore. Only highest class levels greater than
or equal to 22. A base constitution of at least 13.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore II (DEATHLORE2)


Expertise: Death Lore II
Requires : The following expertise: Death Lore I. A skill of type: Death lore.
Only highest class levels greater than or equal to 27. A base constitution of
at least 14.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore III (DEATHLORE3)


Expertise: Death Lore III
Requires : The following expertise: Death Lore II. A skill of type: Death
lore. Only highest class levels greater than or equal to 32. A base
constitution of at least 15.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore IV (DEATHLORE4)


Expertise: Death Lore IV
Requires : The following expertise: Death Lore III. A skill of type: Death
lore. Only highest class levels greater than or equal to 37. A base
constitution of at least 16.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore V (DEATHLORE5)


Expertise: Death Lore V
Requires : The following expertise: Death Lore IV. A skill of type: Death
lore. Only highest class levels greater than or equal to 42. A base
constitution of at least 17.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore VI (DEATHLORE6)


Expertise: Death Lore VI
Requires : The following expertise: Death Lore V. A skill of type: Death lore.
Only highest class levels greater than or equal to 47. A base constitution of
at least 18.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore VII (DEATHLORE7)


Expertise: Death Lore VII
Requires : The following expertise: Death Lore VI. A skill of type: Death
lore. Only highest class levels greater than or equal to 52. A base
constitution of at least 19.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore VIII (DEATHLORE8)


Expertise: Death Lore VIII
Requires : The following expertise: Death Lore VII. A skill of type: Death
lore. Only highest class levels greater than or equal to 57. A base
constitution of at least 20.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore IX (DEATHLORE9)


Expertise: Death Lore IX
Requires : The following expertise: Death Lore VIII. A skill of type: Death
lore. Only highest class levels greater than or equal to 62. A base
constitution of at least 21.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Death Lore X (DEATHLORE10)


Expertise: Death Lore X
Requires : The following expertise: Death Lore IX. A skill of type: Death
lore. Only highest class levels greater than or equal to 67. A base
constitution of at least 22.
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.


Deceptive I (DECEPTIVE1)


Expertise: Deceptive I
Requires : A skill of type: Deceptive. Only highest class levels greater than
or equal to 28. A base charisma of at least 13.
The ability to handle more difficult cases of deceptiveness.


Deceptive II (DECEPTIVE2)


Expertise: Deceptive II
Requires : The following expertise: Deceptive I. A skill of type: Deceptive.
Only highest class levels greater than or equal to 33. A base charisma of at
least 14.
The ability to handle more difficult cases of deceptiveness.


Deceptive III (DECEPTIVE3)


Expertise: Deceptive III
Requires : The following expertise: Deceptive II. A skill of type: Deceptive.
Only highest class levels greater than or equal to 38. A base charisma of at
least 15.
The ability to handle more difficult cases of deceptiveness.


Deceptive IV (DECEPTIVE4)


Expertise: Deceptive IV
Requires : The following expertise: Deceptive III. A skill of type: Deceptive.
Only highest class levels greater than or equal to 43. A base charisma of at
least 16.
The ability to handle more difficult cases of deceptiveness.


Deceptive V (DECEPTIVE5)


Expertise: Deceptive V
Requires : The following expertise: Deceptive IV. A skill of type: Deceptive.
Only highest class levels greater than or equal to 48. A base charisma of at
least 17.
The ability to handle more difficult cases of deceptiveness.


Deceptive VI (DECEPTIVE6)


Expertise: Deceptive VI
Requires : The following expertise: Deceptive V. A skill of type: Deceptive.
Only highest class levels greater than or equal to 53. A base charisma of at
least 18.
The ability to handle more difficult cases of deceptiveness.


Deceptive VII (DECEPTIVE7)


Expertise: Deceptive VII
Requires : The following expertise: Deceptive VI. A skill of type: Deceptive.
Only highest class levels greater than or equal to 58. A base charisma of at
least 19.
The ability to handle more difficult cases of deceptiveness.


Deceptive VIII (DECEPTIVE8)


Expertise: Deceptive VIII
Requires : The following expertise: Deceptive VII. A skill of type: Deceptive.
Only highest class levels greater than or equal to 63. A base charisma of at
least 20.
The ability to handle more difficult cases of deceptiveness.


Deceptive IX (DECEPTIVE9)


Expertise: Deceptive IX
Requires : The following expertise: Deceptive VIII. A skill of type:
Deceptive. Only highest class levels greater than or equal to 68. A base
charisma of at least 21.
The ability to handle more difficult cases of deceptiveness.


Deceptive X (DECEPTIVE10)


Expertise: Deceptive X
Requires : The following expertise: Deceptive IX. A skill of type: Deceptive.
Only highest class levels greater than or equal to 73. A base charisma of at
least 22.
The ability to handle more difficult cases of deceptiveness.


Deep Lore I (DEEPER1)


Expertise: Deep Lore I
Requires : A skill of type: Deep magic. Only highest class levels greater than
or equal to 30. A base strength of at least 13.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore II (DEEPER2)


Expertise: Deep Lore II
Requires : The following expertise: Deep Lore I. A skill of type: Deep magic.
Only highest class levels greater than or equal to 35. A base strength of at
least 14.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore III (DEEPER3)


Expertise: Deep Lore III
Requires : The following expertise: Deep Lore II. A skill of type: Deep magic.
Only highest class levels greater than or equal to 40. A base strength of at
least 15.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore IV (DEEPER4)


Expertise: Deep Lore IV
Requires : The following expertise: Deep Lore III. A skill of type: Deep
magic. Only highest class levels greater than or equal to 45. A base strength
of at least 16.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore V (DEEPER5)


Expertise: Deep Lore V
Requires : The following expertise: Deep Lore IV. A skill of type: Deep magic.
Only highest class levels greater than or equal to 50. A base strength of at
least 17.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore VI (DEEPER6)


Expertise: Deep Lore VI
Requires : The following expertise: Deep Lore V. A skill of type: Deep magic.
Only highest class levels greater than or equal to 55. A base strength of at
least 18.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore VII (DEEPER7)


Expertise: Deep Lore VII
Requires : The following expertise: Deep Lore VI. A skill of type: Deep magic.
Only highest class levels greater than or equal to 60. A base strength of at
least 19.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore VIII (DEEPER8)


Expertise: Deep Lore VIII
Requires : The following expertise: Deep Lore VII. A skill of type: Deep
magic. Only highest class levels greater than or equal to 65. A base strength
of at least 20.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore IX (DEEPER9)


Expertise: Deep Lore IX
Requires : The following expertise: Deep Lore VIII. A skill of type: Deep
magic. Only highest class levels greater than or equal to 70. A base strength
of at least 21.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Deep Lore X (DEEPER10)


Expertise: Deep Lore X
Requires : The following expertise: Deep Lore IX. A skill of type: Deep magic.
Only highest class levels greater than or equal to 75. A base strength of at
least 22.
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.


Dirty Fighting I (DIRTYFIGHT1)


Expertise: Dirty Fighting I
Requires : A skill of type: Dirty fighting. Only highest class levels greater
than or equal to 24. A base wisdom of at least 13.
The ability to do more damage when fighting dirty.


Dirty Fighting II (DIRTYFIGHT2)


Expertise: Dirty Fighting II
Requires : The following expertise: Dirty Fighting I. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 29. A base
wisdom of at least 14.
The ability to do more damage when fighting dirty.


Dirty Fighting III (DIRTYFIGHT3)


Expertise: Dirty Fighting III
Requires : The following expertise: Dirty Fighting II. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 34. A base
wisdom of at least 15.
The ability to do more damage when fighting dirty.


Dirty Fighting IV (DIRTYFIGHT4)


Expertise: Dirty Fighting IV
Requires : The following expertise: Dirty Fighting III. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 39. A base
wisdom of at least 16.
The ability to do more damage when fighting dirty.


Dirty Fighting V (DIRTYFIGHT5)


Expertise: Dirty Fighting V
Requires : The following expertise: Dirty Fighting IV. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 44. A base
wisdom of at least 17.
The ability to do more damage when fighting dirty.


Dirty Fighting VI (DIRTYFIGHT6)


Expertise: Dirty Fighting VI
Requires : The following expertise: Dirty Fighting V. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 49. A base
wisdom of at least 18.
The ability to do more damage when fighting dirty.


Dirty Fighting VII (DIRTYFIGHT7)


Expertise: Dirty Fighting VII
Requires : The following expertise: Dirty Fighting VI. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 54. A base
wisdom of at least 19.
The ability to do more damage when fighting dirty.


Dirty Fighting VIII (DIRTYFIGHT8)


Expertise: Dirty Fighting VIII
Requires : The following expertise: Dirty Fighting VII. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 59. A base
wisdom of at least 20.
The ability to do more damage when fighting dirty.


Dirty Fighting IX (DIRTYFIGHT9)


Expertise: Dirty Fighting IX
Requires : The following expertise: Dirty Fighting VIII. A skill of type:
Dirty fighting. Only highest class levels greater than or equal to 64. A base
wisdom of at least 21.
The ability to do more damage when fighting dirty.


Dirty Fighting X (DIRTYFIGHT10)


Expertise: Dirty Fighting X
Requires : The following expertise: Dirty Fighting IX. A skill of type: Dirty
fighting. Only highest class levels greater than or equal to 69. A base
wisdom of at least 22.
The ability to do more damage when fighting dirty.


Divine Warding I (WARDING1)


Expertise: Divine Warding I
Requires : A skill of type: Warding. Only highest class levels greater than or
equal to 34. A base constitution of at least 13.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding II (WARDING2)


Expertise: Divine Warding II
Requires : The following expertise: Divine Warding I. A skill of type:
Warding. Only highest class levels greater than or equal to 39. A base
constitution of at least 14.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding III (WARDING3)


Expertise: Divine Warding III
Requires : The following expertise: Divine Warding II. A skill of type:
Warding. Only highest class levels greater than or equal to 44. A base
constitution of at least 15.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding IV (WARDING4)


Expertise: Divine Warding IV
Requires : The following expertise: Divine Warding III. A skill of type:
Warding. Only highest class levels greater than or equal to 49. A base
constitution of at least 16.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding V (WARDING5)


Expertise: Divine Warding V
Requires : The following expertise: Divine Warding IV. A skill of type:
Warding. Only highest class levels greater than or equal to 54. A base
constitution of at least 17.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding VI (WARDING6)


Expertise: Divine Warding VI
Requires : The following expertise: Divine Warding V. A skill of type:
Warding. Only highest class levels greater than or equal to 59. A base
constitution of at least 18.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding VII (WARDING7)


Expertise: Divine Warding VII
Requires : The following expertise: Divine Warding VI. A skill of type:
Warding. Only highest class levels greater than or equal to 64. A base
constitution of at least 19.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding VIII (WARDING8)


Expertise: Divine Warding VIII
Requires : The following expertise: Divine Warding VII. A skill of type:
Warding. Only highest class levels greater than or equal to 69. A base
constitution of at least 20.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding IX (WARDING9)


Expertise: Divine Warding IX
Requires : The following expertise: Divine Warding VIII. A skill of type:
Warding. Only highest class levels greater than or equal to 74. A base
constitution of at least 21.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Divine Warding X (WARDING10)


Expertise: Divine Warding X
Requires : The following expertise: Divine Warding IX. A skill of type:
Warding. Only highest class levels greater than or equal to 79. A base
constitution of at least 22.
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Durable Crafting I (DURACRAFT1)


Expertise: Durable Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master
Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at
least 14.
The ability to craft armors and clothing to be more protective. Items crafted
"Strong" are a little heavier, slightly more protective, and worth a little
more.


Durable Crafting II (DURACRAFT2)


Expertise: Durable Crafting II
Requires : The following expertise: Durable Crafting I. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Tailoring, Weaving. A base strength of at least 18.
The ability to craft armors and clothing to be more protective. Items crafted
"Reinforced" are heavier, more protective, and worth more.


Durable Crafting III (DURACRAFT3)


Expertise: Durable Crafting III
Requires : The following expertise: Durable Crafting II. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Tailoring, Weaving. A base strength of at least 22.
The ability to craft armors and clothing to be more protective. Items crafted
"Fortified" are much heavier, a lot more protective, and worth much more.


Echoed Singing I (ECHOSING1)


Expertise: Echoed Singing I
Requires : A skill of type: Singing. Only highest class levels greater than or
equal to 24. A base charisma of at least 16.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing II (ECHOSING2)


Expertise: Echoed Singing II
Requires : The following expertise: Echoed Singing I. A skill of type:
Singing. Only highest class levels greater than or equal to 29. A base
charisma of at least 17.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing III (ECHOSING3)


Expertise: Echoed Singing III
Requires : The following expertise: Echoed Singing II. A skill of type:
Singing. Only highest class levels greater than or equal to 34. A base
charisma of at least 18.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing IV (ECHOSING4)


Expertise: Echoed Singing IV
Requires : The following expertise: Echoed Singing III. A skill of type:
Singing. Only highest class levels greater than or equal to 39. A base
charisma of at least 19.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing V (ECHOSING5)


Expertise: Echoed Singing V
Requires : The following expertise: Echoed Singing IV. A skill of type:
Singing. Only highest class levels greater than or equal to 44. A base
charisma of at least 20.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing VI (ECHOSING6)


Expertise: Echoed Singing VI
Requires : The following expertise: Echoed Singing V. A skill of type:
Singing. Only highest class levels greater than or equal to 49. A base
charisma of at least 21.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing VII (ECHOSING7)


Expertise: Echoed Singing VII
Requires : The following expertise: Echoed Singing VI. A skill of type:
Singing. Only highest class levels greater than or equal to 54. A base
charisma of at least 22.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing VIII (ECHOSING8)


Expertise: Echoed Singing VIII
Requires : The following expertise: Echoed Singing VII. A skill of type:
Singing. Only highest class levels greater than or equal to 59. A base
charisma of at least 23.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing IX (ECHOSING9)


Expertise: Echoed Singing IX
Requires : The following expertise: Echoed Singing VIII. A skill of type:
Singing. Only highest class levels greater than or equal to 64. A base
charisma of at least 24.
The ability to sing songs that can be heard from more rooms away.


Echoed Singing X (ECHOSING10)


Expertise: Echoed Singing X
Requires : The following expertise: Echoed Singing IX. A skill of type:
Singing. Only highest class levels greater than or equal to 69. A base
charisma of at least 25.
The ability to sing songs that can be heard from more rooms away.


Edged Focus I (EDGEFOCUS1)


Expertise: Edged Focus I
Requires : Only Fighter types. One of the following skills: Edged Weapon
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus II (EDGEFOCUS2)


Expertise: Edged Focus II
Requires : The following expertise: Edged Focus I. Only Fighter types. One of
the following skills: Edged Weapon Specialization. Only highest class levels
greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus III (EDGEFOCUS3)


Expertise: Edged Focus III
Requires : The following expertise: Edged Focus II. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus IV (EDGEFOCUS4)


Expertise: Edged Focus IV
Requires : The following expertise: Edged Focus III. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus V (EDGEFOCUS5)


Expertise: Edged Focus V
Requires : The following expertise: Edged Focus IV. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus VI (EDGEFOCUS6)


Expertise: Edged Focus VI
Requires : The following expertise: Edged Focus V. Only Fighter types. One of
the following skills: Edged Weapon Specialization. Only highest class levels
greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus VII (EDGEFOCUS7)


Expertise: Edged Focus VII
Requires : The following expertise: Edged Focus VI. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus VIII (EDGEFOCUS8)


Expertise: Edged Focus VIII
Requires : The following expertise: Edged Focus VII. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus IX (EDGEFOCUS9)


Expertise: Edged Focus IX
Requires : The following expertise: Edged Focus VIII. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level edged-class weapon.


Edged Focus X (EDGEFOCUS10)


Expertise: Edged Focus X
Requires : The following expertise: Edged Focus IX. Only Fighter types. One
of the following skills: Edged Weapon Specialization. Only highest class
levels greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level edged-class weapon.


Edged Piercing I (EDGEPIERCE1)


Expertise: Edged Piercing I
Requires : One of the following skills: Edged Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing II (EDGEPIERCE2)


Expertise: Edged Piercing II
Requires : The following expertise: Edged Piercing I. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing III (EDGEPIERCE3)


Expertise: Edged Piercing III
Requires : The following expertise: Edged Piercing II. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing IV (EDGEPIERCE4)


Expertise: Edged Piercing IV
Requires : The following expertise: Edged Piercing III. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing V (EDGEPIERCE5)


Expertise: Edged Piercing V
Requires : The following expertise: Edged Piercing IV. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing VI (EDGEPIERCE6)


Expertise: Edged Piercing VI
Requires : The following expertise: Edged Piercing V. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing VII (EDGEPIERCE7)


Expertise: Edged Piercing VII
Requires : The following expertise: Edged Piercing VI. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing VIII (EDGEPIERCE8)


Expertise: Edged Piercing VIII
Requires : The following expertise: Edged Piercing VII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing IX (EDGEPIERCE9)


Expertise: Edged Piercing IX
Requires : The following expertise: Edged Piercing VIII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 72. A base strength of at least 24.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Piercing X (EDGEPIERCE10)


Expertise: Edged Piercing X
Requires : The following expertise: Edged Piercing IX. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a piercing-type edged-class weapon.


Edged Slashing I (EDGESLICE1)


Expertise: Edged Slashing I
Requires : One of the following skills: Edged Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing II (EDGESLICE2)


Expertise: Edged Slashing II
Requires : The following expertise: Edged Slashing I. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing III (EDGESLICE3)


Expertise: Edged Slashing III
Requires : The following expertise: Edged Slashing II. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing IV (EDGESLICE4)


Expertise: Edged Slashing IV
Requires : The following expertise: Edged Slashing III. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing V (EDGESLICE5)


Expertise: Edged Slashing V
Requires : The following expertise: Edged Slashing IV. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing VI (EDGESLICE6)


Expertise: Edged Slashing VI
Requires : The following expertise: Edged Slashing V. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing VII (EDGESLICE7)


Expertise: Edged Slashing VII
Requires : The following expertise: Edged Slashing VI. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing VIII (EDGESLICE8)


Expertise: Edged Slashing VIII
Requires : The following expertise: Edged Slashing VII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing IX (EDGESLICE9)


Expertise: Edged Slashing IX
Requires : The following expertise: Edged Slashing VIII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Slashing X (EDGESLICE10)


Expertise: Edged Slashing X
Requires : The following expertise: Edged Slashing IX. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.


Edged Striking I (EDGEDSTRIKE1)


Expertise: Edged Striking I
Requires : One of the following skills: Edged Weapon Specialization. Only
highest class levels greater than or equal to 29. A base dexterity of at least
16.
The ability to hit more often when using an edged-class weapon.


Edged Striking II (EDGEDSTRIKE2)


Expertise: Edged Striking II
Requires : The following expertise: Edged Striking I. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 34. A base dexterity of at least 17.
The ability to hit more often when using an edged-class weapon.


Edged Striking III (EDGEDSTRIKE3)


Expertise: Edged Striking III
Requires : The following expertise: Edged Striking II. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 39. A base dexterity of at least 18.
The ability to hit more often when using an edged-class weapon.


Edged Striking IV (EDGEDSTRIKE4)


Expertise: Edged Striking IV
Requires : The following expertise: Edged Striking III. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 44. A base dexterity of at least 19.
The ability to hit more often when using an edged-class weapon.


Edged Striking V (EDGEDSTRIKE5)


Expertise: Edged Striking V
Requires : The following expertise: Edged Striking IV. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 49. A base dexterity of at least 20.
The ability to hit more often when using an edged-class weapon.


Edged Striking VI (EDGEDSTRIKE6)


Expertise: Edged Striking VI
Requires : The following expertise: Edged Striking V. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 54. A base dexterity of at least 21.
The ability to hit more often when using an edged-class weapon.


Edged Striking VII (EDGEDSTRIKE7)


Expertise: Edged Striking VII
Requires : The following expertise: Edged Striking VI. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 59. A base dexterity of at least 22.
The ability to hit more often when using an edged-class weapon.


Edged Striking VIII (EDGEDSTRIKE8)


Expertise: Edged Striking VIII
Requires : The following expertise: Edged Striking VII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 64. A base dexterity of at least 23.
The ability to hit more often when using an edged-class weapon.


Edged Striking IX (EDGEDSTRIKE9)


Expertise: Edged Striking IX
Requires : The following expertise: Edged Striking VIII. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 69. A base dexterity of at least 24.
The ability to hit more often when using an edged-class weapon.


Edged Striking X (EDGEDSTRIKE10)


Expertise: Edged Striking X
Requires : The following expertise: Edged Striking IX. One of the following
skills: Edged Weapon Specialization. Only highest class levels greater than or
equal to 74. A base dexterity of at least 25.
The ability to hit more often when using an edged-class weapon.


Educating I (EDUCATING1)


Expertise: Educating I
Requires : A skill of type: Education lore. Only highest class levels greater
than or equal to 17. A base intelligence of at least 15.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating II (EDUCATING2)


Expertise: Educating II
Requires : The following expertise: Educating I. A skill of type: Education
lore. Only highest class levels greater than or equal to 25. A base
intelligence of at least 16.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating III (EDUCATING3)


Expertise: Educating III
Requires : The following expertise: Educating II. A skill of type: Education
lore. Only highest class levels greater than or equal to 33. A base
intelligence of at least 17.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating IV (EDUCATING4)


Expertise: Educating IV
Requires : The following expertise: Educating III. A skill of type: Education
lore. Only highest class levels greater than or equal to 41. A base
intelligence of at least 18.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating V (EDUCATING5)


Expertise: Educating V
Requires : The following expertise: Educating IV. A skill of type: Education
lore. Only highest class levels greater than or equal to 49. A base
intelligence of at least 19.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating VI (EDUCATING6)


Expertise: Educating VI
Requires : The following expertise: Educating V. A skill of type: Education
lore. Only highest class levels greater than or equal to 57. A base
intelligence of at least 20.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating VII (EDUCATING7)


Expertise: Educating VII
Requires : The following expertise: Educating VI. A skill of type: Education
lore. Only highest class levels greater than or equal to 65. A base
intelligence of at least 21.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating VIII (EDUCATING8)


Expertise: Educating VIII
Requires : The following expertise: Educating VII. A skill of type: Education
lore. Only highest class levels greater than or equal to 73. A base
intelligence of at least 22.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating IX (EDUCATING9)


Expertise: Educating IX
Requires : The following expertise: Educating VIII. A skill of type: Education
lore. Only highest class levels greater than or equal to 81. A base
intelligence of at least 23.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Educating X (EDUCATING10)


Expertise: Educating X
Requires : The following expertise: Educating IX. A skill of type: Education
lore. Only highest class levels greater than or equal to 89. A base
intelligence of at least 24.
The ability to use education lore abilities at a higher intellectual level, and
at less cost.


Enduring I (ENDURING1)


Expertise: Enduring I
Requires : A skill of type: Enduring. Only highest class levels greater than
or equal to 27. A base constitution of at least 16.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring II (ENDURING2)


Expertise: Enduring II
Requires : The following expertise: Enduring I. A skill of type: Enduring.
Only highest class levels greater than or equal to 32. A base constitution of
at least 17.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring III (ENDURING3)


Expertise: Enduring III
Requires : The following expertise: Enduring II. A skill of type: Enduring.
Only highest class levels greater than or equal to 37. A base constitution of
at least 18.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring IV (ENDURING4)


Expertise: Enduring IV
Requires : The following expertise: Enduring III. A skill of type: Enduring.
Only highest class levels greater than or equal to 42. A base constitution of
at least 19.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring V (ENDURING5)


Expertise: Enduring V
Requires : The following expertise: Enduring IV. A skill of type: Enduring.
Only highest class levels greater than or equal to 47. A base constitution of
at least 20.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring VI (ENDURING6)


Expertise: Enduring VI
Requires : The following expertise: Enduring V. A skill of type: Enduring.
Only highest class levels greater than or equal to 52. A base constitution of
at least 21.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring VII (ENDURING7)


Expertise: Enduring VII
Requires : The following expertise: Enduring VI. A skill of type: Enduring.
Only highest class levels greater than or equal to 57. A base constitution of
at least 22.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring VIII (ENDURING8)


Expertise: Enduring VIII
Requires : The following expertise: Enduring VII. A skill of type: Enduring.
Only highest class levels greater than or equal to 62. A base constitution of
at least 23.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring IX (ENDURING9)


Expertise: Enduring IX
Requires : The following expertise: Enduring VIII. A skill of type: Enduring.
Only highest class levels greater than or equal to 67. A base constitution of
at least 24.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Enduring X (ENDURING10)


Expertise: Enduring X
Requires : The following expertise: Enduring IX. A skill of type: Enduring.
Only highest class levels greater than or equal to 72. A base constitution of
at least 25.
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Evangelising I (EVANGELIST1)


Expertise: Evangelising I
Requires : A skill of type: Evangelism. Only highest class levels greater than
or equal to 22. A base dexterity of at least 13.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising II (EVANGELIST2)


Expertise: Evangelising II
Requires : The following expertise: Evangelising I. A skill of type:
Evangelism. Only highest class levels greater than or equal to 27. A base
dexterity of at least 14.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising III (EVANGELIST3)


Expertise: Evangelising III
Requires : The following expertise: Evangelising II. A skill of type:
Evangelism. Only highest class levels greater than or equal to 32. A base
dexterity of at least 15.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising IV (EVANGELIST4)


Expertise: Evangelising IV
Requires : The following expertise: Evangelising III. A skill of type:
Evangelism. Only highest class levels greater than or equal to 37. A base
dexterity of at least 16.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising V (EVANGELIST5)


Expertise: Evangelising V
Requires : The following expertise: Evangelising IV. A skill of type:
Evangelism. Only highest class levels greater than or equal to 42. A base
dexterity of at least 17.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising VI (EVANGELIST6)


Expertise: Evangelising VI
Requires : The following expertise: Evangelising V. A skill of type:
Evangelism. Only highest class levels greater than or equal to 47. A base
dexterity of at least 18.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising VII (EVANGELIST7)


Expertise: Evangelising VII
Requires : The following expertise: Evangelising VI. A skill of type:
Evangelism. Only highest class levels greater than or equal to 52. A base
dexterity of at least 19.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising VIII (EVANGELIST8)


Expertise: Evangelising VIII
Requires : The following expertise: Evangelising VII. A skill of type:
Evangelism. Only highest class levels greater than or equal to 57. A base
dexterity of at least 20.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising IX (EVANGELIST9)


Expertise: Evangelising IX
Requires : The following expertise: Evangelising VIII. A skill of type:
Evangelism. Only highest class levels greater than or equal to 62. A base
dexterity of at least 21.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evangelising X (EVANGELIST10)


Expertise: Evangelising X
Requires : The following expertise: Evangelising IX. A skill of type:
Evangelism. Only highest class levels greater than or equal to 67. A base
dexterity of at least 22.
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Evasively I (EVASIVE1)


Expertise: Evasively I
Requires : A skill of type: Evasive. Only highest class levels greater than or
equal to 33. A base dexterity of at least 13.
Improved knowledge and skill with evasive maneuvers.


Evasively II (EVASIVE2)


Expertise: Evasively II
Requires : The following expertise: Evasively I. A skill of type: Evasive.
Only highest class levels greater than or equal to 38. A base dexterity of at
least 14.
Improved knowledge and skill with evasive maneuvers.


Evasively III (EVASIVE3)


Expertise: Evasively III
Requires : The following expertise: Evasively II. A skill of type: Evasive.
Only highest class levels greater than or equal to 43. A base dexterity of at
least 15.
Improved knowledge and skill with evasive maneuvers.


Evasively IV (EVASIVE4)


Expertise: Evasively IV
Requires : The following expertise: Evasively III. A skill of type: Evasive.
Only highest class levels greater than or equal to 48. A base dexterity of at
least 16.
Improved knowledge and skill with evasive maneuvers.


Evasively V (EVASIVE5)


Expertise: Evasively V
Requires : The following expertise: Evasively IV. A skill of type: Evasive.
Only highest class levels greater than or equal to 53. A base dexterity of at
least 17.
Improved knowledge and skill with evasive maneuvers.


Evasively VI (EVASIVE6)


Expertise: Evasively VI
Requires : The following expertise: Evasively V. A skill of type: Evasive.
Only highest class levels greater than or equal to 58. A base dexterity of at
least 18.
Improved knowledge and skill with evasive maneuvers.


Evasively VII (EVASIVE7)


Expertise: Evasively VII
Requires : The following expertise: Evasively VI. A skill of type: Evasive.
Only highest class levels greater than or equal to 63. A base dexterity of at
least 19.
Improved knowledge and skill with evasive maneuvers.


Evasively VIII (EVASIVE8)


Expertise: Evasively VIII
Requires : The following expertise: Evasively VII. A skill of type: Evasive.
Only highest class levels greater than or equal to 68. A base dexterity of at
least 20.
Improved knowledge and skill with evasive maneuvers.


Evasively IX (EVASIVE9)


Expertise: Evasively IX
Requires : The following expertise: Evasively VIII. A skill of type: Evasive.
Only highest class levels greater than or equal to 73. A base dexterity of at
least 21.
Improved knowledge and skill with evasive maneuvers.


Evasively X (EVASIVE10)


Expertise: Evasively X
Requires : The following expertise: Evasively IX. A skill of type: Evasive.
Only highest class levels greater than or equal to 78. A base dexterity of at
least 22.
Improved knowledge and skill with evasive maneuvers.


Extended Abjuring I (EXTENDEDABJURATION1)


Expertise: Extended Abjuring I
Requires : A skill of type: Abjuration. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to cast abjuration spells that last even longer.


Extended Abjuring II (EXTENDEDABJURATION2)


Expertise: Extended Abjuring II
Requires : The following expertise: Extended Abjuring I. A skill of type:
Abjuration. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast abjuration spells that last even longer.


Extended Abjuring III (EXTENDEDABJURATION3)


Expertise: Extended Abjuring III
Requires : The following expertise: Extended Abjuring II. A skill of type:
Abjuration. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast abjuration spells that last even longer.


Extended Abjuring IV (EXTENDEDABJURATION4)


Expertise: Extended Abjuring IV
Requires : The following expertise: Extended Abjuring III. A skill of type:
Abjuration. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast abjuration spells that last even longer.


Extended Abjuring V (EXTENDEDABJURATION5)


Expertise: Extended Abjuring V
Requires : The following expertise: Extended Abjuring IV. A skill of type:
Abjuration. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast abjuration spells that last even longer.


Extended Abjuring VI (EXTENDEDABJURATION6)


Expertise: Extended Abjuring VI
Requires : The following expertise: Extended Abjuring V. A skill of type:
Abjuration. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast abjuration spells that last even longer.


Extended Abjuring VII (EXTENDEDABJURATION7)


Expertise: Extended Abjuring VII
Requires : The following expertise: Extended Abjuring VI. A skill of type:
Abjuration. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast abjuration spells that last even longer.


Extended Abjuring VIII (EXTENDEDABJURATION8)


Expertise: Extended Abjuring VIII
Requires : The following expertise: Extended Abjuring VII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast abjuration spells that last even longer.


Extended Abjuring IX (EXTENDEDABJURATION9)


Expertise: Extended Abjuring IX
Requires : The following expertise: Extended Abjuring VIII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to cast abjuration spells that last even longer.


Extended Abjuring X (EXTENDEDABJURATION10)


Expertise: Extended Abjuring X
Requires : The following expertise: Extended Abjuring IX. A skill of type:
Abjuration. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast abjuration spells that last even longer.


Extended Altering I (EXTENDEDALTERATION1)


Expertise: Extended Altering I
Requires : A skill of type: Alteration. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to cast alteration spells that last even longer.


Extended Altering II (EXTENDEDALTERATION2)


Expertise: Extended Altering II
Requires : The following expertise: Extended Altering I. A skill of type:
Alteration. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast alteration spells that last even longer.


Extended Altering III (EXTENDEDALTERATION3)


Expertise: Extended Altering III
Requires : The following expertise: Extended Altering II. A skill of type:
Alteration. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast alteration spells that last even longer.


Extended Altering IV (EXTENDEDALTERATION4)


Expertise: Extended Altering IV
Requires : The following expertise: Extended Altering III. A skill of type:
Alteration. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast alteration spells that last even longer.


Extended Altering V (EXTENDEDALTERATION5)


Expertise: Extended Altering V
Requires : The following expertise: Extended Altering IV. A skill of type:
Alteration. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast alteration spells that last even longer.


Extended Altering VI (EXTENDEDALTERATION6)


Expertise: Extended Altering VI
Requires : The following expertise: Extended Altering V. A skill of type:
Alteration. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast alteration spells that last even longer.


Extended Altering VII (EXTENDEDALTERATION7)


Expertise: Extended Altering VII
Requires : The following expertise: Extended Altering VI. A skill of type:
Alteration. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast alteration spells that last even longer.


Extended Altering VIII (EXTENDEDALTERATION8)


Expertise: Extended Altering VIII
Requires : The following expertise: Extended Altering VII. A skill of type:
Alteration. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast alteration spells that last even longer.


Extended Altering IX (EXTENDEDALTERATION9)


Expertise: Extended Altering IX
Requires : The following expertise: Extended Altering VIII. A skill of type:
Alteration. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to cast alteration spells that last even longer.


Extended Altering X (EXTENDEDALTERATION10)


Expertise: Extended Altering X
Requires : The following expertise: Extended Altering IX. A skill of type:
Alteration. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast alteration spells that last even longer.


Extended Conjuring I (EXTENDEDCONJURATION1)


Expertise: Extended Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic. Only highest class
levels greater than or equal to 24. A base constitution of at least 10. A
base strength of at least 10.
The ability to cast conjuration spells that last even longer.


Extended Conjuring II (EXTENDEDCONJURATION2)


Expertise: Extended Conjuring II
Requires : The following expertise: Extended Conjuring I. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 29. A base constitution of at least 11. A base strength of at least 11.
The ability to cast conjuration spells that last even longer.


Extended Conjuring III (EXTENDEDCONJURATION3)


Expertise: Extended Conjuring III
Requires : The following expertise: Extended Conjuring II. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 34. A base constitution of at least 12. A base strength of at least 12.
The ability to cast conjuration spells that last even longer.


Extended Conjuring IV (EXTENDEDCONJURATION4)


Expertise: Extended Conjuring IV
Requires : The following expertise: Extended Conjuring III. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 39. A base constitution of at least 13. A base strength of at least 13.
The ability to cast conjuration spells that last even longer.


Extended Conjuring V (EXTENDEDCONJURATION5)


Expertise: Extended Conjuring V
Requires : The following expertise: Extended Conjuring IV. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 44. A base constitution of at least 14. A base strength of at least 14.
The ability to cast conjuration spells that last even longer.


Extended Conjuring VI (EXTENDEDCONJURATION6)


Expertise: Extended Conjuring VI
Requires : The following expertise: Extended Conjuring V. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 49. A base constitution of at least 15. A base strength of at least 15.
The ability to cast conjuration spells that last even longer.


Extended Conjuring VII (EXTENDEDCONJURATION7)


Expertise: Extended Conjuring VII
Requires : The following expertise: Extended Conjuring VI. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 54. A base constitution of at least 16. A base strength of at least 16.
The ability to cast conjuration spells that last even longer.


Extended Conjuring VIII (EXTENDEDCONJURATION8)


Expertise: Extended Conjuring VIII
Requires : The following expertise: Extended Conjuring VII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 59. A base constitution of at least 17. A base strength of at least 17.
The ability to cast conjuration spells that last even longer.


Extended Conjuring IX (EXTENDEDCONJURATION9)


Expertise: Extended Conjuring IX
Requires : The following expertise: Extended Conjuring VIII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 64. A base constitution of at least 18. A base strength of at least 18.
The ability to cast conjuration spells that last even longer.


Extended Conjuring X (EXTENDEDCONJURATION10)


Expertise: Extended Conjuring X
Requires : The following expertise: Extended Conjuring IX. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 69. A base constitution of at least 19. A base strength of at least 19.
The ability to cast conjuration spells that last even longer.


Extended Divining I (EXTENDEDDIVINATION1)


Expertise: Extended Divining I
Requires : A skill of type: Divination. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to cast divination spells that last even longer.


Extended Divining II (EXTENDEDDIVINATION2)


Expertise: Extended Divining II
Requires : The following expertise: Extended Divining I. A skill of type:
Divination. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast divination spells that last even longer.


Extended Divining III (EXTENDEDDIVINATION3)


Expertise: Extended Divining III
Requires : The following expertise: Extended Divining II. A skill of type:
Divination. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast divination spells that last even longer.


Extended Divining IV (EXTENDEDDIVINATION4)


Expertise: Extended Divining IV
Requires : The following expertise: Extended Divining III. A skill of type:
Divination. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast divination spells that last even longer.


Extended Divining V (EXTENDEDDIVINATION5)


Expertise: Extended Divining V
Requires : The following expertise: Extended Divining IV. A skill of type:
Divination. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast divination spells that last even longer.


Extended Divining VI (EXTENDEDDIVINATION6)


Expertise: Extended Divining VI
Requires : The following expertise: Extended Divining V. A skill of type:
Divination. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast divination spells that last even longer.


Extended Divining VII (EXTENDEDDIVINATION7)


Expertise: Extended Divining VII
Requires : The following expertise: Extended Divining VI. A skill of type:
Divination. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast divination spells that last even longer.


Extended Divining VIII (EXTENDEDDIVINATION8)


Expertise: Extended Divining VIII
Requires : The following expertise: Extended Divining VII. A skill of type:
Divination. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast divination spells that last even longer.


Extended Divining IX (EXTENDEDDIVINATION9)


Expertise: Extended Divining IX
Requires : The following expertise: Extended Divining VIII. A skill of type:
Divination. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to cast divination spells that last even longer.


Extended Divining X (EXTENDEDDIVINATION10)


Expertise: Extended Divining X
Requires : The following expertise: Extended Divining IX. A skill of type:
Divination. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast divination spells that last even longer.


Extended Enchanting I (EXTENDEDENCHANTMENT1)


Expertise: Extended Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic. Only highest class
levels greater than or equal to 24. A base constitution of at least 10. A
base strength of at least 10.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting II (EXTENDEDENCHANTMENT2)


Expertise: Extended Enchanting II
Requires : The following expertise: Extended Enchanting I. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 29. A base constitution of at least 11. A base strength of at least 11.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting III (EXTENDEDENCHANTMENT3)


Expertise: Extended Enchanting III
Requires : The following expertise: Extended Enchanting II. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 34. A base constitution of at least 12. A base strength of at least 12.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting IV (EXTENDEDENCHANTMENT4)


Expertise: Extended Enchanting IV
Requires : The following expertise: Extended Enchanting III. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 39. A base constitution of at least 13. A base strength of at least 13.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting V (EXTENDEDENCHANTMENT5)


Expertise: Extended Enchanting V
Requires : The following expertise: Extended Enchanting IV. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 44. A base constitution of at least 14. A base strength of at least 14.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting VI (EXTENDEDENCHANTMENT6)


Expertise: Extended Enchanting VI
Requires : The following expertise: Extended Enchanting V. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 49. A base constitution of at least 15. A base strength of at least 15.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting VII (EXTENDEDENCHANTMENT7)


Expertise: Extended Enchanting VII
Requires : The following expertise: Extended Enchanting VI. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 54. A base constitution of at least 16. A base strength of at least 16.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting VIII (EXTENDEDENCHANTMENT8)


Expertise: Extended Enchanting VIII
Requires : The following expertise: Extended Enchanting VII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 59. A base constitution of at least 17. A base strength of at least 17.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting IX (EXTENDEDENCHANTMENT9)


Expertise: Extended Enchanting IX
Requires : The following expertise: Extended Enchanting VIII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 64. A base constitution of at least 18. A base strength of at least 18.
The ability to cast enchantment/charm spells that last even longer.


Extended Enchanting X (EXTENDEDENCHANTMENT10)


Expertise: Extended Enchanting X
Requires : The following expertise: Extended Enchanting IX. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 69. A base constitution of at least 19. A base strength of at least 19.
The ability to cast enchantment/charm spells that last even longer.


Extended Illusing I (EXTENDEDILLUSION1)


Expertise: Extended Illusing I
Requires : A skill of type: Illusion. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to cast illusion spells that last even longer.


Extended Illusing II (EXTENDEDILLUSION2)


Expertise: Extended Illusing II
Requires : The following expertise: Extended Illusing I. A skill of type:
Illusion. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast illusion spells that last even longer.


Extended Illusing III (EXTENDEDILLUSION3)


Expertise: Extended Illusing III
Requires : The following expertise: Extended Illusing II. A skill of type:
Illusion. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast illusion spells that last even longer.


Extended Illusing IV (EXTENDEDILLUSION4)


Expertise: Extended Illusing IV
Requires : The following expertise: Extended Illusing III. A skill of type:
Illusion. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast illusion spells that last even longer.


Extended Illusing V (EXTENDEDILLUSION5)


Expertise: Extended Illusing V
Requires : The following expertise: Extended Illusing IV. A skill of type:
Illusion. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast illusion spells that last even longer.


Extended Illusing VI (EXTENDEDILLUSION6)


Expertise: Extended Illusing VI
Requires : The following expertise: Extended Illusing V. A skill of type:
Illusion. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast illusion spells that last even longer.


Extended Illusing VII (EXTENDEDILLUSION7)


Expertise: Extended Illusing VII
Requires : The following expertise: Extended Illusing VI. A skill of type:
Illusion. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast illusion spells that last even longer.


Extended Illusing VIII (EXTENDEDILLUSION8)


Expertise: Extended Illusing VIII
Requires : The following expertise: Extended Illusing VII. A skill of type:
Illusion. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast illusion spells that last even longer.


Extended Illusing IX (EXTENDEDILLUSION9)


Expertise: Extended Illusing IX
Requires : The following expertise: Extended Illusing VIII. A skill of type:
Illusion. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to cast illusion spells that last even longer.


Extended Illusing X (EXTENDEDILLUSION10)


Expertise: Extended Illusing X
Requires : The following expertise: Extended Illusing IX. A skill of type:
Illusion. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast illusion spells that last even longer.


Extended In/Evoking I (EXTENDEDINVOCATION1)


Expertise: Extended In/Evoking I
Requires : A skill of type: Invocation. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking II (EXTENDEDINVOCATION2)


Expertise: Extended In/Evoking II
Requires : The following expertise: Extended In/Evoking I. A skill of type:
Invocation. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking III (EXTENDEDINVOCATION3)


Expertise: Extended In/Evoking III
Requires : The following expertise: Extended In/Evoking II. A skill of type:
Invocation. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking IV (EXTENDEDINVOCATION4)


Expertise: Extended In/Evoking IV
Requires : The following expertise: Extended In/Evoking III. A skill of type:
Invocation. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking V (EXTENDEDINVOCATION5)


Expertise: Extended In/Evoking V
Requires : The following expertise: Extended In/Evoking IV. A skill of type:
Invocation. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking VI (EXTENDEDINVOCATION6)


Expertise: Extended In/Evoking VI
Requires : The following expertise: Extended In/Evoking V. A skill of type:
Invocation. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking VII (EXTENDEDINVOCATION7)


Expertise: Extended In/Evoking VII
Requires : The following expertise: Extended In/Evoking VI. A skill of type:
Invocation. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking VIII (EXTENDEDINVOCATION8)


Expertise: Extended In/Evoking VIII
Requires : The following expertise: Extended In/Evoking VII. A skill of type:
Invocation. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking IX (EXTENDEDINVOCATION9)


Expertise: Extended In/Evoking IX
Requires : The following expertise: Extended In/Evoking VIII. A skill of type:
Invocation. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to cast invocation/evocation spells that last even longer.


Extended In/Evoking X (EXTENDEDINVOCATION10)


Expertise: Extended In/Evoking X
Requires : The following expertise: Extended In/Evoking IX. A skill of type:
Invocation. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast invocation/evocation spells that last even longer.


Extended Sailing I (EXTENDEDSAILINGL1)


Expertise: Extended Sailing I
Requires : A skill of type: Sea travel. Only highest class levels greater than
or equal to 24. A base constitution of at least 10. A base strength of at
least 10.
The ability to use sea travel that last even longer.


Extended Sailing II (EXTENDEDSAILINGL2)


Expertise: Extended Sailing II
Requires : The following expertise: Extended Sailing I. A skill of type: Sea
travel. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to use sea travel that last even longer.


Extended Sailing III (EXTENDEDSAILINGL3)


Expertise: Extended Sailing III
Requires : The following expertise: Extended Sailing II. A skill of type: Sea
travel. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to use sea travel that last even longer.


Extended Sailing IV (EXTENDEDSAILINGL4)


Expertise: Extended Sailing IV
Requires : The following expertise: Extended Sailing III. A skill of type: Sea
travel. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to use sea travel that last even longer.


Extended Sailing V (EXTENDEDSAILINGL5)


Expertise: Extended Sailing V
Requires : The following expertise: Extended Sailing IV. A skill of type: Sea
travel. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to use sea travel that last even longer.


Extended Sailing VI (EXTENDEDSAILINGL6)


Expertise: Extended Sailing VI
Requires : The following expertise: Extended Sailing V. A skill of type: Sea
travel. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to use sea travel that last even longer.


Extended Sailing VII (EXTENDEDSAILINGL7)


Expertise: Extended Sailing VII
Requires : The following expertise: Extended Sailing VI. A skill of type: Sea
travel. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to use sea travel that last even longer.


Extended Sailing VIII (EXTENDEDSAILINGL8)


Expertise: Extended Sailing VIII
Requires : The following expertise: Extended Sailing VII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to use sea travel that last even longer.


Extended Sailing IX (EXTENDEDSAILINGL9)


Expertise: Extended Sailing IX
Requires : The following expertise: Extended Sailing VIII. A skill of type:
Sea travel. Only highest class levels greater than or equal to 64. A base
constitution of at least 18. A base strength of at least 18.
The ability to use sea travel that last even longer.


Extended Sailing X (EXTENDEDSAILINGL10)


Expertise: Extended Sailing X
Requires : The following expertise: Extended Sailing IX. A skill of type: Sea
travel. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to use sea travel that last even longer.


Extended Transmuting I (EXTENDEDTRANSMUTATION1)


Expertise: Extended Transmuting I
Requires : A skill of type: Transmutation. Only highest class levels greater
than or equal to 24. A base constitution of at least 10. A base strength of
at least 10.
The ability to cast transmutation spells that last even longer.


Extended Transmuting II (EXTENDEDTRANSMUTATION2)


Expertise: Extended Transmuting II
Requires : The following expertise: Extended Transmuting I. A skill of type:
Transmutation. Only highest class levels greater than or equal to 29. A base
constitution of at least 11. A base strength of at least 11.
The ability to cast transmutation spells that last even longer.


Extended Transmuting III (EXTENDEDTRANSMUTATION3)


Expertise: Extended Transmuting III
Requires : The following expertise: Extended Transmuting II. A skill of type:
Transmutation. Only highest class levels greater than or equal to 34. A base
constitution of at least 12. A base strength of at least 12.
The ability to cast transmutation spells that last even longer.


Extended Transmuting IV (EXTENDEDTRANSMUTATION4)


Expertise: Extended Transmuting IV
Requires : The following expertise: Extended Transmuting III. A skill of type:
Transmutation. Only highest class levels greater than or equal to 39. A base
constitution of at least 13. A base strength of at least 13.
The ability to cast transmutation spells that last even longer.


Extended Transmuting V (EXTENDEDTRANSMUTATION5)


Expertise: Extended Transmuting V
Requires : The following expertise: Extended Transmuting IV. A skill of type:
Transmutation. Only highest class levels greater than or equal to 44. A base
constitution of at least 14. A base strength of at least 14.
The ability to cast transmutation spells that last even longer.


Extended Transmuting VI (EXTENDEDTRANSMUTATION6)


Expertise: Extended Transmuting VI
Requires : The following expertise: Extended Transmuting V. A skill of type:
Transmutation. Only highest class levels greater than or equal to 49. A base
constitution of at least 15. A base strength of at least 15.
The ability to cast transmutation spells that last even longer.


Extended Transmuting VII (EXTENDEDTRANSMUTATION7)


Expertise: Extended Transmuting VII
Requires : The following expertise: Extended Transmuting VI. A skill of type:
Transmutation. Only highest class levels greater than or equal to 54. A base
constitution of at least 16. A base strength of at least 16.
The ability to cast transmutation spells that last even longer.


Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)


Expertise: Extended Transmuting VIII
Requires : The following expertise: Extended Transmuting VII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 59. A base
constitution of at least 17. A base strength of at least 17.
The ability to cast transmutation spells that last even longer.


Extended Transmuting IX (EXTENDEDTRANSMUTATION9)


Expertise: Extended Transmuting IX
Requires : The following expertise: Extended Transmuting VIII. A skill of
type: Transmutation. Only highest class levels greater than or equal to 64. A
base constitution of at least 18. A base strength of at least 18.
The ability to cast transmutation spells that last even longer.


Extended Transmuting X (EXTENDEDTRANSMUTATION10)


Expertise: Extended Transmuting X
Requires : The following expertise: Extended Transmuting IX. A skill of type:
Transmutation. Only highest class levels greater than or equal to 69. A base
constitution of at least 19. A base strength of at least 19.
The ability to cast transmutation spells that last even longer.


Fast Dancing I (FASTDANCE1)


Expertise: Fast Dancing I
Requires : A skill of type: Dancing and Malicious. Only highest class levels
greater than or equal to 20. A base strength of at least 13. A base charisma
of at least 13.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing II (FASTDANCE2)


Expertise: Fast Dancing II
Requires : The following expertise: Fast Dancing I. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 25. A base
strength of at least 14. A base charisma of at least 14.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing III (FASTDANCE3)


Expertise: Fast Dancing III
Requires : The following expertise: Fast Dancing II. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 30. A base
strength of at least 15. A base charisma of at least 15.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing IV (FASTDANCE4)


Expertise: Fast Dancing IV
Requires : The following expertise: Fast Dancing III. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 35. A base
strength of at least 16. A base charisma of at least 16.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing V (FASTDANCE5)


Expertise: Fast Dancing V
Requires : The following expertise: Fast Dancing IV. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 40. A base
strength of at least 17. A base charisma of at least 17.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing VI (FASTDANCE6)


Expertise: Fast Dancing VI
Requires : The following expertise: Fast Dancing V. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 45. A base
strength of at least 18. A base charisma of at least 18.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing VII (FASTDANCE7)


Expertise: Fast Dancing VII
Requires : The following expertise: Fast Dancing VI. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 50. A base
strength of at least 19. A base charisma of at least 19.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing VIII (FASTDANCE8)


Expertise: Fast Dancing VIII
Requires : The following expertise: Fast Dancing VII. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 55. A base
strength of at least 20. A base charisma of at least 20.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing IX (FASTDANCE9)


Expertise: Fast Dancing IX
Requires : The following expertise: Fast Dancing VIII. A skill of type:
Dancing and Malicious. Only highest class levels greater than or equal to 60.
A base strength of at least 21. A base charisma of at least 21.
The ability to perform dances that have a more powerful malicious affect.


Fast Dancing X (FASTDANCE10)


Expertise: Fast Dancing X
Requires : The following expertise: Fast Dancing IX. A skill of type: Dancing
and Malicious. Only highest class levels greater than or equal to 65. A base
strength of at least 22. A base charisma of at least 22.
The ability to perform dances that have a more powerful malicious affect.


Fatiguing I (FATIGUER1)


Expertise: Fatiguing I
Requires : One of the following skills: Disabling Caltrops. Only highest class
levels greater than or equal to 24. A base constitution of at least 13.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing II (FATIGUER2)


Expertise: Fatiguing II
Requires : The following expertise: Fatiguing I. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 29. A
base constitution of at least 14.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing III (FATIGUER3)


Expertise: Fatiguing III
Requires : The following expertise: Fatiguing II. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 34. A
base constitution of at least 15.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing IV (FATIGUER4)


Expertise: Fatiguing IV
Requires : The following expertise: Fatiguing III. One of the following
skills: Disabling Caltrops. Only highest class levels greater than or equal to
39. A base constitution of at least 16.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing V (FATIGUER5)


Expertise: Fatiguing V
Requires : The following expertise: Fatiguing IV. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 44. A
base constitution of at least 17.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing VI (FATIGUER6)


Expertise: Fatiguing VI
Requires : The following expertise: Fatiguing V. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 49. A
base constitution of at least 18.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing VII (FATIGUER7)


Expertise: Fatiguing VII
Requires : The following expertise: Fatiguing VI. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 54. A
base constitution of at least 19.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing VIII (FATIGUER8)


Expertise: Fatiguing VIII
Requires : The following expertise: Fatiguing VII. One of the following
skills: Disabling Caltrops. Only highest class levels greater than or equal to
59. A base constitution of at least 20.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing IX (FATIGUER9)


Expertise: Fatiguing IX
Requires : The following expertise: Fatiguing VIII. One of the following
skills: Disabling Caltrops. Only highest class levels greater than or equal to
64. A base constitution of at least 21.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fatiguing X (FATIGUER10)


Expertise: Fatiguing X
Requires : The following expertise: Fatiguing IX. One of the following skills:
Disabling Caltrops. Only highest class levels greater than or equal to 69. A
base constitution of at least 22.
The ability to craft devices and traps that inhibit movement and cause fatigue.


Fine Calligraphy I (CALIGRAPHY1)


Expertise: Fine Calligraphy I
Requires : A skill of type: Calligraphy. Only highest class levels greater
than or equal to 28. A base intelligence of at least 13.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy II (CALIGRAPHY2)


Expertise: Fine Calligraphy II
Requires : The following expertise: Fine Calligraphy I. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 33. A base
intelligence of at least 14.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy III (CALIGRAPHY3)


Expertise: Fine Calligraphy III
Requires : The following expertise: Fine Calligraphy II. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 38. A base
intelligence of at least 15.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy IV (CALIGRAPHY4)


Expertise: Fine Calligraphy IV
Requires : The following expertise: Fine Calligraphy III. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 43. A base
intelligence of at least 16.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy V (CALIGRAPHY5)


Expertise: Fine Calligraphy V
Requires : The following expertise: Fine Calligraphy IV. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 48. A base
intelligence of at least 17.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy VI (CALIGRAPHY6)


Expertise: Fine Calligraphy VI
Requires : The following expertise: Fine Calligraphy V. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 53. A base
intelligence of at least 18.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy VII (CALIGRAPHY7)


Expertise: Fine Calligraphy VII
Requires : The following expertise: Fine Calligraphy VI. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 58. A base
intelligence of at least 19.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy VIII (CALIGRAPHY8)


Expertise: Fine Calligraphy VIII
Requires : The following expertise: Fine Calligraphy VII. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 63. A base
intelligence of at least 20.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy IX (CALIGRAPHY9)


Expertise: Fine Calligraphy IX
Requires : The following expertise: Fine Calligraphy VIII. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 68. A base
intelligence of at least 21.
The ability to handle more difficult calligraphy chores.


Fine Calligraphy X (CALIGRAPHY10)


Expertise: Fine Calligraphy X
Requires : The following expertise: Fine Calligraphy IX. A skill of type:
Calligraphy. Only highest class levels greater than or equal to 73. A base
intelligence of at least 22.
The ability to handle more difficult calligraphy chores.


Fitness I (FITNESS1)


Expertise: Fitness I
Requires : A skill of type: Fitness. Only highest class levels greater than or
equal to 30. A base intelligence of at least 13.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness II (FITNESS2)


Expertise: Fitness II
Requires : The following expertise: Fitness I. A skill of type: Fitness. Only
highest class levels greater than or equal to 35. A base intelligence of at
least 14.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness III (FITNESS3)


Expertise: Fitness III
Requires : The following expertise: Fitness II. A skill of type: Fitness.
Only highest class levels greater than or equal to 40. A base intelligence of
at least 15.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness IV (FITNESS4)


Expertise: Fitness IV
Requires : The following expertise: Fitness III. A skill of type: Fitness.
Only highest class levels greater than or equal to 45. A base intelligence of
at least 16.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness V (FITNESS5)


Expertise: Fitness V
Requires : The following expertise: Fitness IV. A skill of type: Fitness.
Only highest class levels greater than or equal to 50. A base intelligence of
at least 17.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness VI (FITNESS6)


Expertise: Fitness VI
Requires : The following expertise: Fitness V. A skill of type: Fitness. Only
highest class levels greater than or equal to 55. A base intelligence of at
least 18.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness VII (FITNESS7)


Expertise: Fitness VII
Requires : The following expertise: Fitness VI. A skill of type: Fitness.
Only highest class levels greater than or equal to 60. A base intelligence of
at least 19.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness VIII (FITNESS8)


Expertise: Fitness VIII
Requires : The following expertise: Fitness VII. A skill of type: Fitness.
Only highest class levels greater than or equal to 65. A base intelligence of
at least 20.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness IX (FITNESS9)


Expertise: Fitness IX
Requires : The following expertise: Fitness VIII. A skill of type: Fitness.
Only highest class levels greater than or equal to 70. A base intelligence of
at least 21.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Fitness X (FITNESS10)


Expertise: Fitness X
Requires : The following expertise: Fitness IX. A skill of type: Fitness.
Only highest class levels greater than or equal to 75. A base intelligence of
at least 22.
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.


Flailed Bashing I (FLAILEDBASH1)


Expertise: Flailed Bashing I
Requires : One of the following skills: Flailing Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing II (FLAILEDBASH2)


Expertise: Flailed Bashing II
Requires : The following expertise: Flailed Bashing I. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 37. A base strength of at least 17.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing III (FLAILEDBASH3)


Expertise: Flailed Bashing III
Requires : The following expertise: Flailed Bashing II. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 42. A base strength of at least 18.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing IV (FLAILEDBASH4)


Expertise: Flailed Bashing IV
Requires : The following expertise: Flailed Bashing III. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 47. A base strength of at least 19.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing V (FLAILEDBASH5)


Expertise: Flailed Bashing V
Requires : The following expertise: Flailed Bashing IV. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 52. A base strength of at least 20.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing VI (FLAILEDBASH6)


Expertise: Flailed Bashing VI
Requires : The following expertise: Flailed Bashing V. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 57. A base strength of at least 21.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing VII (FLAILEDBASH7)


Expertise: Flailed Bashing VII
Requires : The following expertise: Flailed Bashing VI. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 62. A base strength of at least 22.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing VIII (FLAILEDBASH8)


Expertise: Flailed Bashing VIII
Requires : The following expertise: Flailed Bashing VII. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 67. A base strength of at least 23.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing IX (FLAILEDBASH9)


Expertise: Flailed Bashing IX
Requires : The following expertise: Flailed Bashing VIII. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 72. A base strength of at least 24.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Bashing X (FLAILEDBASH10)


Expertise: Flailed Bashing X
Requires : The following expertise: Flailed Bashing IX. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 77. A base strength of at least 25.
The ability to do more damage when using a bashing-type flail-class weapon.


Flailed Focus I (FLAILEDFOCUS1)


Expertise: Flailed Focus I
Requires : Only Fighter types. One of the following skills: Flailing Weapon
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus II (FLAILEDFOCUS2)


Expertise: Flailed Focus II
Requires : The following expertise: Flailed Focus I. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus III (FLAILEDFOCUS3)


Expertise: Flailed Focus III
Requires : The following expertise: Flailed Focus II. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus IV (FLAILEDFOCUS4)


Expertise: Flailed Focus IV
Requires : The following expertise: Flailed Focus III. Only Fighter types.
One of the following skills: Flailing Weapon Specialization. Only highest
class levels greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus V (FLAILEDFOCUS5)


Expertise: Flailed Focus V
Requires : The following expertise: Flailed Focus IV. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus VI (FLAILEDFOCUS6)


Expertise: Flailed Focus VI
Requires : The following expertise: Flailed Focus V. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus VII (FLAILEDFOCUS7)


Expertise: Flailed Focus VII
Requires : The following expertise: Flailed Focus VI. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus VIII (FLAILEDFOCUS8)


Expertise: Flailed Focus VIII
Requires : The following expertise: Flailed Focus VII. Only Fighter types.
One of the following skills: Flailing Weapon Specialization. Only highest
class levels greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus IX (FLAILEDFOCUS9)


Expertise: Flailed Focus IX
Requires : The following expertise: Flailed Focus VIII. Only Fighter types.
One of the following skills: Flailing Weapon Specialization. Only highest
class levels greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level flail-class weapons.


Flailed Focus X (FLAILEDFOCUS10)


Expertise: Flailed Focus X
Requires : The following expertise: Flailed Focus IX. Only Fighter types. One
of the following skills: Flailing Weapon Specialization. Only highest class
levels greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level flail-class weapons.


Flailed Slicing I (FLAILEDSLASH1)


Expertise: Flailed Slicing I
Requires : One of the following skills: Flailing Weapon Specialization. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing II (FLAILEDSLASH2)


Expertise: Flailed Slicing II
Requires : The following expertise: Flailed Slicing I. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing III (FLAILEDSLASH3)


Expertise: Flailed Slicing III
Requires : The following expertise: Flailed Slicing II. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing IV (FLAILEDSLASH4)


Expertise: Flailed Slicing IV
Requires : The following expertise: Flailed Slicing III. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing V (FLAILEDSLASH5)


Expertise: Flailed Slicing V
Requires : The following expertise: Flailed Slicing IV. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing VI (FLAILEDSLASH6)


Expertise: Flailed Slicing VI
Requires : The following expertise: Flailed Slicing V. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing VII (FLAILEDSLASH7)


Expertise: Flailed Slicing VII
Requires : The following expertise: Flailed Slicing VI. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing VIII (FLAILEDSLASH8)


Expertise: Flailed Slicing VIII
Requires : The following expertise: Flailed Slicing VII. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing IX (FLAILEDSLASH9)


Expertise: Flailed Slicing IX
Requires : The following expertise: Flailed Slicing VIII. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Slicing X (FLAILEDSLASH10)


Expertise: Flailed Slicing X
Requires : The following expertise: Flailed Slicing IX. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.


Flailed Striking I (FLAILEDSTRIKE1)


Expertise: Flailed Striking I
Requires : One of the following skills: Flailing Weapon Specialization. Only
highest class levels greater than or equal to 29. A base dexterity of at least
16.
The ability to hit more often when using a flail-class weapon.


Flailed Striking II (FLAILEDSTRIKE2)


Expertise: Flailed Striking II
Requires : The following expertise: Flailed Striking I. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 34. A base dexterity of at least 17.
The ability to hit more often when using a flail-class weapon.


Flailed Striking III (FLAILEDSTRIKE3)


Expertise: Flailed Striking III
Requires : The following expertise: Flailed Striking II. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 39. A base dexterity of at least 18.
The ability to hit more often when using a flail-class weapon.


Flailed Striking IV (FLAILEDSTRIKE4)


Expertise: Flailed Striking IV
Requires : The following expertise: Flailed Striking III. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 44. A base dexterity of at least 19.
The ability to hit more often when using a flail-class weapon.


Flailed Striking V (FLAILEDSTRIKE5)


Expertise: Flailed Striking V
Requires : The following expertise: Flailed Striking IV. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 49. A base dexterity of at least 20.
The ability to hit more often when using a flail-class weapon.


Flailed Striking VI (FLAILEDSTRIKE6)


Expertise: Flailed Striking VI
Requires : The following expertise: Flailed Striking V. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 54. A base dexterity of at least 21.
The ability to hit more often when using a flail-class weapon.


Flailed Striking VII (FLAILEDSTRIKE7)


Expertise: Flailed Striking VII
Requires : The following expertise: Flailed Striking VI. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 59. A base dexterity of at least 22.
The ability to hit more often when using a flail-class weapon.


Flailed Striking VIII (FLAILEDSTRIKE8)


Expertise: Flailed Striking VIII
Requires : The following expertise: Flailed Striking VII. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 64. A base dexterity of at least 23.
The ability to hit more often when using a flail-class weapon.


Flailed Striking IX (FLAILEDSTRIKE9)


Expertise: Flailed Striking IX
Requires : The following expertise: Flailed Striking VIII. One of the
following skills: Flailing Weapon Specialization. Only highest class levels
greater than or equal to 69. A base dexterity of at least 24.
The ability to hit more often when using a flail-class weapon.


Flailed Striking X (FLAILEDSTRIKE10)


Expertise: Flailed Striking X
Requires : The following expertise: Flailed Striking IX. One of the following
skills: Flailing Weapon Specialization. Only highest class levels greater than
or equal to 74. A base dexterity of at least 25.
The ability to hit more often when using a flail-class weapon.


Foolmaking I (FOOLISH1)


Expertise: Foolmaking I
Requires : A skill of type: Foolishness. Only highest class levels greater
than or equal to 27. A base charisma of at least 13.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking II (FOOLISH2)


Expertise: Foolmaking II
Requires : The following expertise: Foolmaking I. A skill of type:
Foolishness. Only highest class levels greater than or equal to 32. A base
charisma of at least 14.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking III (FOOLISH3)


Expertise: Foolmaking III
Requires : The following expertise: Foolmaking II. A skill of type:
Foolishness. Only highest class levels greater than or equal to 37. A base
charisma of at least 15.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking IV (FOOLISH4)


Expertise: Foolmaking IV
Requires : The following expertise: Foolmaking III. A skill of type:
Foolishness. Only highest class levels greater than or equal to 42. A base
charisma of at least 16.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking V (FOOLISH5)


Expertise: Foolmaking V
Requires : The following expertise: Foolmaking IV. A skill of type:
Foolishness. Only highest class levels greater than or equal to 47. A base
charisma of at least 17.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking VI (FOOLISH6)


Expertise: Foolmaking VI
Requires : The following expertise: Foolmaking V. A skill of type:
Foolishness. Only highest class levels greater than or equal to 52. A base
charisma of at least 18.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking VII (FOOLISH7)


Expertise: Foolmaking VII
Requires : The following expertise: Foolmaking VI. A skill of type:
Foolishness. Only highest class levels greater than or equal to 57. A base
charisma of at least 19.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking VIII (FOOLISH8)


Expertise: Foolmaking VIII
Requires : The following expertise: Foolmaking VII. A skill of type:
Foolishness. Only highest class levels greater than or equal to 62. A base
charisma of at least 20.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking IX (FOOLISH9)


Expertise: Foolmaking IX
Requires : The following expertise: Foolmaking VIII. A skill of type:
Foolishness. Only highest class levels greater than or equal to 67. A base
charisma of at least 21.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Foolmaking X (FOOLISH10)


Expertise: Foolmaking X
Requires : The following expertise: Foolmaking IX. A skill of type:
Foolishness. Only highest class levels greater than or equal to 72. A base
charisma of at least 22.
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.


Ghoul Lore I (GHOULLORE1)


Expertise: Ghoul Lore I
Requires : One of the following skills: Animate Ghoul, Animate Ghast. Only
highest class levels greater than or equal to 14. A base intelligence of at
least 13.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore II (GHOULLORE2)


Expertise: Ghoul Lore II
Requires : The following expertise: Ghoul Lore I. One of the following skills:
Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal
to 21. A base intelligence of at least 14.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore III (GHOULLORE3)


Expertise: Ghoul Lore III
Requires : The following expertise: Ghoul Lore II. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 28. A base intelligence of at least 15.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore IV (GHOULLORE4)


Expertise: Ghoul Lore IV
Requires : The following expertise: Ghoul Lore III. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 35. A base intelligence of at least 16.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore V (GHOULLORE5)


Expertise: Ghoul Lore V
Requires : The following expertise: Ghoul Lore IV. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 42. A base intelligence of at least 17.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore VI (GHOULLORE6)


Expertise: Ghoul Lore VI
Requires : The following expertise: Ghoul Lore V. One of the following skills:
Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal
to 49. A base intelligence of at least 18.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore VII (GHOULLORE7)


Expertise: Ghoul Lore VII
Requires : The following expertise: Ghoul Lore VI. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 56. A base intelligence of at least 19.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore VIII (GHOULLORE8)


Expertise: Ghoul Lore VIII
Requires : The following expertise: Ghoul Lore VII. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 63. A base intelligence of at least 20.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore IX (GHOULLORE9)


Expertise: Ghoul Lore IX
Requires : The following expertise: Ghoul Lore VIII. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 70. A base intelligence of at least 21.
The ability to magically generate higher level ghouls and ghasts.


Ghoul Lore X (GHOULLORE10)


Expertise: Ghoul Lore X
Requires : The following expertise: Ghoul Lore IX. One of the following
skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than
or equal to 77. A base intelligence of at least 22.
The ability to magically generate higher level ghouls and ghasts.


Hammer Bashing I (HAMMERBASH1)


Expertise: Hammer Bashing I
Requires : One of the following skills: Hammer Specialization. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing II (HAMMERBASH2)


Expertise: Hammer Bashing II
Requires : The following expertise: Hammer Bashing I. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 37. A base strength of at least 17.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing III (HAMMERBASH3)


Expertise: Hammer Bashing III
Requires : The following expertise: Hammer Bashing II. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 42. A base strength of at least 18.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing IV (HAMMERBASH4)


Expertise: Hammer Bashing IV
Requires : The following expertise: Hammer Bashing III. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 47. A base strength of at least 19.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing V (HAMMERBASH5)


Expertise: Hammer Bashing V
Requires : The following expertise: Hammer Bashing IV. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 52. A base strength of at least 20.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing VI (HAMMERBASH6)


Expertise: Hammer Bashing VI
Requires : The following expertise: Hammer Bashing V. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 57. A base strength of at least 21.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing VII (HAMMERBASH7)


Expertise: Hammer Bashing VII
Requires : The following expertise: Hammer Bashing VI. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 62. A base strength of at least 22.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing VIII (HAMMERBASH8)


Expertise: Hammer Bashing VIII
Requires : The following expertise: Hammer Bashing VII. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 67. A base strength of at least 23.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing IX (HAMMERBASH9)


Expertise: Hammer Bashing IX
Requires : The following expertise: Hammer Bashing VIII. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 72. A base strength of at least 24.
The ability to do more damage when using a bashing-type hammer.


Hammer Bashing X (HAMMERBASH10)


Expertise: Hammer Bashing X
Requires : The following expertise: Hammer Bashing IX. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 77. A base strength of at least 25.
The ability to do more damage when using a bashing-type hammer.


Hammer Focus I (HAMMERFOCUS1)


Expertise: Hammer Focus I
Requires : Only Fighter types. One of the following skills: Hammer
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to wield higher level hammers.


Hammer Focus II (HAMMERFOCUS2)


Expertise: Hammer Focus II
Requires : The following expertise: Hammer Focus I. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level hammers.


Hammer Focus III (HAMMERFOCUS3)


Expertise: Hammer Focus III
Requires : The following expertise: Hammer Focus II. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level hammers.


Hammer Focus IV (HAMMERFOCUS4)


Expertise: Hammer Focus IV
Requires : The following expertise: Hammer Focus III. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level hammers.


Hammer Focus V (HAMMERFOCUS5)


Expertise: Hammer Focus V
Requires : The following expertise: Hammer Focus IV. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level hammers.


Hammer Focus VI (HAMMERFOCUS6)


Expertise: Hammer Focus VI
Requires : The following expertise: Hammer Focus V. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level hammers.


Hammer Focus VII (HAMMERFOCUS7)


Expertise: Hammer Focus VII
Requires : The following expertise: Hammer Focus VI. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level hammers.


Hammer Focus VIII (HAMMERFOCUS8)


Expertise: Hammer Focus VIII
Requires : The following expertise: Hammer Focus VII. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level hammers.


Hammer Focus IX (HAMMERFOCUS9)


Expertise: Hammer Focus IX
Requires : The following expertise: Hammer Focus VIII. Only Fighter types.
One of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level hammers.


Hammer Focus X (HAMMERFOCUS10)


Expertise: Hammer Focus X
Requires : The following expertise: Hammer Focus IX. Only Fighter types. One
of the following skills: Hammer Specialization. Only highest class levels
greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level hammers.


Hammer Striking I (HAMMERSTRIKE1)


Expertise: Hammer Striking I
Requires : One of the following skills: Hammer Specialization. Only highest
class levels greater than or equal to 29. A base dexterity of at least 16.
The ability to hit more often when using a hammer.


Hammer Striking II (HAMMERSTRIKE2)


Expertise: Hammer Striking II
Requires : The following expertise: Hammer Striking I. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 34. A base dexterity of at least 17.
The ability to hit more often when using a hammer.


Hammer Striking III (HAMMERSTRIKE3)


Expertise: Hammer Striking III
Requires : The following expertise: Hammer Striking II. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 39. A base dexterity of at least 18.
The ability to hit more often when using a hammer.


Hammer Striking IV (HAMMERSTRIKE4)


Expertise: Hammer Striking IV
Requires : The following expertise: Hammer Striking III. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 44. A base dexterity of at least 19.
The ability to hit more often when using a hammer.


Hammer Striking V (HAMMERSTRIKE5)


Expertise: Hammer Striking V
Requires : The following expertise: Hammer Striking IV. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 49. A base dexterity of at least 20.
The ability to hit more often when using a hammer.


Hammer Striking VI (HAMMERSTRIKE6)


Expertise: Hammer Striking VI
Requires : The following expertise: Hammer Striking V. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 54. A base dexterity of at least 21.
The ability to hit more often when using a hammer.


Hammer Striking VII (HAMMERSTRIKE7)


Expertise: Hammer Striking VII
Requires : The following expertise: Hammer Striking VI. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 59. A base dexterity of at least 22.
The ability to hit more often when using a hammer.


Hammer Striking VIII (HAMMERSTRIKE8)


Expertise: Hammer Striking VIII
Requires : The following expertise: Hammer Striking VII. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 64. A base dexterity of at least 23.
The ability to hit more often when using a hammer.


Hammer Striking IX (HAMMERSTRIKE9)


Expertise: Hammer Striking IX
Requires : The following expertise: Hammer Striking VIII. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 69. A base dexterity of at least 24.
The ability to hit more often when using a hammer.


Hammer Striking X (HAMMERSTRIKE10)


Expertise: Hammer Striking X
Requires : The following expertise: Hammer Striking IX. One of the following
skills: Hammer Specialization. Only highest class levels greater than or equal
to 74. A base dexterity of at least 25.
The ability to hit more often when using a hammer.


Hardy Planting I (HARDYPLANT1)


Expertise: Hardy Planting I
Requires : A skill of type: Plant growth. Only highest class levels greater
than or equal to 31. A base constitution of at least 13.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting II (HARDYPLANT2)


Expertise: Hardy Planting II
Requires : The following expertise: Hardy Planting I. A skill of type: Plant
growth. Only highest class levels greater than or equal to 36. A base
constitution of at least 14.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting III (HARDYPLANT3)


Expertise: Hardy Planting III
Requires : The following expertise: Hardy Planting II. A skill of type: Plant
growth. Only highest class levels greater than or equal to 41. A base
constitution of at least 15.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting IV (HARDYPLANT4)


Expertise: Hardy Planting IV
Requires : The following expertise: Hardy Planting III. A skill of type: Plant
growth. Only highest class levels greater than or equal to 46. A base
constitution of at least 16.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting V (HARDYPLANT5)


Expertise: Hardy Planting V
Requires : The following expertise: Hardy Planting IV. A skill of type: Plant
growth. Only highest class levels greater than or equal to 51. A base
constitution of at least 17.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting VI (HARDYPLANT6)


Expertise: Hardy Planting VI
Requires : The following expertise: Hardy Planting V. A skill of type: Plant
growth. Only highest class levels greater than or equal to 56. A base
constitution of at least 18.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting VII (HARDYPLANT7)


Expertise: Hardy Planting VII
Requires : The following expertise: Hardy Planting VI. A skill of type: Plant
growth. Only highest class levels greater than or equal to 61. A base
constitution of at least 19.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting VIII (HARDYPLANT8)


Expertise: Hardy Planting VIII
Requires : The following expertise: Hardy Planting VII. A skill of type: Plant
growth. Only highest class levels greater than or equal to 66. A base
constitution of at least 20.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting IX (HARDYPLANT9)


Expertise: Hardy Planting IX
Requires : The following expertise: Hardy Planting VIII. A skill of type:
Plant growth. Only highest class levels greater than or equal to 71. A base
constitution of at least 21.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Hardy Planting X (HARDYPLANT10)


Expertise: Hardy Planting X
Requires : The following expertise: Hardy Planting IX. A skill of type: Plant
growth. Only highest class levels greater than or equal to 76. A base
constitution of at least 22.
The ability to cast plant growing chants that produce more hardy plants than
usual.


Healing I (HEALING1)


Expertise: Healing I
Requires : A skill of type: Healing. Only highest class levels greater than or
equal to 32. A base charisma of at least 13.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing II (HEALING2)


Expertise: Healing II
Requires : The following expertise: Healing I. A skill of type: Healing. Only
highest class levels greater than or equal to 37. A base charisma of at least
14.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing III (HEALING3)


Expertise: Healing III
Requires : The following expertise: Healing II. A skill of type: Healing.
Only highest class levels greater than or equal to 42. A base charisma of at
least 15.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing IV (HEALING4)


Expertise: Healing IV
Requires : The following expertise: Healing III. A skill of type: Healing.
Only highest class levels greater than or equal to 47. A base charisma of at
least 16.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing V (HEALING5)


Expertise: Healing V
Requires : The following expertise: Healing IV. A skill of type: Healing.
Only highest class levels greater than or equal to 52. A base charisma of at
least 17.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing VI (HEALING6)


Expertise: Healing VI
Requires : The following expertise: Healing V. A skill of type: Healing. Only
highest class levels greater than or equal to 57. A base charisma of at least
18.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing VII (HEALING7)


Expertise: Healing VII
Requires : The following expertise: Healing VI. A skill of type: Healing.
Only highest class levels greater than or equal to 62. A base charisma of at
least 19.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing VIII (HEALING8)


Expertise: Healing VIII
Requires : The following expertise: Healing VII. A skill of type: Healing.
Only highest class levels greater than or equal to 67. A base charisma of at
least 20.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing IX (HEALING9)


Expertise: Healing IX
Requires : The following expertise: Healing VIII. A skill of type: Healing.
Only highest class levels greater than or equal to 72. A base charisma of at
least 21.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Healing X (HEALING10)


Expertise: Healing X
Requires : The following expertise: Healing IX. A skill of type: Healing.
Only highest class levels greater than or equal to 77. A base charisma of at
least 22.
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Home Cooking I (HOMECOOKING1)


Expertise: Home Cooking I
Requires : One of the following skills: Cooking, Baking, Distilling, Food Prep,
Alchemy. Only highest class levels greater than or equal to 15. A base wisdom
of at least 13.
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.


Home Cooking II (HOMECOOKING2)


Expertise: Home Cooking II
Requires : The following expertise: Home Cooking I. One of the following
skills: Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class
levels greater than or equal to 20. A base wisdom of at least 14.
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.


Home Cooking III (HOMECOOKING3)


Expertise: Home Cooking III
Requires : The following expertise: Home Cooking II. One of the following
skills: Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class
levels greater than or equal to 25. A base wisdom of at least 15.
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.


Ignalist I (IGNALIST1)


Expertise: Ignalist I
Requires : A skill of type: Burning. Only highest class levels greater than or
equal to 31. A base strength of at least 13.
The ability to deal more damage from magical fire attacks


Ignalist II (IGNALIST2)


Expertise: Ignalist II
Requires : The following expertise: Ignalist I. A skill of type: Burning.
Only highest class levels greater than or equal to 36. A base strength of at
least 14.
The ability to deal more damage from magical fire attacks


Ignalist III (IGNALIST3)


Expertise: Ignalist III
Requires : The following expertise: Ignalist II. A skill of type: Burning.
Only highest class levels greater than or equal to 41. A base strength of at
least 15.
The ability to deal more damage from magical fire attacks


Ignalist IV (IGNALIST4)


Expertise: Ignalist IV
Requires : The following expertise: Ignalist III. A skill of type: Burning.
Only highest class levels greater than or equal to 46. A base strength of at
least 16.
The ability to deal more damage from magical fire attacks


Ignalist V (IGNALIST5)


Expertise: Ignalist V
Requires : The following expertise: Ignalist IV. A skill of type: Burning.
Only highest class levels greater than or equal to 51. A base strength of at
least 17.
The ability to deal more damage from magical fire attacks


Ignalist VI (IGNALIST6)


Expertise: Ignalist VI
Requires : The following expertise: Ignalist V. A skill of type: Burning.
Only highest class levels greater than or equal to 56. A base strength of at
least 18.
The ability to deal more damage from magical fire attacks


Ignalist VII (IGNALIST7)


Expertise: Ignalist VII
Requires : The following expertise: Ignalist VI. A skill of type: Burning.
Only highest class levels greater than or equal to 61. A base strength of at
least 19.
The ability to deal more damage from magical fire attacks


Ignalist VIII (IGNALIST8)


Expertise: Ignalist VIII
Requires : The following expertise: Ignalist VII. A skill of type: Burning.
Only highest class levels greater than or equal to 66. A base strength of at
least 20.
The ability to deal more damage from magical fire attacks


Ignalist IX (IGNALIST9)


Expertise: Ignalist IX
Requires : The following expertise: Ignalist VIII. A skill of type: Burning.
Only highest class levels greater than or equal to 71. A base strength of at
least 21.
The ability to deal more damage from magical fire attacks


Ignalist X (IGNALIST10)


Expertise: Ignalist X
Requires : The following expertise: Ignalist IX. A skill of type: Burning.
Only highest class levels greater than or equal to 76. A base strength of at
least 22.
The ability to deal more damage from magical fire attacks


Influencing I (INFLUENCE1)


Expertise: Influencing I
Requires : A skill of type: Influential. Only highest class levels greater
than or equal to 32. A base charisma of at least 13.
The ability to be more influential when imposing ones will on others.


Influencing II (INFLUENCE2)


Expertise: Influencing II
Requires : The following expertise: Influencing I. A skill of type:
Influential. Only highest class levels greater than or equal to 37. A base
charisma of at least 14.
The ability to be more influential when imposing ones will on others.


Influencing III (INFLUENCE3)


Expertise: Influencing III
Requires : The following expertise: Influencing II. A skill of type:
Influential. Only highest class levels greater than or equal to 42. A base
charisma of at least 15.
The ability to be more influential when imposing ones will on others.


Influencing IV (INFLUENCE4)


Expertise: Influencing IV
Requires : The following expertise: Influencing III. A skill of type:
Influential. Only highest class levels greater than or equal to 47. A base
charisma of at least 16.
The ability to be more influential when imposing ones will on others.


Influencing V (INFLUENCE5)


Expertise: Influencing V
Requires : The following expertise: Influencing IV. A skill of type:
Influential. Only highest class levels greater than or equal to 52. A base
charisma of at least 17.
The ability to be more influential when imposing ones will on others.


Influencing VI (INFLUENCE6)


Expertise: Influencing VI
Requires : The following expertise: Influencing V. A skill of type:
Influential. Only highest class levels greater than or equal to 57. A base
charisma of at least 18.
The ability to be more influential when imposing ones will on others.


Influencing VII (INFLUENCE7)


Expertise: Influencing VII
Requires : The following expertise: Influencing VI. A skill of type:
Influential. Only highest class levels greater than or equal to 62. A base
charisma of at least 19.
The ability to be more influential when imposing ones will on others.


Influencing VIII (INFLUENCE8)


Expertise: Influencing VIII
Requires : The following expertise: Influencing VII. A skill of type:
Influential. Only highest class levels greater than or equal to 67. A base
charisma of at least 20.
The ability to be more influential when imposing ones will on others.


Influencing IX (INFLUENCE9)


Expertise: Influencing IX
Requires : The following expertise: Influencing VIII. A skill of type:
Influential. Only highest class levels greater than or equal to 72. A base
charisma of at least 21.
The ability to be more influential when imposing ones will on others.


Influencing X (INFLUENCE10)


Expertise: Influencing X
Requires : The following expertise: Influencing IX. A skill of type:
Influential. Only highest class levels greater than or equal to 77. A base
charisma of at least 22.
The ability to be more influential when imposing ones will on others.


Ingenious Engineering I (SMARTENGINEERING1)


Expertise: Ingenious Engineering I
Requires : One of the following skills: Construction, Masonry, Ship Building.
Only highest class levels greater than or equal to 26. A base intelligence of
at least 13. A base wisdom of at least 13.
The ability to engineer using fewer materials.


Ingenious Engineering II (SMARTENGINEERING2)


Expertise: Ingenious Engineering II
Requires : The following expertise: Ingenious Engineering I. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 31. A base intelligence of at least 14. A
base wisdom of at least 14.
The ability to engineer using fewer materials.


Ingenious Engineering III (SMARTENGINEERING3)


Expertise: Ingenious Engineering III
Requires : The following expertise: Ingenious Engineering II. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 36. A base intelligence of at least 15. A
base wisdom of at least 15.
The ability to engineer using fewer materials.


Ingenious Engineering IV (SMARTENGINEERING4)


Expertise: Ingenious Engineering IV
Requires : The following expertise: Ingenious Engineering III. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 41. A base intelligence of at least 16. A
base wisdom of at least 16.
The ability to engineer using fewer materials.


Ingenious Engineering V (SMARTENGINEERING5)


Expertise: Ingenious Engineering V
Requires : The following expertise: Ingenious Engineering IV. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 46. A base intelligence of at least 17. A
base wisdom of at least 17.
The ability to engineer using fewer materials.


Ingenious Engineering VI (SMARTENGINEERING6)


Expertise: Ingenious Engineering VI
Requires : The following expertise: Ingenious Engineering V. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 51. A base intelligence of at least 18. A
base wisdom of at least 18.
The ability to engineer using fewer materials.


Ingenious Engineering VII (SMARTENGINEERING7)


Expertise: Ingenious Engineering VII
Requires : The following expertise: Ingenious Engineering VI. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 56. A base intelligence of at least 19. A
base wisdom of at least 19.
The ability to engineer using fewer materials.


Ingenious Engineering VIII (SMARTENGINEERING8)


Expertise: Ingenious Engineering VIII
Requires : The following expertise: Ingenious Engineering VII. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 61. A base intelligence of at least 20. A
base wisdom of at least 20.
The ability to engineer using fewer materials.


Ingenious Engineering IX (SMARTENGINEERING9)


Expertise: Ingenious Engineering IX
Requires : The following expertise: Ingenious Engineering VIII. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 66. A base intelligence of at least 21. A
base wisdom of at least 21.
The ability to engineer using fewer materials.


Ingenious Engineering X (SMARTENGINEERING10)


Expertise: Ingenious Engineering X
Requires : The following expertise: Ingenious Engineering IX. One of the
following skills: Construction, Masonry, Ship Building. Only highest class
levels greater than or equal to 71. A base intelligence of at least 22. A
base wisdom of at least 22.
The ability to engineer using fewer materials.


Iron Kicking I (IRONKICK1)


Expertise: Iron Kicking I
Requires : A skill of type: Kicking. Only highest class levels greater than or
equal to 27. A base constitution of at least 13.
The ability to make more ferocious kicks.


Iron Kicking II (IRONKICK2)


Expertise: Iron Kicking II
Requires : The following expertise: Iron Kicking I. A skill of type: Kicking.
Only highest class levels greater than or equal to 32. A base constitution of
at least 14.
The ability to make more ferocious kicks.


Iron Kicking III (IRONKICK3)


Expertise: Iron Kicking III
Requires : The following expertise: Iron Kicking II. A skill of type: Kicking.
Only highest class levels greater than or equal to 37. A base constitution of
at least 15.
The ability to make more ferocious kicks.


Iron Kicking IV (IRONKICK4)


Expertise: Iron Kicking IV
Requires : The following expertise: Iron Kicking III. A skill of type:
Kicking. Only highest class levels greater than or equal to 42. A base
constitution of at least 16.
The ability to make more ferocious kicks.


Iron Kicking V (IRONKICK5)


Expertise: Iron Kicking V
Requires : The following expertise: Iron Kicking IV. A skill of type: Kicking.
Only highest class levels greater than or equal to 47. A base constitution of
at least 17.
The ability to make more ferocious kicks.


Iron Kicking VI (IRONKICK6)


Expertise: Iron Kicking VI
Requires : The following expertise: Iron Kicking V. A skill of type: Kicking.
Only highest class levels greater than or equal to 52. A base constitution of
at least 18.
The ability to make more ferocious kicks.


Iron Kicking VII (IRONKICK7)


Expertise: Iron Kicking VII
Requires : The following expertise: Iron Kicking VI. A skill of type: Kicking.
Only highest class levels greater than or equal to 57. A base constitution of
at least 19.
The ability to make more ferocious kicks.


Iron Kicking VIII (IRONKICK8)


Expertise: Iron Kicking VIII
Requires : The following expertise: Iron Kicking VII. A skill of type:
Kicking. Only highest class levels greater than or equal to 62. A base
constitution of at least 20.
The ability to make more ferocious kicks.


Iron Kicking IX (IRONKICK9)


Expertise: Iron Kicking IX
Requires : The following expertise: Iron Kicking VIII. A skill of type:
Kicking. Only highest class levels greater than or equal to 67. A base
constitution of at least 21.
The ability to make more ferocious kicks.


Iron Kicking X (IRONKICK10)


Expertise: Iron Kicking X
Requires : The following expertise: Iron Kicking IX. A skill of type: Kicking.
Only highest class levels greater than or equal to 72. A base constitution of
at least 22.
The ability to make more ferocious kicks.


Iron Punching I (IRONPUNCH1)


Expertise: Iron Punching I
Requires : A skill of type: Punching. Only highest class levels greater than
or equal to 27. A base strength of at least 13.
The ability to make more ferocious punches.


Iron Punching II (IRONPUNCH2)


Expertise: Iron Punching II
Requires : The following expertise: Iron Punching I. A skill of type:
Punching. Only highest class levels greater than or equal to 32. A base
strength of at least 14.
The ability to make more ferocious punches.


Iron Punching III (IRONPUNCH3)


Expertise: Iron Punching III
Requires : The following expertise: Iron Punching II. A skill of type:
Punching. Only highest class levels greater than or equal to 37. A base
strength of at least 15.
The ability to make more ferocious punches.


Iron Punching IV (IRONPUNCH4)


Expertise: Iron Punching IV
Requires : The following expertise: Iron Punching III. A skill of type:
Punching. Only highest class levels greater than or equal to 42. A base
strength of at least 16.
The ability to make more ferocious punches.


Iron Punching V (IRONPUNCH5)


Expertise: Iron Punching V
Requires : The following expertise: Iron Punching IV. A skill of type:
Punching. Only highest class levels greater than or equal to 47. A base
strength of at least 17.
The ability to make more ferocious punches.


Iron Punching VI (IRONPUNCH6)


Expertise: Iron Punching VI
Requires : The following expertise: Iron Punching V. A skill of type:
Punching. Only highest class levels greater than or equal to 52. A base
strength of at least 18.
The ability to make more ferocious punches.


Iron Punching VII (IRONPUNCH7)


Expertise: Iron Punching VII
Requires : The following expertise: Iron Punching VI. A skill of type:
Punching. Only highest class levels greater than or equal to 57. A base
strength of at least 19.
The ability to make more ferocious punches.


Iron Punching VIII (IRONPUNCH8)


Expertise: Iron Punching VIII
Requires : The following expertise: Iron Punching VII. A skill of type:
Punching. Only highest class levels greater than or equal to 62. A base
strength of at least 20.
The ability to make more ferocious punches.


Iron Punching IX (IRONPUNCH9)


Expertise: Iron Punching IX
Requires : The following expertise: Iron Punching VIII. A skill of type:
Punching. Only highest class levels greater than or equal to 67. A base
strength of at least 21.
The ability to make more ferocious punches.


Iron Punching X (IRONPUNCH10)


Expertise: Iron Punching X
Requires : The following expertise: Iron Punching IX. A skill of type:
Punching. Only highest class levels greater than or equal to 72. A base
strength of at least 22.
The ability to make more ferocious punches.


Legal Lore I (LEGALLORE1)


Expertise: Legal Lore I
Requires : A skill of type: Legal. Only highest class levels greater than or
equal to 23. A base wisdom of at least 15.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore II (LEGALLORE2)


Expertise: Legal Lore II
Requires : The following expertise: Legal Lore I. A skill of type: Legal.
Only highest class levels greater than or equal to 29. A base wisdom of at
least 16.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore III (LEGALLORE3)


Expertise: Legal Lore III
Requires : The following expertise: Legal Lore II. A skill of type: Legal.
Only highest class levels greater than or equal to 35. A base wisdom of at
least 17.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore IV (LEGALLORE4)


Expertise: Legal Lore IV
Requires : The following expertise: Legal Lore III. A skill of type: Legal.
Only highest class levels greater than or equal to 41. A base wisdom of at
least 18.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore V (LEGALLORE5)


Expertise: Legal Lore V
Requires : The following expertise: Legal Lore IV. A skill of type: Legal.
Only highest class levels greater than or equal to 47. A base wisdom of at
least 19.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore VI (LEGALLORE6)


Expertise: Legal Lore VI
Requires : The following expertise: Legal Lore V. A skill of type: Legal.
Only highest class levels greater than or equal to 53. A base wisdom of at
least 20.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore VII (LEGALLORE7)


Expertise: Legal Lore VII
Requires : The following expertise: Legal Lore VI. A skill of type: Legal.
Only highest class levels greater than or equal to 59. A base wisdom of at
least 21.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore VIII (LEGALLORE8)


Expertise: Legal Lore VIII
Requires : The following expertise: Legal Lore VII. A skill of type: Legal.
Only highest class levels greater than or equal to 65. A base wisdom of at
least 22.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore IX (LEGALLORE9)


Expertise: Legal Lore IX
Requires : The following expertise: Legal Lore VIII. A skill of type: Legal.
Only highest class levels greater than or equal to 71. A base wisdom of at
least 23.
The ability to use legal abilities at a wiser level, and at less cost.


Legal Lore X (LEGALLORE10)


Expertise: Legal Lore X
Requires : The following expertise: Legal Lore IX. A skill of type: Legal.
Only highest class levels greater than or equal to 77. A base wisdom of at
least 24.
The ability to use legal abilities at a wiser level, and at less cost.


Lethal Crafting I (LTHLCRAFT1)


Expertise: Lethal Crafting I
Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
Weaponsmithing, Master Weaponsmithing. A base constitution of at least 14.
The ability to craft weapons that are more deadly than usual. Items crafted
"Damaging" are slightly more damaging, and worth slightly more.


Lethal Crafting II (LTHLCRAFT2)


Expertise: Lethal Crafting II
Requires : The following expertise: Lethal Crafting I. One of the following
skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing. A base constitution of at least 18.
The ability to craft weapons that are more deadly than usual. Items crafted
"Brutal" are a little more damaging, and worth more.


Lethal Crafting III (LTHLCRAFT3)


Expertise: Lethal Crafting III
Requires : The following expertise: Lethal Crafting II. One of the following
skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing. A base constitution of at least 22.
The ability to craft weapons that are more deadly than usual. Items crafted
"Lethal" are more damaging, and worth much more.


Light Crafting I (LITECRAFT1)


Expertise: Light Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master
Weaponsmithing, Weaving. A base dexterity of at least 14.
The ability to craft items using less material without sacrificing quality.
Items crafted "Light" are a little lighter, and worth a little more in value.


Light Crafting II (LITECRAFT2)


Expertise: Light Crafting II
Requires : The following expertise: Light Crafting I. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving. A base dexterity of at least 18.
The ability to craft items using less material without sacrificing quality.
Items crafted "Supple" are lighter, and worth more in value.


Light Crafting III (LITECRAFT3)


Expertise: Light Crafting III
Requires : The following expertise: Light Crafting II. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving. A base dexterity of at least 22.
The ability to craft items using less material without sacrificing quality.
Items crafted "Agile" are much lighter, and worth much more in value.


Long Dancing I (LONGDANCE1)


Expertise: Long Dancing I
Requires : A skill of type: Dancing. Only highest class levels greater than or
equal to 23. A base strength of at least 13. A base charisma of at least 13.

The ability to perform dances that garner audiences from more rooms away.


Long Dancing II (LONGDANCE2)


Expertise: Long Dancing II
Requires : The following expertise: Long Dancing I. A skill of type: Dancing.
Only highest class levels greater than or equal to 28. A base strength of at
least 14. A base charisma of at least 14.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing III (LONGDANCE3)


Expertise: Long Dancing III
Requires : The following expertise: Long Dancing II. A skill of type: Dancing.
Only highest class levels greater than or equal to 33. A base strength of at
least 15. A base charisma of at least 15.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing IV (LONGDANCE4)


Expertise: Long Dancing IV
Requires : The following expertise: Long Dancing III. A skill of type:
Dancing. Only highest class levels greater than or equal to 38. A base
strength of at least 16. A base charisma of at least 16.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing V (LONGDANCE5)


Expertise: Long Dancing V
Requires : The following expertise: Long Dancing IV. A skill of type: Dancing.
Only highest class levels greater than or equal to 43. A base strength of at
least 17. A base charisma of at least 17.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing VI (LONGDANCE6)


Expertise: Long Dancing VI
Requires : The following expertise: Long Dancing V. A skill of type: Dancing.
Only highest class levels greater than or equal to 48. A base strength of at
least 18. A base charisma of at least 18.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing VII (LONGDANCE7)


Expertise: Long Dancing VII
Requires : The following expertise: Long Dancing VI. A skill of type: Dancing.
Only highest class levels greater than or equal to 53. A base strength of at
least 19. A base charisma of at least 19.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing VIII (LONGDANCE8)


Expertise: Long Dancing VIII
Requires : The following expertise: Long Dancing VII. A skill of type:
Dancing. Only highest class levels greater than or equal to 58. A base
strength of at least 20. A base charisma of at least 20.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing IX (LONGDANCE9)


Expertise: Long Dancing IX
Requires : The following expertise: Long Dancing VIII. A skill of type:
Dancing. Only highest class levels greater than or equal to 63. A base
strength of at least 21. A base charisma of at least 21.
The ability to perform dances that garner audiences from more rooms away.


Long Dancing X (LONGDANCE10)


Expertise: Long Dancing X
Requires : The following expertise: Long Dancing IX. A skill of type: Dancing.
Only highest class levels greater than or equal to 68. A base strength of at
least 22. A base charisma of at least 22.
The ability to perform dances that garner audiences from more rooms away.


Mana Sapping I (MAGEKILLER1)


Expertise: Mana Sapping I
Requires : One of the following skills: Dazzling Caltrops. Only highest class
levels greater than or equal to 30. A base intelligence of at least 13.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping II (MAGEKILLER2)


Expertise: Mana Sapping II
Requires : The following expertise: Mana Sapping I. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
35. A base intelligence of at least 14.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping III (MAGEKILLER3)


Expertise: Mana Sapping III
Requires : The following expertise: Mana Sapping II. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
40. A base intelligence of at least 15.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping IV (MAGEKILLER4)


Expertise: Mana Sapping IV
Requires : The following expertise: Mana Sapping III. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
45. A base intelligence of at least 16.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping V (MAGEKILLER5)


Expertise: Mana Sapping V
Requires : The following expertise: Mana Sapping IV. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
50. A base intelligence of at least 17.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping VI (MAGEKILLER6)


Expertise: Mana Sapping VI
Requires : The following expertise: Mana Sapping V. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
55. A base intelligence of at least 18.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping VII (MAGEKILLER7)


Expertise: Mana Sapping VII
Requires : The following expertise: Mana Sapping VI. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
60. A base intelligence of at least 19.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping VIII (MAGEKILLER8)


Expertise: Mana Sapping VIII
Requires : The following expertise: Mana Sapping VII. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
65. A base intelligence of at least 20.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping IX (MAGEKILLER9)


Expertise: Mana Sapping IX
Requires : The following expertise: Mana Sapping VIII. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
70. A base intelligence of at least 21.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Mana Sapping X (MAGEKILLER10)


Expertise: Mana Sapping X
Requires : The following expertise: Mana Sapping IX. One of the following
skills: Dazzling Caltrops. Only highest class levels greater than or equal to
75. A base intelligence of at least 22.
The ability to craft devices and traps that cause confusion and results in the
loss of mana.


Martial Lore I (MARTIAL1)


Expertise: Martial Lore I
Requires : A skill of type: Martial lore. Only highest class levels greater
than or equal to 34. A base strength of at least 13.
Improved combat abilities through martial training and discipline.


Martial Lore II (MARTIAL2)


Expertise: Martial Lore II
Requires : The following expertise: Martial Lore I. A skill of type: Martial
lore. Only highest class levels greater than or equal to 39. A base strength
of at least 14.
Improved combat abilities through martial training and discipline.


Martial Lore III (MARTIAL3)


Expertise: Martial Lore III
Requires : The following expertise: Martial Lore II. A skill of type: Martial
lore. Only highest class levels greater than or equal to 44. A base strength
of at least 15.
Improved combat abilities through martial training and discipline.


Martial Lore IV (MARTIAL4)


Expertise: Martial Lore IV
Requires : The following expertise: Martial Lore III. A skill of type: Martial
lore. Only highest class levels greater than or equal to 49. A base strength
of at least 16.
Improved combat abilities through martial training and discipline.


Martial Lore V (MARTIAL5)


Expertise: Martial Lore V
Requires : The following expertise: Martial Lore IV. A skill of type: Martial
lore. Only highest class levels greater than or equal to 54. A base strength
of at least 17.
Improved combat abilities through martial training and discipline.


Martial Lore VI (MARTIAL6)


Expertise: Martial Lore VI
Requires : The following expertise: Martial Lore V. A skill of type: Martial
lore. Only highest class levels greater than or equal to 59. A base strength
of at least 18.
Improved combat abilities through martial training and discipline.


Martial Lore VII (MARTIAL7)


Expertise: Martial Lore VII
Requires : The following expertise: Martial Lore VI. A skill of type: Martial
lore. Only highest class levels greater than or equal to 64. A base strength
of at least 19.
Improved combat abilities through martial training and discipline.


Martial Lore VIII (MARTIAL8)


Expertise: Martial Lore VIII
Requires : The following expertise: Martial Lore VII. A skill of type: Martial
lore. Only highest class levels greater than or equal to 69. A base strength
of at least 20.
Improved combat abilities through martial training and discipline.


Martial Lore IX (MARTIAL9)


Expertise: Martial Lore IX
Requires : The following expertise: Martial Lore VIII. A skill of type:
Martial lore. Only highest class levels greater than or equal to 74. A base
strength of at least 21.
Improved combat abilities through martial training and discipline.


Martial Lore X (MARTIAL10)


Expertise: Martial Lore X
Requires : The following expertise: Martial Lore IX. A skill of type: Martial
lore. Only highest class levels greater than or equal to 79. A base strength
of at least 22.
Improved combat abilities through martial training and discipline.


Moon Enchanting I (MOONLORE1)


Expertise: Moon Enchanting I
Requires : A skill of type: Moon summoning, Moon altering. Only highest class
levels greater than or equal to 21. A base intelligence of at least 13.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting II (MOONLORE2)


Expertise: Moon Enchanting II
Requires : The following expertise: Moon Enchanting I. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
26. A base intelligence of at least 14.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting III (MOONLORE3)


Expertise: Moon Enchanting III
Requires : The following expertise: Moon Enchanting II. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
31. A base intelligence of at least 15.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting IV (MOONLORE4)


Expertise: Moon Enchanting IV
Requires : The following expertise: Moon Enchanting III. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
36. A base intelligence of at least 16.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting V (MOONLORE5)


Expertise: Moon Enchanting V
Requires : The following expertise: Moon Enchanting IV. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
41. A base intelligence of at least 17.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting VI (MOONLORE6)


Expertise: Moon Enchanting VI
Requires : The following expertise: Moon Enchanting V. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
46. A base intelligence of at least 18.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting VII (MOONLORE7)


Expertise: Moon Enchanting VII
Requires : The following expertise: Moon Enchanting VI. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
51. A base intelligence of at least 19.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting VIII (MOONLORE8)


Expertise: Moon Enchanting VIII
Requires : The following expertise: Moon Enchanting VII. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
56. A base intelligence of at least 20.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting IX (MOONLORE9)


Expertise: Moon Enchanting IX
Requires : The following expertise: Moon Enchanting VIII. A skill of type:
Moon summoning, Moon altering. Only highest class levels greater than or equal
to 61. A base intelligence of at least 21.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Moon Enchanting X (MOONLORE10)


Expertise: Moon Enchanting X
Requires : The following expertise: Moon Enchanting IX. A skill of type: Moon
summoning, Moon altering. Only highest class levels greater than or equal to
66. A base intelligence of at least 22.
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Nature Lore I (NATURELORE1)


Expertise: Nature Lore I
Requires : A skill of type: Nature lore. Only highest class levels greater
than or equal to 21. A base wisdom of at least 13.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore II (NATURELORE2)


Expertise: Nature Lore II
Requires : The following expertise: Nature Lore I. A skill of type: Nature
lore. Only highest class levels greater than or equal to 26. A base wisdom of
at least 14.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore III (NATURELORE3)


Expertise: Nature Lore III
Requires : The following expertise: Nature Lore II. A skill of type: Nature
lore. Only highest class levels greater than or equal to 31. A base wisdom of
at least 15.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore IV (NATURELORE4)


Expertise: Nature Lore IV
Requires : The following expertise: Nature Lore III. A skill of type: Nature
lore. Only highest class levels greater than or equal to 36. A base wisdom of
at least 16.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore V (NATURELORE5)


Expertise: Nature Lore V
Requires : The following expertise: Nature Lore IV. A skill of type: Nature
lore. Only highest class levels greater than or equal to 41. A base wisdom of
at least 17.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore VI (NATURELORE6)


Expertise: Nature Lore VI
Requires : The following expertise: Nature Lore V. A skill of type: Nature
lore. Only highest class levels greater than or equal to 46. A base wisdom of
at least 18.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore VII (NATURELORE7)


Expertise: Nature Lore VII
Requires : The following expertise: Nature Lore VI. A skill of type: Nature
lore. Only highest class levels greater than or equal to 51. A base wisdom of
at least 19.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore VIII (NATURELORE8)


Expertise: Nature Lore VIII
Requires : The following expertise: Nature Lore VII. A skill of type: Nature
lore. Only highest class levels greater than or equal to 56. A base wisdom of
at least 20.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore IX (NATURELORE9)


Expertise: Nature Lore IX
Requires : The following expertise: Nature Lore VIII. A skill of type: Nature
lore. Only highest class levels greater than or equal to 61. A base wisdom of
at least 21.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Nature Lore X (NATURELORE10)


Expertise: Nature Lore X
Requires : The following expertise: Nature Lore IX. A skill of type: Nature
lore. Only highest class levels greater than or equal to 66. A base wisdom of
at least 22.
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.


Neutralizing I (NEUTRALIZING1)


Expertise: Neutralizing I
Requires : A skill of type: Neutralization. Only highest class levels greater
than or equal to 30. A base wisdom of at least 16.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing II (NEUTRALIZING2)


Expertise: Neutralizing II
Requires : The following expertise: Neutralizing I. A skill of type:
Neutralization. Only highest class levels greater than or equal to 35. A base
wisdom of at least 17.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing III (NEUTRALIZING3)


Expertise: Neutralizing III
Requires : The following expertise: Neutralizing II. A skill of type:
Neutralization. Only highest class levels greater than or equal to 40. A base
wisdom of at least 18.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing IV (NEUTRALIZING4)


Expertise: Neutralizing IV
Requires : The following expertise: Neutralizing III. A skill of type:
Neutralization. Only highest class levels greater than or equal to 45. A base
wisdom of at least 19.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing V (NEUTRALIZING5)


Expertise: Neutralizing V
Requires : The following expertise: Neutralizing IV. A skill of type:
Neutralization. Only highest class levels greater than or equal to 50. A base
wisdom of at least 20.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing VI (NEUTRALIZING6)


Expertise: Neutralizing VI
Requires : The following expertise: Neutralizing V. A skill of type:
Neutralization. Only highest class levels greater than or equal to 55. A base
wisdom of at least 21.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing VII (NEUTRALIZING7)


Expertise: Neutralizing VII
Requires : The following expertise: Neutralizing VI. A skill of type:
Neutralization. Only highest class levels greater than or equal to 60. A base
wisdom of at least 22.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing VIII (NEUTRALIZING8)


Expertise: Neutralizing VIII
Requires : The following expertise: Neutralizing VII. A skill of type:
Neutralization. Only highest class levels greater than or equal to 65. A base
wisdom of at least 23.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing IX (NEUTRALIZING9)


Expertise: Neutralizing IX
Requires : The following expertise: Neutralizing VIII. A skill of type:
Neutralization. Only highest class levels greater than or equal to 70. A base
wisdom of at least 24.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Neutralizing X (NEUTRALIZING10)


Expertise: Neutralizing X
Requires : The following expertise: Neutralizing IX. A skill of type:
Neutralization. Only highest class levels greater than or equal to 75. A base
wisdom of at least 25.
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Plant Growing I (PLANTGROWER1)


Expertise: Plant Growing I
Requires : A skill of type: Plant growth. Only highest class levels greater
than or equal to 31. A base wisdom of at least 13.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing II (PLANTGROWER2)


Expertise: Plant Growing II
Requires : The following expertise: Plant Growing I. A skill of type: Plant
growth. Only highest class levels greater than or equal to 36. A base wisdom
of at least 14.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing III (PLANTGROWER3)


Expertise: Plant Growing III
Requires : The following expertise: Plant Growing II. A skill of type: Plant
growth. Only highest class levels greater than or equal to 41. A base wisdom
of at least 15.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing IV (PLANTGROWER4)


Expertise: Plant Growing IV
Requires : The following expertise: Plant Growing III. A skill of type: Plant
growth. Only highest class levels greater than or equal to 46. A base wisdom
of at least 16.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing V (PLANTGROWER5)


Expertise: Plant Growing V
Requires : The following expertise: Plant Growing IV. A skill of type: Plant
growth. Only highest class levels greater than or equal to 51. A base wisdom
of at least 17.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing VI (PLANTGROWER6)


Expertise: Plant Growing VI
Requires : The following expertise: Plant Growing V. A skill of type: Plant
growth. Only highest class levels greater than or equal to 56. A base wisdom
of at least 18.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing VII (PLANTGROWER7)


Expertise: Plant Growing VII
Requires : The following expertise: Plant Growing VI. A skill of type: Plant
growth. Only highest class levels greater than or equal to 61. A base wisdom
of at least 19.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing VIII (PLANTGROWER8)


Expertise: Plant Growing VIII
Requires : The following expertise: Plant Growing VII. A skill of type: Plant
growth. Only highest class levels greater than or equal to 66. A base wisdom
of at least 20.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing IX (PLANTGROWER9)


Expertise: Plant Growing IX
Requires : The following expertise: Plant Growing VIII. A skill of type: Plant
growth. Only highest class levels greater than or equal to 71. A base wisdom
of at least 21.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Growing X (PLANTGROWER10)


Expertise: Plant Growing X
Requires : The following expertise: Plant Growing IX. A skill of type: Plant
growth. Only highest class levels greater than or equal to 76. A base wisdom
of at least 22.
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering I (PLANTMASTER1)


Expertise: Plant Mastering I
Requires : A skill of type: Plant control. Only highest class levels greater
than or equal to 31. A base wisdom of at least 13.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering II (PLANTMASTER2)


Expertise: Plant Mastering II
Requires : The following expertise: Plant Mastering I. A skill of type: Plant
control. Only highest class levels greater than or equal to 36. A base wisdom
of at least 14.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering III (PLANTMASTER3)


Expertise: Plant Mastering III
Requires : The following expertise: Plant Mastering II. A skill of type: Plant
control. Only highest class levels greater than or equal to 41. A base wisdom
of at least 15.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering IV (PLANTMASTER4)


Expertise: Plant Mastering IV
Requires : The following expertise: Plant Mastering III. A skill of type:
Plant control. Only highest class levels greater than or equal to 46. A base
wisdom of at least 16.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering V (PLANTMASTER5)


Expertise: Plant Mastering V
Requires : The following expertise: Plant Mastering IV. A skill of type: Plant
control. Only highest class levels greater than or equal to 51. A base wisdom
of at least 17.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering VI (PLANTMASTER6)


Expertise: Plant Mastering VI
Requires : The following expertise: Plant Mastering V. A skill of type: Plant
control. Only highest class levels greater than or equal to 56. A base wisdom
of at least 18.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering VII (PLANTMASTER7)


Expertise: Plant Mastering VII
Requires : The following expertise: Plant Mastering VI. A skill of type: Plant
control. Only highest class levels greater than or equal to 61. A base wisdom
of at least 19.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering VIII (PLANTMASTER8)


Expertise: Plant Mastering VIII
Requires : The following expertise: Plant Mastering VII. A skill of type:
Plant control. Only highest class levels greater than or equal to 66. A base
wisdom of at least 20.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering IX (PLANTMASTER9)


Expertise: Plant Mastering IX
Requires : The following expertise: Plant Mastering VIII. A skill of type:
Plant control. Only highest class levels greater than or equal to 71. A base
wisdom of at least 21.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Plant Mastering X (PLANTMASTER10)


Expertise: Plant Mastering X
Requires : The following expertise: Plant Mastering IX. A skill of type: Plant
control. Only highest class levels greater than or equal to 76. A base wisdom
of at least 22.
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Poisoning I (POISONING1)


Expertise: Poisoning I
Requires : One of the following skills: Apothecary. A skill of type:
Poisoning. Only highest class levels greater than or equal to 15. A base
intelligence of at least 13.
The ability to make and handle more powerful poisons.


Poisoning II (POISONING2)


Expertise: Poisoning II
Requires : The following expertise: Poisoning I. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 20. A base intelligence of at least 14.
The ability to make and handle more powerful poisons.


Poisoning III (POISONING3)


Expertise: Poisoning III
Requires : The following expertise: Poisoning II. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 25. A base intelligence of at least 15.
The ability to make and handle more powerful poisons.


Poisoning IV (POISONING4)


Expertise: Poisoning IV
Requires : The following expertise: Poisoning III. One of the following
skills: Apothecary. A skill of type: Poisoning. Only highest class levels
greater than or equal to 30. A base intelligence of at least 16.
The ability to make and handle more powerful poisons.


Poisoning V (POISONING5)


Expertise: Poisoning V
Requires : The following expertise: Poisoning IV. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 35. A base intelligence of at least 17.
The ability to make and handle more powerful poisons.


Poisoning VI (POISONING6)


Expertise: Poisoning VI
Requires : The following expertise: Poisoning V. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 40. A base intelligence of at least 18.
The ability to make and handle more powerful poisons.


Poisoning VII (POISONING7)


Expertise: Poisoning VII
Requires : The following expertise: Poisoning VI. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 45. A base intelligence of at least 19.
The ability to make and handle more powerful poisons.


Poisoning VIII (POISONING8)


Expertise: Poisoning VIII
Requires : The following expertise: Poisoning VII. One of the following
skills: Apothecary. A skill of type: Poisoning. Only highest class levels
greater than or equal to 50. A base intelligence of at least 20.
The ability to make and handle more powerful poisons.


Poisoning IX (POISONING9)


Expertise: Poisoning IX
Requires : The following expertise: Poisoning VIII. One of the following
skills: Apothecary. A skill of type: Poisoning. Only highest class levels
greater than or equal to 55. A base intelligence of at least 21.
The ability to make and handle more powerful poisons.


Poisoning X (POISONING10)


Expertise: Poisoning X
Requires : The following expertise: Poisoning IX. One of the following skills:
Apothecary. A skill of type: Poisoning. Only highest class levels greater
than or equal to 60. A base intelligence of at least 22.
The ability to make and handle more powerful poisons.


Polearm Focus I (POLEFOCUS1)


Expertise: Polearm Focus I
Requires : Only Fighter types. One of the following skills: Polearm
Specialization. Only highest class levels greater than or equal to 32. A base
strength of at least 11.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus II (POLEFOCUS2)


Expertise: Polearm Focus II
Requires : The following expertise: Polearm Focus I. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 37. A base strength of at least 12.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus III (POLEFOCUS3)


Expertise: Polearm Focus III
Requires : The following expertise: Polearm Focus II. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 42. A base strength of at least 13.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus IV (POLEFOCUS4)


Expertise: Polearm Focus IV
Requires : The following expertise: Polearm Focus III. Only Fighter types.
One of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 47. A base strength of at least 14.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus V (POLEFOCUS5)


Expertise: Polearm Focus V
Requires : The following expertise: Polearm Focus IV. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 52. A base strength of at least 15.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus VI (POLEFOCUS6)


Expertise: Polearm Focus VI
Requires : The following expertise: Polearm Focus V. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 57. A base strength of at least 16.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus VII (POLEFOCUS7)


Expertise: Polearm Focus VII
Requires : The following expertise: Polearm Focus VI. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 62. A base strength of at least 17.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus VIII (POLEFOCUS8)


Expertise: Polearm Focus VIII
Requires : The following expertise: Polearm Focus VII. Only Fighter types.
One of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 67. A base strength of at least 18.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus IX (POLEFOCUS9)


Expertise: Polearm Focus IX
Requires : The following expertise: Polearm Focus VIII. Only Fighter types.
One of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 72. A base strength of at least 19.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Focus X (POLEFOCUS10)


Expertise: Polearm Focus X
Requires : The following expertise: Polearm Focus IX. Only Fighter types. One
of the following skills: Polearm Specialization. Only highest class levels
greater than or equal to 77. A base strength of at least 20.
The ability for fighters to wield higher level polearm-class weapons.


Polearm Piercing I (POLEPIERCE1)


Expertise: Polearm Piercing I
Requires : One of the following skills: Polearm Specialization. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing II (POLEPIERCE2)


Expertise: Polearm Piercing II
Requires : The following expertise: Polearm Piercing I. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing III (POLEPIERCE3)


Expertise: Polearm Piercing III
Requires : The following expertise: Polearm Piercing II. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing IV (POLEPIERCE4)


Expertise: Polearm Piercing IV
Requires : The following expertise: Polearm Piercing III. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing V (POLEPIERCE5)


Expertise: Polearm Piercing V
Requires : The following expertise: Polearm Piercing IV. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing VI (POLEPIERCE6)


Expertise: Polearm Piercing VI
Requires : The following expertise: Polearm Piercing V. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing VII (POLEPIERCE7)


Expertise: Polearm Piercing VII
Requires : The following expertise: Polearm Piercing VI. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing VIII (POLEPIERCE8)


Expertise: Polearm Piercing VIII
Requires : The following expertise: Polearm Piercing VII. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing IX (POLEPIERCE9)


Expertise: Polearm Piercing IX
Requires : The following expertise: Polearm Piercing VIII. One of the
following skills: Polearm Specialization. Only highest class levels greater
than or equal to 72. A base strength of at least 24.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Piercing X (POLEPIERCE10)


Expertise: Polearm Piercing X
Requires : The following expertise: Polearm Piercing IX. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a piercing-type polearm-class weapon.


Polearm Slicing I (POLESLICE1)


Expertise: Polearm Slicing I
Requires : One of the following skills: Polearm Specialization. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing II (POLESLICE2)


Expertise: Polearm Slicing II
Requires : The following expertise: Polearm Slicing I. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing III (POLESLICE3)


Expertise: Polearm Slicing III
Requires : The following expertise: Polearm Slicing II. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing IV (POLESLICE4)


Expertise: Polearm Slicing IV
Requires : The following expertise: Polearm Slicing III. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing V (POLESLICE5)


Expertise: Polearm Slicing V
Requires : The following expertise: Polearm Slicing IV. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing VI (POLESLICE6)


Expertise: Polearm Slicing VI
Requires : The following expertise: Polearm Slicing V. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing VII (POLESLICE7)


Expertise: Polearm Slicing VII
Requires : The following expertise: Polearm Slicing VI. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing VIII (POLESLICE8)


Expertise: Polearm Slicing VIII
Requires : The following expertise: Polearm Slicing VII. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing IX (POLESLICE9)


Expertise: Polearm Slicing IX
Requires : The following expertise: Polearm Slicing VIII. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Slicing X (POLESLICE10)


Expertise: Polearm Slicing X
Requires : The following expertise: Polearm Slicing IX. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.


Polearm Striking I (POLESTRIKE1)


Expertise: Polearm Striking I
Requires : One of the following skills: Polearm Specialization. Only highest
class levels greater than or equal to 29. A base dexterity of at least 16.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking II (POLESTRIKE2)


Expertise: Polearm Striking II
Requires : The following expertise: Polearm Striking I. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 34. A base dexterity of at least 17.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking III (POLESTRIKE3)


Expertise: Polearm Striking III
Requires : The following expertise: Polearm Striking II. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 39. A base dexterity of at least 18.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking IV (POLESTRIKE4)


Expertise: Polearm Striking IV
Requires : The following expertise: Polearm Striking III. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 44. A base dexterity of at least 19.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking V (POLESTRIKE5)


Expertise: Polearm Striking V
Requires : The following expertise: Polearm Striking IV. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 49. A base dexterity of at least 20.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking VI (POLESTRIKE6)


Expertise: Polearm Striking VI
Requires : The following expertise: Polearm Striking V. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 54. A base dexterity of at least 21.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking VII (POLESTRIKE7)


Expertise: Polearm Striking VII
Requires : The following expertise: Polearm Striking VI. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 59. A base dexterity of at least 22.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking VIII (POLESTRIKE8)


Expertise: Polearm Striking VIII
Requires : The following expertise: Polearm Striking VII. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 64. A base dexterity of at least 23.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking IX (POLESTRIKE9)


Expertise: Polearm Striking IX
Requires : The following expertise: Polearm Striking VIII. One of the
following skills: Polearm Specialization. Only highest class levels greater
than or equal to 69. A base dexterity of at least 24.
The ability to hit more often when using a polearm-class weapon.


Polearm Striking X (POLESTRIKE10)


Expertise: Polearm Striking X
Requires : The following expertise: Polearm Striking IX. One of the following
skills: Polearm Specialization. Only highest class levels greater than or
equal to 74. A base dexterity of at least 25.
The ability to hit more often when using a polearm-class weapon.


Power Abjuring I (POWERABJURATION1)


Expertise: Power Abjuring I
Requires : A skill of type: Abjuration. Only highest class levels greater than
or equal to 24. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring II (POWERABJURATION2)


Expertise: Power Abjuring II
Requires : The following expertise: Power Abjuring I. A skill of type:
Abjuration. Only highest class levels greater than or equal to 29. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring III (POWERABJURATION3)


Expertise: Power Abjuring III
Requires : The following expertise: Power Abjuring II. A skill of type:
Abjuration. Only highest class levels greater than or equal to 34. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring IV (POWERABJURATION4)


Expertise: Power Abjuring IV
Requires : The following expertise: Power Abjuring III. A skill of type:
Abjuration. Only highest class levels greater than or equal to 39. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring V (POWERABJURATION5)


Expertise: Power Abjuring V
Requires : The following expertise: Power Abjuring IV. A skill of type:
Abjuration. Only highest class levels greater than or equal to 44. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring VI (POWERABJURATION6)


Expertise: Power Abjuring VI
Requires : The following expertise: Power Abjuring V. A skill of type:
Abjuration. Only highest class levels greater than or equal to 49. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring VII (POWERABJURATION7)


Expertise: Power Abjuring VII
Requires : The following expertise: Power Abjuring VI. A skill of type:
Abjuration. Only highest class levels greater than or equal to 54. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring VIII (POWERABJURATION8)


Expertise: Power Abjuring VIII
Requires : The following expertise: Power Abjuring VII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 59. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring IX (POWERABJURATION9)


Expertise: Power Abjuring IX
Requires : The following expertise: Power Abjuring VIII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 64. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Abjuring X (POWERABJURATION10)


Expertise: Power Abjuring X
Requires : The following expertise: Power Abjuring IX. A skill of type:
Abjuration. Only highest class levels greater than or equal to 69. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering I (POWERALTERATION1)


Expertise: Power Altering I
Requires : A skill of type: Alteration. Only highest class levels greater than
or equal to 24. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering II (POWERALTERATION2)


Expertise: Power Altering II
Requires : The following expertise: Power Altering I. A skill of type:
Alteration. Only highest class levels greater than or equal to 29. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering III (POWERALTERATION3)


Expertise: Power Altering III
Requires : The following expertise: Power Altering II. A skill of type:
Alteration. Only highest class levels greater than or equal to 34. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering IV (POWERALTERATION4)


Expertise: Power Altering IV
Requires : The following expertise: Power Altering III. A skill of type:
Alteration. Only highest class levels greater than or equal to 39. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering V (POWERALTERATION5)


Expertise: Power Altering V
Requires : The following expertise: Power Altering IV. A skill of type:
Alteration. Only highest class levels greater than or equal to 44. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering VI (POWERALTERATION6)


Expertise: Power Altering VI
Requires : The following expertise: Power Altering V. A skill of type:
Alteration. Only highest class levels greater than or equal to 49. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering VII (POWERALTERATION7)


Expertise: Power Altering VII
Requires : The following expertise: Power Altering VI. A skill of type:
Alteration. Only highest class levels greater than or equal to 54. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering VIII (POWERALTERATION8)


Expertise: Power Altering VIII
Requires : The following expertise: Power Altering VII. A skill of type:
Alteration. Only highest class levels greater than or equal to 59. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering IX (POWERALTERATION9)


Expertise: Power Altering IX
Requires : The following expertise: Power Altering VIII. A skill of type:
Alteration. Only highest class levels greater than or equal to 64. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Altering X (POWERALTERATION10)


Expertise: Power Altering X
Requires : The following expertise: Power Altering IX. A skill of type:
Alteration. Only highest class levels greater than or equal to 69. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Conjuring I (POWERCONJURATION1)


Expertise: Power Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic. Only highest class
levels greater than or equal to 24. A base charisma of at least 10. A base
intelligence of at least 10.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring II (POWERCONJURATION2)


Expertise: Power Conjuring II
Requires : The following expertise: Power Conjuring I. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 29. A base charisma of at least 11. A base intelligence of at least 11.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring III (POWERCONJURATION3)


Expertise: Power Conjuring III
Requires : The following expertise: Power Conjuring II. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 34. A base charisma of at least 12. A base intelligence of at least 12.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring IV (POWERCONJURATION4)


Expertise: Power Conjuring IV
Requires : The following expertise: Power Conjuring III. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 39. A base charisma of at least 13. A base intelligence of at least 13.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring V (POWERCONJURATION5)


Expertise: Power Conjuring V
Requires : The following expertise: Power Conjuring IV. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 44. A base charisma of at least 14. A base intelligence of at least 14.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring VI (POWERCONJURATION6)


Expertise: Power Conjuring VI
Requires : The following expertise: Power Conjuring V. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 49. A base charisma of at least 15. A base intelligence of at least 15.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring VII (POWERCONJURATION7)


Expertise: Power Conjuring VII
Requires : The following expertise: Power Conjuring VI. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 54. A base charisma of at least 16. A base intelligence of at least 16.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring VIII (POWERCONJURATION8)


Expertise: Power Conjuring VIII
Requires : The following expertise: Power Conjuring VII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 59. A base charisma of at least 17. A base intelligence of at least 17.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring IX (POWERCONJURATION9)


Expertise: Power Conjuring IX
Requires : The following expertise: Power Conjuring VIII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 64. A base charisma of at least 18. A base intelligence of at least 18.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Conjuring X (POWERCONJURATION10)


Expertise: Power Conjuring X
Requires : The following expertise: Power Conjuring IX. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 69. A base charisma of at least 19. A base intelligence of at least 19.
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Divining I (POWERDIVINATION1)


Expertise: Power Divining I
Requires : A skill of type: Divination. Only highest class levels greater than
or equal to 4. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining II (POWERDIVINATION2)


Expertise: Power Divining II
Requires : The following expertise: Power Divining I. A skill of type:
Divination. Only highest class levels greater than or equal to 7. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining III (POWERDIVINATION3)


Expertise: Power Divining III
Requires : The following expertise: Power Divining II. A skill of type:
Divination. Only highest class levels greater than or equal to 10. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining IV (POWERDIVINATION4)


Expertise: Power Divining IV
Requires : The following expertise: Power Divining III. A skill of type:
Divination. Only highest class levels greater than or equal to 13. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining V (POWERDIVINATION5)


Expertise: Power Divining V
Requires : The following expertise: Power Divining IV. A skill of type:
Divination. Only highest class levels greater than or equal to 16. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining VI (POWERDIVINATION6)


Expertise: Power Divining VI
Requires : The following expertise: Power Divining V. A skill of type:
Divination. Only highest class levels greater than or equal to 19. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining VII (POWERDIVINATION7)


Expertise: Power Divining VII
Requires : The following expertise: Power Divining VI. A skill of type:
Divination. Only highest class levels greater than or equal to 22. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining VIII (POWERDIVINATION8)


Expertise: Power Divining VIII
Requires : The following expertise: Power Divining VII. A skill of type:
Divination. Only highest class levels greater than or equal to 25. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining IX (POWERDIVINATION9)


Expertise: Power Divining IX
Requires : The following expertise: Power Divining VIII. A skill of type:
Divination. Only highest class levels greater than or equal to 28. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Divining X (POWERDIVINATION10)


Expertise: Power Divining X
Requires : The following expertise: Power Divining IX. A skill of type:
Divination. Only highest class levels greater than or equal to 31. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Enchanting I (POWERENCHANTMENT1)


Expertise: Power Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic. Only highest class
levels greater than or equal to 24. A base charisma of at least 10. A base
intelligence of at least 10.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting II (POWERENCHANTMENT2)


Expertise: Power Enchanting II
Requires : The following expertise: Power Enchanting I. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 29. A base charisma of at least 11. A base intelligence of at least 11.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting III (POWERENCHANTMENT3)


Expertise: Power Enchanting III
Requires : The following expertise: Power Enchanting II. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 34. A base charisma of at least 12. A base intelligence of at least 12.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting IV (POWERENCHANTMENT4)


Expertise: Power Enchanting IV
Requires : The following expertise: Power Enchanting III. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 39. A base charisma of at least 13. A base intelligence of at least 13.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting V (POWERENCHANTMENT5)


Expertise: Power Enchanting V
Requires : The following expertise: Power Enchanting IV. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 44. A base charisma of at least 14. A base intelligence of at least 14.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting VI (POWERENCHANTMENT6)


Expertise: Power Enchanting VI
Requires : The following expertise: Power Enchanting V. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 49. A base charisma of at least 15. A base intelligence of at least 15.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting VII (POWERENCHANTMENT7)


Expertise: Power Enchanting VII
Requires : The following expertise: Power Enchanting VI. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 54. A base charisma of at least 16. A base intelligence of at least 16.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting VIII (POWERENCHANTMENT8)


Expertise: Power Enchanting VIII
Requires : The following expertise: Power Enchanting VII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 59. A base charisma of at least 17. A base intelligence of at least 17.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting IX (POWERENCHANTMENT9)


Expertise: Power Enchanting IX
Requires : The following expertise: Power Enchanting VIII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 64. A base charisma of at least 18. A base intelligence of at least 18.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Enchanting X (POWERENCHANTMENT10)


Expertise: Power Enchanting X
Requires : The following expertise: Power Enchanting IX. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 69. A base charisma of at least 19. A base intelligence of at least 19.
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Illusing I (POWERILLUSION1)


Expertise: Power Illusing I
Requires : A skill of type: Illusion. Only highest class levels greater than
or equal to 24. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing II (POWERILLUSION2)


Expertise: Power Illusing II
Requires : The following expertise: Power Illusing I. A skill of type:
Illusion. Only highest class levels greater than or equal to 29. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing III (POWERILLUSION3)


Expertise: Power Illusing III
Requires : The following expertise: Power Illusing II. A skill of type:
Illusion. Only highest class levels greater than or equal to 34. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing IV (POWERILLUSION4)


Expertise: Power Illusing IV
Requires : The following expertise: Power Illusing III. A skill of type:
Illusion. Only highest class levels greater than or equal to 39. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing V (POWERILLUSION5)


Expertise: Power Illusing V
Requires : The following expertise: Power Illusing IV. A skill of type:
Illusion. Only highest class levels greater than or equal to 44. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing VI (POWERILLUSION6)


Expertise: Power Illusing VI
Requires : The following expertise: Power Illusing V. A skill of type:
Illusion. Only highest class levels greater than or equal to 49. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing VII (POWERILLUSION7)


Expertise: Power Illusing VII
Requires : The following expertise: Power Illusing VI. A skill of type:
Illusion. Only highest class levels greater than or equal to 54. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing VIII (POWERILLUSION8)


Expertise: Power Illusing VIII
Requires : The following expertise: Power Illusing VII. A skill of type:
Illusion. Only highest class levels greater than or equal to 59. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing IX (POWERILLUSION9)


Expertise: Power Illusing IX
Requires : The following expertise: Power Illusing VIII. A skill of type:
Illusion. Only highest class levels greater than or equal to 64. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power Illusing X (POWERILLUSION10)


Expertise: Power Illusing X
Requires : The following expertise: Power Illusing IX. A skill of type:
Illusion. Only highest class levels greater than or equal to 69. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.


Power In/Evoking I (POWERINVOCATION1)


Expertise: Power In/Evoking I
Requires : A skill of type: Invocation. Only highest class levels greater than
or equal to 24. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking II (POWERINVOCATION2)


Expertise: Power In/Evoking II
Requires : The following expertise: Power In/Evoking I. A skill of type:
Invocation. Only highest class levels greater than or equal to 29. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking III (POWERINVOCATION3)


Expertise: Power In/Evoking III
Requires : The following expertise: Power In/Evoking II. A skill of type:
Invocation. Only highest class levels greater than or equal to 34. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking IV (POWERINVOCATION4)


Expertise: Power In/Evoking IV
Requires : The following expertise: Power In/Evoking III. A skill of type:
Invocation. Only highest class levels greater than or equal to 39. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking V (POWERINVOCATION5)


Expertise: Power In/Evoking V
Requires : The following expertise: Power In/Evoking IV. A skill of type:
Invocation. Only highest class levels greater than or equal to 44. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking VI (POWERINVOCATION6)


Expertise: Power In/Evoking VI
Requires : The following expertise: Power In/Evoking V. A skill of type:
Invocation. Only highest class levels greater than or equal to 49. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking VII (POWERINVOCATION7)


Expertise: Power In/Evoking VII
Requires : The following expertise: Power In/Evoking VI. A skill of type:
Invocation. Only highest class levels greater than or equal to 54. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking VIII (POWERINVOCATION8)


Expertise: Power In/Evoking VIII
Requires : The following expertise: Power In/Evoking VII. A skill of type:
Invocation. Only highest class levels greater than or equal to 59. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking IX (POWERINVOCATION9)


Expertise: Power In/Evoking IX
Requires : The following expertise: Power In/Evoking VIII. A skill of type:
Invocation. Only highest class levels greater than or equal to 64. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power In/Evoking X (POWERINVOCATION10)


Expertise: Power In/Evoking X
Requires : The following expertise: Power In/Evoking IX. A skill of type:
Invocation. Only highest class levels greater than or equal to 69. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.


Power Sailing I (POWERSAILING1)


Expertise: Power Sailing I
Requires : A skill of type: Sea travel. Only highest class levels greater than
or equal to 4. A base charisma of at least 10. A base intelligence of at
least 10.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing II (POWERSAILING2)


Expertise: Power Sailing II
Requires : The following expertise: Power Sailing I. A skill of type: Sea
travel. Only highest class levels greater than or equal to 7. A base charisma
of at least 11. A base intelligence of at least 11.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing III (POWERSAILING3)


Expertise: Power Sailing III
Requires : The following expertise: Power Sailing II. A skill of type: Sea
travel. Only highest class levels greater than or equal to 10. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing IV (POWERSAILING4)


Expertise: Power Sailing IV
Requires : The following expertise: Power Sailing III. A skill of type: Sea
travel. Only highest class levels greater than or equal to 13. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing V (POWERSAILING5)


Expertise: Power Sailing V
Requires : The following expertise: Power Sailing IV. A skill of type: Sea
travel. Only highest class levels greater than or equal to 16. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing VI (POWERSAILING6)


Expertise: Power Sailing VI
Requires : The following expertise: Power Sailing V. A skill of type: Sea
travel. Only highest class levels greater than or equal to 19. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing VII (POWERSAILING7)


Expertise: Power Sailing VII
Requires : The following expertise: Power Sailing VI. A skill of type: Sea
travel. Only highest class levels greater than or equal to 22. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing VIII (POWERSAILING8)


Expertise: Power Sailing VIII
Requires : The following expertise: Power Sailing VII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 25. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing IX (POWERSAILING9)


Expertise: Power Sailing IX
Requires : The following expertise: Power Sailing VIII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 28. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Sailing X (POWERSAILING10)


Expertise: Power Sailing X
Requires : The following expertise: Power Sailing IX. A skill of type: Sea
travel. Only highest class levels greater than or equal to 31. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to use sea travel at a higher power level, producing longer and
more malicious/beneficial effect.


Power Transmuting I (POWERTRANSMUTATION1)


Expertise: Power Transmuting I
Requires : A skill of type: Transmutation. Only highest class levels greater
than or equal to 24. A base charisma of at least 10. A base intelligence of
at least 10.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting II (POWERTRANSMUTATION2)


Expertise: Power Transmuting II
Requires : The following expertise: Power Transmuting I. A skill of type:
Transmutation. Only highest class levels greater than or equal to 29. A base
charisma of at least 11. A base intelligence of at least 11.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting III (POWERTRANSMUTATION3)


Expertise: Power Transmuting III
Requires : The following expertise: Power Transmuting II. A skill of type:
Transmutation. Only highest class levels greater than or equal to 34. A base
charisma of at least 12. A base intelligence of at least 12.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting IV (POWERTRANSMUTATION4)


Expertise: Power Transmuting IV
Requires : The following expertise: Power Transmuting III. A skill of type:
Transmutation. Only highest class levels greater than or equal to 39. A base
charisma of at least 13. A base intelligence of at least 13.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting V (POWERTRANSMUTATION5)


Expertise: Power Transmuting V
Requires : The following expertise: Power Transmuting IV. A skill of type:
Transmutation. Only highest class levels greater than or equal to 44. A base
charisma of at least 14. A base intelligence of at least 14.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting VI (POWERTRANSMUTATION6)


Expertise: Power Transmuting VI
Requires : The following expertise: Power Transmuting V. A skill of type:
Transmutation. Only highest class levels greater than or equal to 49. A base
charisma of at least 15. A base intelligence of at least 15.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting VII (POWERTRANSMUTATION7)


Expertise: Power Transmuting VII
Requires : The following expertise: Power Transmuting VI. A skill of type:
Transmutation. Only highest class levels greater than or equal to 54. A base
charisma of at least 16. A base intelligence of at least 16.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting VIII (POWERTRANSMUTATION8)


Expertise: Power Transmuting VIII
Requires : The following expertise: Power Transmuting VII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 59. A base
charisma of at least 17. A base intelligence of at least 17.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting IX (POWERTRANSMUTATION9)


Expertise: Power Transmuting IX
Requires : The following expertise: Power Transmuting VIII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 64. A base
charisma of at least 18. A base intelligence of at least 18.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Power Transmuting X (POWERTRANSMUTATION10)


Expertise: Power Transmuting X
Requires : The following expertise: Power Transmuting IX. A skill of type:
Transmutation. Only highest class levels greater than or equal to 69. A base
charisma of at least 19. A base intelligence of at least 19.
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.


Preserving I (PRESERVING1)


Expertise: Preserving I
Requires : A skill of type: Preserving. Only highest class levels greater than
or equal to 29. A base constitution of at least 13.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving II (PRESERVING2)


Expertise: Preserving II
Requires : The following expertise: Preserving I. A skill of type: Preserving.
Only highest class levels greater than or equal to 34. A base constitution of
at least 14.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving III (PRESERVING3)


Expertise: Preserving III
Requires : The following expertise: Preserving II. A skill of type:
Preserving. Only highest class levels greater than or equal to 39. A base
constitution of at least 15.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving IV (PRESERVING4)


Expertise: Preserving IV
Requires : The following expertise: Preserving III. A skill of type:
Preserving. Only highest class levels greater than or equal to 44. A base
constitution of at least 16.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving V (PRESERVING5)


Expertise: Preserving V
Requires : The following expertise: Preserving IV. A skill of type:
Preserving. Only highest class levels greater than or equal to 49. A base
constitution of at least 17.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving VI (PRESERVING6)


Expertise: Preserving VI
Requires : The following expertise: Preserving V. A skill of type: Preserving.
Only highest class levels greater than or equal to 54. A base constitution of
at least 18.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving VII (PRESERVING7)


Expertise: Preserving VII
Requires : The following expertise: Preserving VI. A skill of type:
Preserving. Only highest class levels greater than or equal to 59. A base
constitution of at least 19.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving VIII (PRESERVING8)


Expertise: Preserving VIII
Requires : The following expertise: Preserving VII. A skill of type:
Preserving. Only highest class levels greater than or equal to 64. A base
constitution of at least 20.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving IX (PRESERVING9)


Expertise: Preserving IX
Requires : The following expertise: Preserving VIII. A skill of type:
Preserving. Only highest class levels greater than or equal to 69. A base
constitution of at least 21.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Preserving X (PRESERVING10)


Expertise: Preserving X
Requires : The following expertise: Preserving IX. A skill of type:
Preserving. Only highest class levels greater than or equal to 74. A base
constitution of at least 22.
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Protecting I (HOLYPROT1)


Expertise: Protecting I
Requires : A skill of type: Holy protection. Only highest class levels greater
than or equal to 32. A base charisma of at least 13.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting II (HOLYPROT2)


Expertise: Protecting II
Requires : The following expertise: Protecting I. A skill of type: Holy
protection. Only highest class levels greater than or equal to 37. A base
charisma of at least 14.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting III (HOLYPROT3)


Expertise: Protecting III
Requires : The following expertise: Protecting II. A skill of type: Holy
protection. Only highest class levels greater than or equal to 42. A base
charisma of at least 15.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting IV (HOLYPROT4)


Expertise: Protecting IV
Requires : The following expertise: Protecting III. A skill of type: Holy
protection. Only highest class levels greater than or equal to 47. A base
charisma of at least 16.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting V (HOLYPROT5)


Expertise: Protecting V
Requires : The following expertise: Protecting IV. A skill of type: Holy
protection. Only highest class levels greater than or equal to 52. A base
charisma of at least 17.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting VI (HOLYPROT6)


Expertise: Protecting VI
Requires : The following expertise: Protecting V. A skill of type: Holy
protection. Only highest class levels greater than or equal to 57. A base
charisma of at least 18.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting VII (HOLYPROT7)


Expertise: Protecting VII
Requires : The following expertise: Protecting VI. A skill of type: Holy
protection. Only highest class levels greater than or equal to 62. A base
charisma of at least 19.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting VIII (HOLYPROT8)


Expertise: Protecting VIII
Requires : The following expertise: Protecting VII. A skill of type: Holy
protection. Only highest class levels greater than or equal to 67. A base
charisma of at least 20.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting IX (HOLYPROT9)


Expertise: Protecting IX
Requires : The following expertise: Protecting VIII. A skill of type: Holy
protection. Only highest class levels greater than or equal to 72. A base
charisma of at least 21.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Protecting X (HOLYPROT10)


Expertise: Protecting X
Requires : The following expertise: Protecting IX. A skill of type: Holy
protection. Only highest class levels greater than or equal to 77. A base
charisma of at least 22.
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Quality Crafting I (QUALCRAFT1)


Expertise: Quality Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving. A base charisma of at least 14.
The ability to craft items of the highest quality. Items crafted "Fine" are
worth more.


Quality Crafting II (QUALCRAFT2)


Expertise: Quality Crafting II
Requires : The following expertise: Quality Crafting I. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of
at least 18.
The ability to craft items of the highest quality. Items crafted "Beautiful"
are worth more.


Quality Crafting III (QUALCRAFT3)


Expertise: Quality Crafting III
Requires : The following expertise: Quality Crafting II. One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of
at least 22.
The ability to craft items of the highest quality. Items crafted "Exquisite"
are worth much more and grant extra charisma from being well dressed.


Quick Worker I (QUICKCRAFT1)


Expertise: Quick Worker I
Requires : A skill of type: Common skill. Disallows being of the following
type: DISSERTATING. A base wisdom of at least 11.
The ability to craft and gather items more quickly and efficiently.


Quick Worker II (QUICKCRAFT2)


Expertise: Quick Worker II
Requires : The following expertise: Quick Worker I. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 12.
The ability to craft and gather items more quickly and efficiently.


Quick Worker III (QUICKCRAFT3)


Expertise: Quick Worker III
Requires : The following expertise: Quick Worker II. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 13.
The ability to craft and gather items more quickly and efficiently.


Quick Worker IV (QUICKCRAFT4)


Expertise: Quick Worker IV
Requires : The following expertise: Quick Worker III. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 14.
The ability to craft and gather items more quickly and efficiently.


Quick Worker V (QUICKCRAFT5)


Expertise: Quick Worker V
Requires : The following expertise: Quick Worker IV. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 15.
The ability to craft and gather items more quickly and efficiently.


Quick Worker VI (QUICKCRAFT6)


Expertise: Quick Worker VI
Requires : The following expertise: Quick Worker V. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 16.
The ability to craft and gather items more quickly and efficiently.


Quick Worker VII (QUICKCRAFT7)


Expertise: Quick Worker VII
Requires : The following expertise: Quick Worker VI. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 17.
The ability to craft and gather items more quickly and efficiently.


Quick Worker VIII (QUICKCRAFT8)


Expertise: Quick Worker VIII
Requires : The following expertise: Quick Worker VII. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 18.
The ability to craft and gather items more quickly and efficiently.


Quick Worker IX (QUICKCRAFT9)


Expertise: Quick Worker IX
Requires : The following expertise: Quick Worker VIII. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 19.
The ability to craft and gather items more quickly and efficiently.


Quick Worker X (QUICKCRAFT10)


Expertise: Quick Worker X
Requires : The following expertise: Quick Worker IX. A skill of type: Common
skill. Disallows being of the following type: DISSERTATING. A base wisdom of
at least 20.
The ability to craft and gather items more quickly and efficiently.


Ranged Abjuring I (RANGEDABJURATION1)


Expertise: Ranged Abjuring I
Requires : A skill of type: Abjuration. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring II (RANGEDABJURATION2)


Expertise: Ranged Abjuring II
Requires : The following expertise: Ranged Abjuring I. A skill of type:
Abjuration. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring III (RANGEDABJURATION3)


Expertise: Ranged Abjuring III
Requires : The following expertise: Ranged Abjuring II. A skill of type:
Abjuration. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring IV (RANGEDABJURATION4)


Expertise: Ranged Abjuring IV
Requires : The following expertise: Ranged Abjuring III. A skill of type:
Abjuration. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring V (RANGEDABJURATION5)


Expertise: Ranged Abjuring V
Requires : The following expertise: Ranged Abjuring IV. A skill of type:
Abjuration. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring VI (RANGEDABJURATION6)


Expertise: Ranged Abjuring VI
Requires : The following expertise: Ranged Abjuring V. A skill of type:
Abjuration. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring VII (RANGEDABJURATION7)


Expertise: Ranged Abjuring VII
Requires : The following expertise: Ranged Abjuring VI. A skill of type:
Abjuration. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring VIII (RANGEDABJURATION8)


Expertise: Ranged Abjuring VIII
Requires : The following expertise: Ranged Abjuring VII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring IX (RANGEDABJURATION9)


Expertise: Ranged Abjuring IX
Requires : The following expertise: Ranged Abjuring VIII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project abjuration magic at longer ranges from the target.


Ranged Abjuring X (RANGEDABJURATION10)


Expertise: Ranged Abjuring X
Requires : The following expertise: Ranged Abjuring IX. A skill of type:
Abjuration. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project abjuration magic at longer ranges from the target.


Ranged Altering I (RANGEDALTERATION1)


Expertise: Ranged Altering I
Requires : A skill of type: Alteration. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering II (RANGEDALTERATION2)


Expertise: Ranged Altering II
Requires : The following expertise: Ranged Altering I. A skill of type:
Alteration. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering III (RANGEDALTERATION3)


Expertise: Ranged Altering III
Requires : The following expertise: Ranged Altering II. A skill of type:
Alteration. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering IV (RANGEDALTERATION4)


Expertise: Ranged Altering IV
Requires : The following expertise: Ranged Altering III. A skill of type:
Alteration. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering V (RANGEDALTERATION5)


Expertise: Ranged Altering V
Requires : The following expertise: Ranged Altering IV. A skill of type:
Alteration. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering VI (RANGEDALTERATION6)


Expertise: Ranged Altering VI
Requires : The following expertise: Ranged Altering V. A skill of type:
Alteration. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering VII (RANGEDALTERATION7)


Expertise: Ranged Altering VII
Requires : The following expertise: Ranged Altering VI. A skill of type:
Alteration. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering VIII (RANGEDALTERATION8)


Expertise: Ranged Altering VIII
Requires : The following expertise: Ranged Altering VII. A skill of type:
Alteration. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering IX (RANGEDALTERATION9)


Expertise: Ranged Altering IX
Requires : The following expertise: Ranged Altering VIII. A skill of type:
Alteration. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project alteration magic at longer ranges from the target.


Ranged Altering X (RANGEDALTERATION10)


Expertise: Ranged Altering X
Requires : The following expertise: Ranged Altering IX. A skill of type:
Alteration. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project alteration magic at longer ranges from the target.


Ranged Bashing I (RANGEDBASH1)


Expertise: Ranged Bashing I
Requires : One of the following skills: Ranged Weapon Specialization. Only
highest class levels greater than or equal to 32. A base intelligence of at
least 16.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing II (RANGEDBASH2)


Expertise: Ranged Bashing II
Requires : The following expertise: Ranged Bashing I. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 37. A base intelligence of at least 17.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing III (RANGEDBASH3)


Expertise: Ranged Bashing III
Requires : The following expertise: Ranged Bashing II. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 42. A base intelligence of at least 18.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing IV (RANGEDBASH4)


Expertise: Ranged Bashing IV
Requires : The following expertise: Ranged Bashing III. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 47. A base intelligence of at least 19.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing V (RANGEDBASH5)


Expertise: Ranged Bashing V
Requires : The following expertise: Ranged Bashing IV. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 52. A base intelligence of at least 20.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing VI (RANGEDBASH6)


Expertise: Ranged Bashing VI
Requires : The following expertise: Ranged Bashing V. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 57. A base intelligence of at least 21.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing VII (RANGEDBASH7)


Expertise: Ranged Bashing VII
Requires : The following expertise: Ranged Bashing VI. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 62. A base intelligence of at least 22.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing VIII (RANGEDBASH8)


Expertise: Ranged Bashing VIII
Requires : The following expertise: Ranged Bashing VII. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 67. A base intelligence of at least 23.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing IX (RANGEDBASH9)


Expertise: Ranged Bashing IX
Requires : The following expertise: Ranged Bashing VIII. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 72. A base intelligence of at least 24.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Bashing X (RANGEDBASH10)


Expertise: Ranged Bashing X
Requires : The following expertise: Ranged Bashing IX. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 77. A base intelligence of at least 25.
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.


Ranged Conjuring I (RANGEDCONJURATION1)


Expertise: Ranged Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic. Only highest class
levels greater than or equal to 24. A base dexterity of at least 10. A base
constitution of at least 10.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring II (RANGEDCONJURATION2)


Expertise: Ranged Conjuring II
Requires : The following expertise: Ranged Conjuring I. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 29. A base dexterity of at least 11. A base constitution of at least 11.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring III (RANGEDCONJURATION3)


Expertise: Ranged Conjuring III
Requires : The following expertise: Ranged Conjuring II. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 34. A base dexterity of at least 12. A base constitution of at least 12.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring IV (RANGEDCONJURATION4)


Expertise: Ranged Conjuring IV
Requires : The following expertise: Ranged Conjuring III. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 39. A base dexterity of at least 13. A base constitution of at least 13.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring V (RANGEDCONJURATION5)


Expertise: Ranged Conjuring V
Requires : The following expertise: Ranged Conjuring IV. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 44. A base dexterity of at least 14. A base constitution of at least 14.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring VI (RANGEDCONJURATION6)


Expertise: Ranged Conjuring VI
Requires : The following expertise: Ranged Conjuring V. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 49. A base dexterity of at least 15. A base constitution of at least 15.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring VII (RANGEDCONJURATION7)


Expertise: Ranged Conjuring VII
Requires : The following expertise: Ranged Conjuring VI. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 54. A base dexterity of at least 16. A base constitution of at least 16.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring VIII (RANGEDCONJURATION8)


Expertise: Ranged Conjuring VIII
Requires : The following expertise: Ranged Conjuring VII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 59. A base dexterity of at least 17. A base constitution of at least 17.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring IX (RANGEDCONJURATION9)


Expertise: Ranged Conjuring IX
Requires : The following expertise: Ranged Conjuring VIII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 64. A base dexterity of at least 18. A base constitution of at least 18.
The ability to project conjuration magic at longer ranges from the target.


Ranged Conjuring X (RANGEDCONJURATION10)


Expertise: Ranged Conjuring X
Requires : The following expertise: Ranged Conjuring IX. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 69. A base dexterity of at least 19. A base constitution of at least 19.
The ability to project conjuration magic at longer ranges from the target.


Ranged Divining I (RANGEDDIVINATION1)


Expertise: Ranged Divining I
Requires : A skill of type: Divination. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to project divination magic at longer ranges from the target.


Ranged Divining II (RANGEDDIVINATION2)


Expertise: Ranged Divining II
Requires : The following expertise: Ranged Divining I. A skill of type:
Divination. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project divination magic at longer ranges from the target.


Ranged Divining III (RANGEDDIVINATION3)


Expertise: Ranged Divining III
Requires : The following expertise: Ranged Divining II. A skill of type:
Divination. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project divination magic at longer ranges from the target.


Ranged Divining IV (RANGEDDIVINATION4)


Expertise: Ranged Divining IV
Requires : The following expertise: Ranged Divining III. A skill of type:
Divination. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project divination magic at longer ranges from the target.


Ranged Divining V (RANGEDDIVINATION5)


Expertise: Ranged Divining V
Requires : The following expertise: Ranged Divining IV. A skill of type:
Divination. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project divination magic at longer ranges from the target.


Ranged Divining VI (RANGEDDIVINATION6)


Expertise: Ranged Divining VI
Requires : The following expertise: Ranged Divining V. A skill of type:
Divination. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project divination magic at longer ranges from the target.


Ranged Divining VII (RANGEDDIVINATION7)


Expertise: Ranged Divining VII
Requires : The following expertise: Ranged Divining VI. A skill of type:
Divination. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project divination magic at longer ranges from the target.


Ranged Divining VIII (RANGEDDIVINATION8)


Expertise: Ranged Divining VIII
Requires : The following expertise: Ranged Divining VII. A skill of type:
Divination. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project divination magic at longer ranges from the target.


Ranged Divining IX (RANGEDDIVINATION9)


Expertise: Ranged Divining IX
Requires : The following expertise: Ranged Divining VIII. A skill of type:
Divination. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project divination magic at longer ranges from the target.


Ranged Divining X (RANGEDDIVINATION10)


Expertise: Ranged Divining X
Requires : The following expertise: Ranged Divining IX. A skill of type:
Divination. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project divination magic at longer ranges from the target.


Ranged Enchanting I (RANGEDENCHANTMENT1)


Expertise: Ranged Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic. Only highest class
levels greater than or equal to 24. A base dexterity of at least 10. A base
constitution of at least 10.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting II (RANGEDENCHANTMENT2)


Expertise: Ranged Enchanting II
Requires : The following expertise: Ranged Enchanting I. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 29. A base dexterity of at least 11. A base constitution of at least 11.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting III (RANGEDENCHANTMENT3)


Expertise: Ranged Enchanting III
Requires : The following expertise: Ranged Enchanting II. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 34. A base dexterity of at least 12. A base constitution of at least 12.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting IV (RANGEDENCHANTMENT4)


Expertise: Ranged Enchanting IV
Requires : The following expertise: Ranged Enchanting III. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 39. A base dexterity of at least 13. A base constitution of at least 13.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting V (RANGEDENCHANTMENT5)


Expertise: Ranged Enchanting V
Requires : The following expertise: Ranged Enchanting IV. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 44. A base dexterity of at least 14. A base constitution of at least 14.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting VI (RANGEDENCHANTMENT6)


Expertise: Ranged Enchanting VI
Requires : The following expertise: Ranged Enchanting V. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 49. A base dexterity of at least 15. A base constitution of at least 15.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting VII (RANGEDENCHANTMENT7)


Expertise: Ranged Enchanting VII
Requires : The following expertise: Ranged Enchanting VI. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 54. A base dexterity of at least 16. A base constitution of at least 16.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting VIII (RANGEDENCHANTMENT8)


Expertise: Ranged Enchanting VIII
Requires : The following expertise: Ranged Enchanting VII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 59. A base dexterity of at least 17. A base constitution of at least 17.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting IX (RANGEDENCHANTMENT9)


Expertise: Ranged Enchanting IX
Requires : The following expertise: Ranged Enchanting VIII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 64. A base dexterity of at least 18. A base constitution of at least 18.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Enchanting X (RANGEDENCHANTMENT10)


Expertise: Ranged Enchanting X
Requires : The following expertise: Ranged Enchanting IX. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 69. A base dexterity of at least 19. A base constitution of at least 19.
The ability to project enchantment/charm magic at longer ranges from the
target.


Ranged Focus I (RANGEDFOCUS1)


Expertise: Ranged Focus I
Requires : Only Fighter types. One of the following skills: Ranged Weapon
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus II (RANGEDFOCUS2)


Expertise: Ranged Focus II
Requires : The following expertise: Ranged Focus I. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus III (RANGEDFOCUS3)


Expertise: Ranged Focus III
Requires : The following expertise: Ranged Focus II. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus IV (RANGEDFOCUS4)


Expertise: Ranged Focus IV
Requires : The following expertise: Ranged Focus III. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus V (RANGEDFOCUS5)


Expertise: Ranged Focus V
Requires : The following expertise: Ranged Focus IV. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus VI (RANGEDFOCUS6)


Expertise: Ranged Focus VI
Requires : The following expertise: Ranged Focus V. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus VII (RANGEDFOCUS7)


Expertise: Ranged Focus VII
Requires : The following expertise: Ranged Focus VI. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus VIII (RANGEDFOCUS8)


Expertise: Ranged Focus VIII
Requires : The following expertise: Ranged Focus VII. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus IX (RANGEDFOCUS9)


Expertise: Ranged Focus IX
Requires : The following expertise: Ranged Focus VIII. Only Fighter types.
One of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Focus X (RANGEDFOCUS10)


Expertise: Ranged Focus X
Requires : The following expertise: Ranged Focus IX. Only Fighter types. One
of the following skills: Ranged Weapon Specialization. Only highest class
levels greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level blunt-class ranged or thrown
weapons.


Ranged Illusing I (RANGEDILLUSION1)


Expertise: Ranged Illusing I
Requires : A skill of type: Illusion. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing II (RANGEDILLUSION2)


Expertise: Ranged Illusing II
Requires : The following expertise: Ranged Illusing I. A skill of type:
Illusion. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing III (RANGEDILLUSION3)


Expertise: Ranged Illusing III
Requires : The following expertise: Ranged Illusing II. A skill of type:
Illusion. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing IV (RANGEDILLUSION4)


Expertise: Ranged Illusing IV
Requires : The following expertise: Ranged Illusing III. A skill of type:
Illusion. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing V (RANGEDILLUSION5)


Expertise: Ranged Illusing V
Requires : The following expertise: Ranged Illusing IV. A skill of type:
Illusion. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing VI (RANGEDILLUSION6)


Expertise: Ranged Illusing VI
Requires : The following expertise: Ranged Illusing V. A skill of type:
Illusion. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing VII (RANGEDILLUSION7)


Expertise: Ranged Illusing VII
Requires : The following expertise: Ranged Illusing VI. A skill of type:
Illusion. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing VIII (RANGEDILLUSION8)


Expertise: Ranged Illusing VIII
Requires : The following expertise: Ranged Illusing VII. A skill of type:
Illusion. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing IX (RANGEDILLUSION9)


Expertise: Ranged Illusing IX
Requires : The following expertise: Ranged Illusing VIII. A skill of type:
Illusion. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project illusion magic at longer ranges from the target.


Ranged Illusing X (RANGEDILLUSION10)


Expertise: Ranged Illusing X
Requires : The following expertise: Ranged Illusing IX. A skill of type:
Illusion. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project illusion magic at longer ranges from the target.


Ranged In/Evoking I (RANGEDINVOCATION1)


Expertise: Ranged In/Evoking I
Requires : A skill of type: Invocation. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking II (RANGEDINVOCATION2)


Expertise: Ranged In/Evoking II
Requires : The following expertise: Ranged In/Evoking I. A skill of type:
Invocation. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking III (RANGEDINVOCATION3)


Expertise: Ranged In/Evoking III
Requires : The following expertise: Ranged In/Evoking II. A skill of type:
Invocation. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking IV (RANGEDINVOCATION4)


Expertise: Ranged In/Evoking IV
Requires : The following expertise: Ranged In/Evoking III. A skill of type:
Invocation. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking V (RANGEDINVOCATION5)


Expertise: Ranged In/Evoking V
Requires : The following expertise: Ranged In/Evoking IV. A skill of type:
Invocation. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking VI (RANGEDINVOCATION6)


Expertise: Ranged In/Evoking VI
Requires : The following expertise: Ranged In/Evoking V. A skill of type:
Invocation. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking VII (RANGEDINVOCATION7)


Expertise: Ranged In/Evoking VII
Requires : The following expertise: Ranged In/Evoking VI. A skill of type:
Invocation. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking VIII (RANGEDINVOCATION8)


Expertise: Ranged In/Evoking VIII
Requires : The following expertise: Ranged In/Evoking VII. A skill of type:
Invocation. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking IX (RANGEDINVOCATION9)


Expertise: Ranged In/Evoking IX
Requires : The following expertise: Ranged In/Evoking VIII. A skill of type:
Invocation. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged In/Evoking X (RANGEDINVOCATION10)


Expertise: Ranged In/Evoking X
Requires : The following expertise: Ranged In/Evoking IX. A skill of type:
Invocation. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project invocation/evocation magic at longer ranges from the
target.


Ranged Piercing I (RANGEDPIERCE1)


Expertise: Ranged Piercing I
Requires : One of the following skills: Ranged Weapon Specialization. Only
highest class levels greater than or equal to 32. A base intelligence of at
least 16.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing II (RANGEDPIERCE2)


Expertise: Ranged Piercing II
Requires : The following expertise: Ranged Piercing I. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 37. A base intelligence of at least 17.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing III (RANGEDPIERCE3)


Expertise: Ranged Piercing III
Requires : The following expertise: Ranged Piercing II. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 42. A base intelligence of at least 18.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing IV (RANGEDPIERCE4)


Expertise: Ranged Piercing IV
Requires : The following expertise: Ranged Piercing III. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 47. A base intelligence of at least 19.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing V (RANGEDPIERCE5)


Expertise: Ranged Piercing V
Requires : The following expertise: Ranged Piercing IV. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 52. A base intelligence of at least 20.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing VI (RANGEDPIERCE6)


Expertise: Ranged Piercing VI
Requires : The following expertise: Ranged Piercing V. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 57. A base intelligence of at least 21.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing VII (RANGEDPIERCE7)


Expertise: Ranged Piercing VII
Requires : The following expertise: Ranged Piercing VI. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 62. A base intelligence of at least 22.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing VIII (RANGEDPIERCE8)


Expertise: Ranged Piercing VIII
Requires : The following expertise: Ranged Piercing VII. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 67. A base intelligence of at least 23.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing IX (RANGEDPIERCE9)


Expertise: Ranged Piercing IX
Requires : The following expertise: Ranged Piercing VIII. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 72. A base intelligence of at least 24.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Piercing X (RANGEDPIERCE10)


Expertise: Ranged Piercing X
Requires : The following expertise: Ranged Piercing IX. One of the following
skills: Ranged Weapon Specialization. Only highest class levels greater than
or equal to 77. A base intelligence of at least 25.
The ability to do more damage when using a piercing-type ranged or thrown
weapon.


Ranged Sailing I (RANGEDSAILING1)


Expertise: Ranged Sailing I
Requires : A skill of type: Sea travel. Only highest class levels greater than
or equal to 24. A base dexterity of at least 10. A base constitution of at
least 10.
The ability to use sea travel skills at longer ranges.


Ranged Sailing II (RANGEDSAILING2)


Expertise: Ranged Sailing II
Requires : The following expertise: Ranged Sailing I. A skill of type: Sea
travel. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to use sea travel skills at longer ranges.


Ranged Sailing III (RANGEDSAILING3)


Expertise: Ranged Sailing III
Requires : The following expertise: Ranged Sailing II. A skill of type: Sea
travel. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to use sea travel skills at longer ranges.


Ranged Sailing IV (RANGEDSAILING4)


Expertise: Ranged Sailing IV
Requires : The following expertise: Ranged Sailing III. A skill of type: Sea
travel. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to use sea travel skills at longer ranges.


Ranged Sailing V (RANGEDSAILING5)


Expertise: Ranged Sailing V
Requires : The following expertise: Ranged Sailing IV. A skill of type: Sea
travel. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to use sea travel skills at longer ranges.


Ranged Sailing VI (RANGEDSAILING6)


Expertise: Ranged Sailing VI
Requires : The following expertise: Ranged Sailing V. A skill of type: Sea
travel. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to use sea travel skills at longer ranges.


Ranged Sailing VII (RANGEDSAILING7)


Expertise: Ranged Sailing VII
Requires : The following expertise: Ranged Sailing VI. A skill of type: Sea
travel. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to use sea travel skills at longer ranges.


Ranged Sailing VIII (RANGEDSAILING8)


Expertise: Ranged Sailing VIII
Requires : The following expertise: Ranged Sailing VII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to use sea travel skills at longer ranges.


Ranged Sailing IX (RANGEDSAILING9)


Expertise: Ranged Sailing IX
Requires : The following expertise: Ranged Sailing VIII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to use sea travel skills at longer ranges.


Ranged Sailing X (RANGEDSAILING10)


Expertise: Ranged Sailing X
Requires : The following expertise: Ranged Sailing IX. A skill of type: Sea
travel. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to use sea travel skills at longer ranges.


Ranged Striking I (RANGEDSTRIKE1)


Expertise: Ranged Striking I
Requires : One of the following skills: Ranged Weapon Specialization,
Fragmentation, Improved Throwing. Only highest class levels greater than or
equal to 29. A base dexterity of at least 16.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking II (RANGEDSTRIKE2)


Expertise: Ranged Striking II
Requires : The following expertise: Ranged Striking I. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 34. A base dexterity of at least
17.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking III (RANGEDSTRIKE3)


Expertise: Ranged Striking III
Requires : The following expertise: Ranged Striking II. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 39. A base dexterity of at least
18.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking IV (RANGEDSTRIKE4)


Expertise: Ranged Striking IV
Requires : The following expertise: Ranged Striking III. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 44. A base dexterity of at least
19.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking V (RANGEDSTRIKE5)


Expertise: Ranged Striking V
Requires : The following expertise: Ranged Striking IV. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 49. A base dexterity of at least
20.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking VI (RANGEDSTRIKE6)


Expertise: Ranged Striking VI
Requires : The following expertise: Ranged Striking V. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 54. A base dexterity of at least
21.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking VII (RANGEDSTRIKE7)


Expertise: Ranged Striking VII
Requires : The following expertise: Ranged Striking VI. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 59. A base dexterity of at least
22.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking VIII (RANGEDSTRIKE8)


Expertise: Ranged Striking VIII
Requires : The following expertise: Ranged Striking VII. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 64. A base dexterity of at least
23.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking IX (RANGEDSTRIKE9)


Expertise: Ranged Striking IX
Requires : The following expertise: Ranged Striking VIII. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 69. A base dexterity of at least
24.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Striking X (RANGEDSTRIKE10)


Expertise: Ranged Striking X
Requires : The following expertise: Ranged Striking IX. One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only
highest class levels greater than or equal to 74. A base dexterity of at least
25.
The ability to hit more often when using a ranged or thrown weapon.


Ranged Transmuting I (RANGEDTRANSMUTATION1)


Expertise: Ranged Transmuting I
Requires : A skill of type: Transmutation. Only highest class levels greater
than or equal to 24. A base dexterity of at least 10. A base constitution of
at least 10.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting II (RANGEDTRANSMUTATION2)


Expertise: Ranged Transmuting II
Requires : The following expertise: Ranged Transmuting I. A skill of type:
Transmutation. Only highest class levels greater than or equal to 29. A base
dexterity of at least 11. A base constitution of at least 11.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting III (RANGEDTRANSMUTATION3)


Expertise: Ranged Transmuting III
Requires : The following expertise: Ranged Transmuting II. A skill of type:
Transmutation. Only highest class levels greater than or equal to 34. A base
dexterity of at least 12. A base constitution of at least 12.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting IV (RANGEDTRANSMUTATION4)


Expertise: Ranged Transmuting IV
Requires : The following expertise: Ranged Transmuting III. A skill of type:
Transmutation. Only highest class levels greater than or equal to 39. A base
dexterity of at least 13. A base constitution of at least 13.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting V (RANGEDTRANSMUTATION5)


Expertise: Ranged Transmuting V
Requires : The following expertise: Ranged Transmuting IV. A skill of type:
Transmutation. Only highest class levels greater than or equal to 44. A base
dexterity of at least 14. A base constitution of at least 14.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting VI (RANGEDTRANSMUTATION6)


Expertise: Ranged Transmuting VI
Requires : The following expertise: Ranged Transmuting V. A skill of type:
Transmutation. Only highest class levels greater than or equal to 49. A base
dexterity of at least 15. A base constitution of at least 15.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting VII (RANGEDTRANSMUTATION7)


Expertise: Ranged Transmuting VII
Requires : The following expertise: Ranged Transmuting VI. A skill of type:
Transmutation. Only highest class levels greater than or equal to 54. A base
dexterity of at least 16. A base constitution of at least 16.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting VIII (RANGEDTRANSMUTATION8)


Expertise: Ranged Transmuting VIII
Requires : The following expertise: Ranged Transmuting VII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 59. A base
dexterity of at least 17. A base constitution of at least 17.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting IX (RANGEDTRANSMUTATION9)


Expertise: Ranged Transmuting IX
Requires : The following expertise: Ranged Transmuting VIII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 64. A base
dexterity of at least 18. A base constitution of at least 18.
The ability to project transmutation magic at longer ranges from the target.


Ranged Transmuting X (RANGEDTRANSMUTATION10)


Expertise: Ranged Transmuting X
Requires : The following expertise: Ranged Transmuting IX. A skill of type:
Transmutation. Only highest class levels greater than or equal to 69. A base
dexterity of at least 19. A base constitution of at least 19.
The ability to project transmutation magic at longer ranges from the target.


Reduced Abjuring I (REDUCEDABJURATION1)


Expertise: Reduced Abjuring I
Requires : A skill of type: Abjuration. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to cast abjuration spells using less mana.


Reduced Abjuring II (REDUCEDABJURATION2)


Expertise: Reduced Abjuring II
Requires : The following expertise: Reduced Abjuring I. A skill of type:
Abjuration. Only highest class levels greater than or equal to 7. A base
wisdom of at least 11. A base strength of at least 11.
The ability to cast abjuration spells using less mana.


Reduced Abjuring III (REDUCEDABJURATION3)


Expertise: Reduced Abjuring III
Requires : The following expertise: Reduced Abjuring II. A skill of type:
Abjuration. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast abjuration spells using less mana.


Reduced Abjuring IV (REDUCEDABJURATION4)


Expertise: Reduced Abjuring IV
Requires : The following expertise: Reduced Abjuring III. A skill of type:
Abjuration. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast abjuration spells using less mana.


Reduced Abjuring V (REDUCEDABJURATION5)


Expertise: Reduced Abjuring V
Requires : The following expertise: Reduced Abjuring IV. A skill of type:
Abjuration. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast abjuration spells using less mana.


Reduced Abjuring VI (REDUCEDABJURATION6)


Expertise: Reduced Abjuring VI
Requires : The following expertise: Reduced Abjuring V. A skill of type:
Abjuration. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast abjuration spells using less mana.


Reduced Abjuring VII (REDUCEDABJURATION7)


Expertise: Reduced Abjuring VII
Requires : The following expertise: Reduced Abjuring VI. A skill of type:
Abjuration. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast abjuration spells using less mana.


Reduced Abjuring VIII (REDUCEDABJURATION8)


Expertise: Reduced Abjuring VIII
Requires : The following expertise: Reduced Abjuring VII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast abjuration spells using less mana.


Reduced Abjuring IX (REDUCEDABJURATION9)


Expertise: Reduced Abjuring IX
Requires : The following expertise: Reduced Abjuring VIII. A skill of type:
Abjuration. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast abjuration spells using less mana.


Reduced Abjuring X (REDUCEDABJURATION10)


Expertise: Reduced Abjuring X
Requires : The following expertise: Reduced Abjuring IX. A skill of type:
Abjuration. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast abjuration spells using less mana.


Reduced Altering I (REDUCEDALTERATION1)


Expertise: Reduced Altering I
Requires : A skill of type: Alteration. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to cast alteration spells using less mana.


Reduced Altering II (REDUCEDALTERATION2)


Expertise: Reduced Altering II
Requires : The following expertise: Reduced Altering I. A skill of type:
Alteration. Only highest class levels greater than or equal to 7. A base
wisdom of at least 11. A base strength of at least 11.
The ability to cast alteration spells using less mana.


Reduced Altering III (REDUCEDALTERATION3)


Expertise: Reduced Altering III
Requires : The following expertise: Reduced Altering II. A skill of type:
Alteration. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast alteration spells using less mana.


Reduced Altering IV (REDUCEDALTERATION4)


Expertise: Reduced Altering IV
Requires : The following expertise: Reduced Altering III. A skill of type:
Alteration. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast alteration spells using less mana.


Reduced Altering V (REDUCEDALTERATION5)


Expertise: Reduced Altering V
Requires : The following expertise: Reduced Altering IV. A skill of type:
Alteration. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast alteration spells using less mana.


Reduced Altering VI (REDUCEDALTERATION6)


Expertise: Reduced Altering VI
Requires : The following expertise: Reduced Altering V. A skill of type:
Alteration. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast alteration spells using less mana.


Reduced Altering VII (REDUCEDALTERATION7)


Expertise: Reduced Altering VII
Requires : The following expertise: Reduced Altering VI. A skill of type:
Alteration. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast alteration spells using less mana.


Reduced Altering VIII (REDUCEDALTERATION8)


Expertise: Reduced Altering VIII
Requires : The following expertise: Reduced Altering VII. A skill of type:
Alteration. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast alteration spells using less mana.


Reduced Altering IX (REDUCEDALTERATION9)


Expertise: Reduced Altering IX
Requires : The following expertise: Reduced Altering VIII. A skill of type:
Alteration. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast alteration spells using less mana.


Reduced Altering X (REDUCEDALTERATION10)


Expertise: Reduced Altering X
Requires : The following expertise: Reduced Altering IX. A skill of type:
Alteration. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast alteration spells using less mana.


Reduced Conjuring I (REDUCEDCONJURATION1)


Expertise: Reduced Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic. Only highest class
levels greater than or equal to 4. A base wisdom of at least 10. A base
strength of at least 10.
The ability to cast conjuration spells using less mana.


Reduced Conjuring II (REDUCEDCONJURATION2)


Expertise: Reduced Conjuring II
Requires : The following expertise: Reduced Conjuring I. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 7. A base wisdom of at least 11. A base strength of at least 11.
The ability to cast conjuration spells using less mana.


Reduced Conjuring III (REDUCEDCONJURATION3)


Expertise: Reduced Conjuring III
Requires : The following expertise: Reduced Conjuring II. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 10. A base wisdom of at least 12. A base strength of at least 12.
The ability to cast conjuration spells using less mana.


Reduced Conjuring IV (REDUCEDCONJURATION4)


Expertise: Reduced Conjuring IV
Requires : The following expertise: Reduced Conjuring III. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 13. A base wisdom of at least 13. A base strength of at least 13.
The ability to cast conjuration spells using less mana.


Reduced Conjuring V (REDUCEDCONJURATION5)


Expertise: Reduced Conjuring V
Requires : The following expertise: Reduced Conjuring IV. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 16. A base wisdom of at least 14. A base strength of at least 14.
The ability to cast conjuration spells using less mana.


Reduced Conjuring VI (REDUCEDCONJURATION6)


Expertise: Reduced Conjuring VI
Requires : The following expertise: Reduced Conjuring V. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 19. A base wisdom of at least 15. A base strength of at least 15.
The ability to cast conjuration spells using less mana.


Reduced Conjuring VII (REDUCEDCONJURATION7)


Expertise: Reduced Conjuring VII
Requires : The following expertise: Reduced Conjuring VI. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 22. A base wisdom of at least 16. A base strength of at least 16.
The ability to cast conjuration spells using less mana.


Reduced Conjuring VIII (REDUCEDCONJURATION8)


Expertise: Reduced Conjuring VIII
Requires : The following expertise: Reduced Conjuring VII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 25. A base wisdom of at least 17. A base strength of at least 17.
The ability to cast conjuration spells using less mana.


Reduced Conjuring IX (REDUCEDCONJURATION9)


Expertise: Reduced Conjuring IX
Requires : The following expertise: Reduced Conjuring VIII. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 28. A base wisdom of at least 18. A base strength of at least 18.
The ability to cast conjuration spells using less mana.


Reduced Conjuring X (REDUCEDCONJURATION10)


Expertise: Reduced Conjuring X
Requires : The following expertise: Reduced Conjuring IX. A skill of type:
Conjuration and not Clanmagic. Only highest class levels greater than or equal
to 31. A base wisdom of at least 19. A base strength of at least 19.
The ability to cast conjuration spells using less mana.


Reduced Divining I (REDUCEDDIVINATION1)


Expertise: Reduced Divining I
Requires : A skill of type: Divination. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to cast divination spells using less mana.


Reduced Divining II (REDUCEDDIVINATION2)


Expertise: Reduced Divining II
Requires : The following expertise: Reduced Divining I. A skill of type:
Divination. Only highest class levels greater than or equal to 7. A base
wisdom of at least 11. A base strength of at least 11.
The ability to cast divination spells using less mana.


Reduced Divining III (REDUCEDDIVINATION3)


Expertise: Reduced Divining III
Requires : The following expertise: Reduced Divining II. A skill of type:
Divination. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast divination spells using less mana.


Reduced Divining IV (REDUCEDDIVINATION4)


Expertise: Reduced Divining IV
Requires : The following expertise: Reduced Divining III. A skill of type:
Divination. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast divination spells using less mana.


Reduced Divining V (REDUCEDDIVINATION5)


Expertise: Reduced Divining V
Requires : The following expertise: Reduced Divining IV. A skill of type:
Divination. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast divination spells using less mana.


Reduced Divining VI (REDUCEDDIVINATION6)


Expertise: Reduced Divining VI
Requires : The following expertise: Reduced Divining V. A skill of type:
Divination. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast divination spells using less mana.


Reduced Divining VII (REDUCEDDIVINATION7)


Expertise: Reduced Divining VII
Requires : The following expertise: Reduced Divining VI. A skill of type:
Divination. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast divination spells using less mana.


Reduced Divining VIII (REDUCEDDIVINATION8)


Expertise: Reduced Divining VIII
Requires : The following expertise: Reduced Divining VII. A skill of type:
Divination. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast divination spells using less mana.


Reduced Divining IX (REDUCEDDIVINATION9)


Expertise: Reduced Divining IX
Requires : The following expertise: Reduced Divining VIII. A skill of type:
Divination. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast divination spells using less mana.


Reduced Divining X (REDUCEDDIVINATION10)


Expertise: Reduced Divining X
Requires : The following expertise: Reduced Divining IX. A skill of type:
Divination. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast divination spells using less mana.


Reduced Enchanting I (REDUCEDENCHANTMENT1)


Expertise: Reduced Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic. Only highest class
levels greater than or equal to 4. A base wisdom of at least 10. A base
strength of at least 10.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting II (REDUCEDENCHANTMENT2)


Expertise: Reduced Enchanting II
Requires : The following expertise: Reduced Enchanting I. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 7. A base wisdom of at least 11. A base strength of at least 11.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting III (REDUCEDENCHANTMENT3)


Expertise: Reduced Enchanting III
Requires : The following expertise: Reduced Enchanting II. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 10. A base wisdom of at least 12. A base strength of at least 12.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting IV (REDUCEDENCHANTMENT4)


Expertise: Reduced Enchanting IV
Requires : The following expertise: Reduced Enchanting III. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 13. A base wisdom of at least 13. A base strength of at least 13.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting V (REDUCEDENCHANTMENT5)


Expertise: Reduced Enchanting V
Requires : The following expertise: Reduced Enchanting IV. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 16. A base wisdom of at least 14. A base strength of at least 14.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting VI (REDUCEDENCHANTMENT6)


Expertise: Reduced Enchanting VI
Requires : The following expertise: Reduced Enchanting V. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 19. A base wisdom of at least 15. A base strength of at least 15.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting VII (REDUCEDENCHANTMENT7)


Expertise: Reduced Enchanting VII
Requires : The following expertise: Reduced Enchanting VI. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 22. A base wisdom of at least 16. A base strength of at least 16.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting VIII (REDUCEDENCHANTMENT8)


Expertise: Reduced Enchanting VIII
Requires : The following expertise: Reduced Enchanting VII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 25. A base wisdom of at least 17. A base strength of at least 17.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting IX (REDUCEDENCHANTMENT9)


Expertise: Reduced Enchanting IX
Requires : The following expertise: Reduced Enchanting VIII. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 28. A base wisdom of at least 18. A base strength of at least 18.
The ability to cast enchantment/charm spells using less mana.


Reduced Enchanting X (REDUCEDENCHANTMENT10)


Expertise: Reduced Enchanting X
Requires : The following expertise: Reduced Enchanting IX. A skill of type:
Enchantment and not Clanmagic. Only highest class levels greater than or equal
to 31. A base wisdom of at least 19. A base strength of at least 19.
The ability to cast enchantment/charm spells using less mana.


Reduced Illusing I (REDUCEDILLUSION1)


Expertise: Reduced Illusing I
Requires : A skill of type: Illusion. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to cast illusion spells using less mana.


Reduced Illusing II (REDUCEDILLUSION2)


Expertise: Reduced Illusing II
Requires : The following expertise: Reduced Illusing I. A skill of type:
Illusion. Only highest class levels greater than or equal to 7. A base wisdom
of at least 11. A base strength of at least 11.
The ability to cast illusion spells using less mana.


Reduced Illusing III (REDUCEDILLUSION3)


Expertise: Reduced Illusing III
Requires : The following expertise: Reduced Illusing II. A skill of type:
Illusion. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast illusion spells using less mana.


Reduced Illusing IV (REDUCEDILLUSION4)


Expertise: Reduced Illusing IV
Requires : The following expertise: Reduced Illusing III. A skill of type:
Illusion. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast illusion spells using less mana.


Reduced Illusing V (REDUCEDILLUSION5)


Expertise: Reduced Illusing V
Requires : The following expertise: Reduced Illusing IV. A skill of type:
Illusion. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast illusion spells using less mana.


Reduced Illusing VI (REDUCEDILLUSION6)


Expertise: Reduced Illusing VI
Requires : The following expertise: Reduced Illusing V. A skill of type:
Illusion. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast illusion spells using less mana.


Reduced Illusing VII (REDUCEDILLUSION7)


Expertise: Reduced Illusing VII
Requires : The following expertise: Reduced Illusing VI. A skill of type:
Illusion. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast illusion spells using less mana.


Reduced Illusing VIII (REDUCEDILLUSION8)


Expertise: Reduced Illusing VIII
Requires : The following expertise: Reduced Illusing VII. A skill of type:
Illusion. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast illusion spells using less mana.


Reduced Illusing IX (REDUCEDILLUSION9)


Expertise: Reduced Illusing IX
Requires : The following expertise: Reduced Illusing VIII. A skill of type:
Illusion. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast illusion spells using less mana.


Reduced Illusing X (REDUCEDILLUSION10)


Expertise: Reduced Illusing X
Requires : The following expertise: Reduced Illusing IX. A skill of type:
Illusion. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast illusion spells using less mana.


Reduced In/Evoking I (REDUCEDINVOCATION1)


Expertise: Reduced In/Evoking I
Requires : A skill of type: Invocation. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking II (REDUCEDINVOCATION2)


Expertise: Reduced In/Evoking II
Requires : The following expertise: Reduced In/Evoking I. A skill of type:
Invocation. Only highest class levels greater than or equal to 7. A base
wisdom of at least 11. A base strength of at least 11.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking III (REDUCEDINVOCATION3)


Expertise: Reduced In/Evoking III
Requires : The following expertise: Reduced In/Evoking II. A skill of type:
Invocation. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking IV (REDUCEDINVOCATION4)


Expertise: Reduced In/Evoking IV
Requires : The following expertise: Reduced In/Evoking III. A skill of type:
Invocation. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking V (REDUCEDINVOCATION5)


Expertise: Reduced In/Evoking V
Requires : The following expertise: Reduced In/Evoking IV. A skill of type:
Invocation. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking VI (REDUCEDINVOCATION6)


Expertise: Reduced In/Evoking VI
Requires : The following expertise: Reduced In/Evoking V. A skill of type:
Invocation. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking VII (REDUCEDINVOCATION7)


Expertise: Reduced In/Evoking VII
Requires : The following expertise: Reduced In/Evoking VI. A skill of type:
Invocation. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking VIII (REDUCEDINVOCATION8)


Expertise: Reduced In/Evoking VIII
Requires : The following expertise: Reduced In/Evoking VII. A skill of type:
Invocation. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking IX (REDUCEDINVOCATION9)


Expertise: Reduced In/Evoking IX
Requires : The following expertise: Reduced In/Evoking VIII. A skill of type:
Invocation. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast invocation/evocation spells using less mana.


Reduced In/Evoking X (REDUCEDINVOCATION10)


Expertise: Reduced In/Evoking X
Requires : The following expertise: Reduced In/Evoking IX. A skill of type:
Invocation. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast invocation/evocation spells using less mana.


Reduced Sailing I (REDUCEDSAILING1)


Expertise: Reduced Sailing I
Requires : A skill of type: Sea travel. Only highest class levels greater than
or equal to 4. A base wisdom of at least 10. A base strength of at least 10.

The ability to use sea travel skills using less movement/mana.


Reduced Sailing II (REDUCEDSAILING2)


Expertise: Reduced Sailing II
Requires : The following expertise: Reduced Sailing I. A skill of type: Sea
travel. Only highest class levels greater than or equal to 7. A base wisdom
of at least 11. A base strength of at least 11.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing III (REDUCEDSAILING3)


Expertise: Reduced Sailing III
Requires : The following expertise: Reduced Sailing II. A skill of type: Sea
travel. Only highest class levels greater than or equal to 10. A base wisdom
of at least 12. A base strength of at least 12.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing IV (REDUCEDSAILING4)


Expertise: Reduced Sailing IV
Requires : The following expertise: Reduced Sailing III. A skill of type: Sea
travel. Only highest class levels greater than or equal to 13. A base wisdom
of at least 13. A base strength of at least 13.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing V (REDUCEDSAILING5)


Expertise: Reduced Sailing V
Requires : The following expertise: Reduced Sailing IV. A skill of type: Sea
travel. Only highest class levels greater than or equal to 16. A base wisdom
of at least 14. A base strength of at least 14.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing VI (REDUCEDSAILING6)


Expertise: Reduced Sailing VI
Requires : The following expertise: Reduced Sailing V. A skill of type: Sea
travel. Only highest class levels greater than or equal to 19. A base wisdom
of at least 15. A base strength of at least 15.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing VII (REDUCEDSAILING7)


Expertise: Reduced Sailing VII
Requires : The following expertise: Reduced Sailing VI. A skill of type: Sea
travel. Only highest class levels greater than or equal to 22. A base wisdom
of at least 16. A base strength of at least 16.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing VIII (REDUCEDSAILING8)


Expertise: Reduced Sailing VIII
Requires : The following expertise: Reduced Sailing VII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 25. A base wisdom
of at least 17. A base strength of at least 17.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing IX (REDUCEDSAILING9)


Expertise: Reduced Sailing IX
Requires : The following expertise: Reduced Sailing VIII. A skill of type: Sea
travel. Only highest class levels greater than or equal to 28. A base wisdom
of at least 18. A base strength of at least 18.
The ability to use sea travel skills using less movement/mana.


Reduced Sailing X (REDUCEDSAILING10)


Expertise: Reduced Sailing X
Requires : The following expertise: Reduced Sailing IX. A skill of type: Sea
travel. Only highest class levels greater than or equal to 31. A base wisdom
of at least 19. A base strength of at least 19.
The ability to use sea travel skills using less movement/mana.


Reduced Transmuting I (REDUCEDTRANSMUTATION1)


Expertise: Reduced Transmuting I
Requires : A skill of type: Transmutation. Only highest class levels greater
than or equal to 4. A base wisdom of at least 10. A base strength of at least
10.
The ability to cast transmutation spells using less mana.


Reduced Transmuting II (REDUCEDTRANSMUTATION2)


Expertise: Reduced Transmuting II
Requires : The following expertise: Reduced Transmuting I. A skill of type:
Transmutation. Only highest class levels greater than or equal to 7. A base
wisdom of at least 11. A base strength of at least 11.
The ability to cast transmutation spells using less mana.


Reduced Transmuting III (REDUCEDTRANSMUTATION3)


Expertise: Reduced Transmuting III
Requires : The following expertise: Reduced Transmuting II. A skill of type:
Transmutation. Only highest class levels greater than or equal to 10. A base
wisdom of at least 12. A base strength of at least 12.
The ability to cast transmutation spells using less mana.


Reduced Transmuting IV (REDUCEDTRANSMUTATION4)


Expertise: Reduced Transmuting IV
Requires : The following expertise: Reduced Transmuting III. A skill of type:
Transmutation. Only highest class levels greater than or equal to 13. A base
wisdom of at least 13. A base strength of at least 13.
The ability to cast transmutation spells using less mana.


Reduced Transmuting V (REDUCEDTRANSMUTATION5)


Expertise: Reduced Transmuting V
Requires : The following expertise: Reduced Transmuting IV. A skill of type:
Transmutation. Only highest class levels greater than or equal to 16. A base
wisdom of at least 14. A base strength of at least 14.
The ability to cast transmutation spells using less mana.


Reduced Transmuting VI (REDUCEDTRANSMUTATION6)


Expertise: Reduced Transmuting VI
Requires : The following expertise: Reduced Transmuting V. A skill of type:
Transmutation. Only highest class levels greater than or equal to 19. A base
wisdom of at least 15. A base strength of at least 15.
The ability to cast transmutation spells using less mana.


Reduced Transmuting VII (REDUCEDTRANSMUTATION7)


Expertise: Reduced Transmuting VII
Requires : The following expertise: Reduced Transmuting VI. A skill of type:
Transmutation. Only highest class levels greater than or equal to 22. A base
wisdom of at least 16. A base strength of at least 16.
The ability to cast transmutation spells using less mana.


Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)


Expertise: Reduced Transmuting VIII
Requires : The following expertise: Reduced Transmuting VII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 25. A base
wisdom of at least 17. A base strength of at least 17.
The ability to cast transmutation spells using less mana.


Reduced Transmuting IX (REDUCEDTRANSMUTATION9)


Expertise: Reduced Transmuting IX
Requires : The following expertise: Reduced Transmuting VIII. A skill of type:
Transmutation. Only highest class levels greater than or equal to 28. A base
wisdom of at least 18. A base strength of at least 18.
The ability to cast transmutation spells using less mana.


Reduced Transmuting X (REDUCEDTRANSMUTATION10)


Expertise: Reduced Transmuting X
Requires : The following expertise: Reduced Transmuting IX. A skill of type:
Transmutation. Only highest class levels greater than or equal to 31. A base
wisdom of at least 19. A base strength of at least 19.
The ability to cast transmutation spells using less mana.


Rejoicing Singing I (REJOICESING1)


Expertise: Rejoicing Singing I
Requires : A skill of type: Singing and not Malicious, Singing and Ok, Singing
and Indifferent. Only highest class levels greater than or equal to 21. A
base charisma of at least 16.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing II (REJOICESING2)


Expertise: Rejoicing Singing II
Requires : The following expertise: Rejoicing Singing I. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 26. A base charisma of at least
17.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing III (REJOICESING3)


Expertise: Rejoicing Singing III
Requires : The following expertise: Rejoicing Singing II. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 31. A base charisma of at least
18.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing IV (REJOICESING4)


Expertise: Rejoicing Singing IV
Requires : The following expertise: Rejoicing Singing III. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 36. A base charisma of at least
19.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing V (REJOICESING5)


Expertise: Rejoicing Singing V
Requires : The following expertise: Rejoicing Singing IV. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 41. A base charisma of at least
20.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing VI (REJOICESING6)


Expertise: Rejoicing Singing VI
Requires : The following expertise: Rejoicing Singing V. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 46. A base charisma of at least
21.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing VII (REJOICESING7)


Expertise: Rejoicing Singing VII
Requires : The following expertise: Rejoicing Singing VI. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 51. A base charisma of at least
22.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing VIII (REJOICESING8)


Expertise: Rejoicing Singing VIII
Requires : The following expertise: Rejoicing Singing VII. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 56. A base charisma of at least
23.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing IX (REJOICESING9)


Expertise: Rejoicing Singing IX
Requires : The following expertise: Rejoicing Singing VIII. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 61. A base charisma of at least
24.
The ability to sing songs that have a more powerful beneficial affect.


Rejoicing Singing X (REJOICESING10)


Expertise: Rejoicing Singing X
Requires : The following expertise: Rejoicing Singing IX. A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only
highest class levels greater than or equal to 66. A base charisma of at least
25.
The ability to sing songs that have a more powerful beneficial affect.


Resounding Playing I (RESOUNDINGTUNE1)


Expertise: Resounding Playing I
Requires : A skill of type: Playing. Only highest class levels greater than or
equal to 23. A base intelligence of at least 13. A base charisma of at least
13.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing II (RESOUNDINGTUNE2)


Expertise: Resounding Playing II
Requires : The following expertise: Resounding Playing I. A skill of type:
Playing. Only highest class levels greater than or equal to 28. A base
intelligence of at least 14. A base charisma of at least 14.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing III (RESOUNDINGTUNE3)


Expertise: Resounding Playing III
Requires : The following expertise: Resounding Playing II. A skill of type:
Playing. Only highest class levels greater than or equal to 33. A base
intelligence of at least 15. A base charisma of at least 15.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing IV (RESOUNDINGTUNE4)


Expertise: Resounding Playing IV
Requires : The following expertise: Resounding Playing III. A skill of type:
Playing. Only highest class levels greater than or equal to 38. A base
intelligence of at least 16. A base charisma of at least 16.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing V (RESOUNDINGTUNE5)


Expertise: Resounding Playing V
Requires : The following expertise: Resounding Playing IV. A skill of type:
Playing. Only highest class levels greater than or equal to 43. A base
intelligence of at least 17. A base charisma of at least 17.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing VI (RESOUNDINGTUNE6)


Expertise: Resounding Playing VI
Requires : The following expertise: Resounding Playing V. A skill of type:
Playing. Only highest class levels greater than or equal to 48. A base
intelligence of at least 18. A base charisma of at least 18.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing VII (RESOUNDINGTUNE7)


Expertise: Resounding Playing VII
Requires : The following expertise: Resounding Playing VI. A skill of type:
Playing. Only highest class levels greater than or equal to 53. A base
intelligence of at least 19. A base charisma of at least 19.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing VIII (RESOUNDINGTUNE8)


Expertise: Resounding Playing VIII
Requires : The following expertise: Resounding Playing VII. A skill of type:
Playing. Only highest class levels greater than or equal to 58. A base
intelligence of at least 20. A base charisma of at least 20.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing IX (RESOUNDINGTUNE9)


Expertise: Resounding Playing IX
Requires : The following expertise: Resounding Playing VIII. A skill of type:
Playing. Only highest class levels greater than or equal to 63. A base
intelligence of at least 21. A base charisma of at least 21.
The ability to play tunes that can be heard from more rooms away.


Resounding Playing X (RESOUNDINGTUNE10)


Expertise: Resounding Playing X
Requires : The following expertise: Resounding Playing IX. A skill of type:
Playing. Only highest class levels greater than or equal to 68. A base
intelligence of at least 22. A base charisma of at least 22.
The ability to play tunes that can be heard from more rooms away.


Resounding Singing I (RESOUNDSING1)


Expertise: Resounding Singing I
Requires : A skill of type: Singing. Only highest class levels greater than or
equal to 23. A base charisma of at least 16.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing II (RESOUNDSING2)


Expertise: Resounding Singing II
Requires : The following expertise: Resounding Singing I. A skill of type:
Singing. Only highest class levels greater than or equal to 28. A base
charisma of at least 17.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing III (RESOUNDSING3)


Expertise: Resounding Singing III
Requires : The following expertise: Resounding Singing II. A skill of type:
Singing. Only highest class levels greater than or equal to 33. A base
charisma of at least 18.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing IV (RESOUNDSING4)


Expertise: Resounding Singing IV
Requires : The following expertise: Resounding Singing III. A skill of type:
Singing. Only highest class levels greater than or equal to 38. A base
charisma of at least 19.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing V (RESOUNDSING5)


Expertise: Resounding Singing V
Requires : The following expertise: Resounding Singing IV. A skill of type:
Singing. Only highest class levels greater than or equal to 43. A base
charisma of at least 20.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing VI (RESOUNDSING6)


Expertise: Resounding Singing VI
Requires : The following expertise: Resounding Singing V. A skill of type:
Singing. Only highest class levels greater than or equal to 48. A base
charisma of at least 21.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing VII (RESOUNDSING7)


Expertise: Resounding Singing VII
Requires : The following expertise: Resounding Singing VI. A skill of type:
Singing. Only highest class levels greater than or equal to 53. A base
charisma of at least 22.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing VIII (RESOUNDSING8)


Expertise: Resounding Singing VIII
Requires : The following expertise: Resounding Singing VII. A skill of type:
Singing. Only highest class levels greater than or equal to 58. A base
charisma of at least 23.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing IX (RESOUNDSING9)


Expertise: Resounding Singing IX
Requires : The following expertise: Resounding Singing VIII. A skill of type:
Singing. Only highest class levels greater than or equal to 63. A base
charisma of at least 24.
The ability to sing songs that can be heard from more rooms away.


Resounding Singing X (RESOUNDSING10)


Expertise: Resounding Singing X
Requires : The following expertise: Resounding Singing IX. A skill of type:
Singing. Only highest class levels greater than or equal to 68. A base
charisma of at least 25.
The ability to sing songs that can be heard from more rooms away.


Restoring I (RESTORE1)


Expertise: Restoring I
Requires : A skill of type: Restoration. Only highest class levels greater
than or equal to 33. A base charisma of at least 13.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring II (RESTORE2)


Expertise: Restoring II
Requires : The following expertise: Restoring I. A skill of type: Restoration.
Only highest class levels greater than or equal to 38. A base charisma of at
least 14.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring III (RESTORE3)


Expertise: Restoring III
Requires : The following expertise: Restoring II. A skill of type:
Restoration. Only highest class levels greater than or equal to 43. A base
charisma of at least 15.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring IV (RESTORE4)


Expertise: Restoring IV
Requires : The following expertise: Restoring III. A skill of type:
Restoration. Only highest class levels greater than or equal to 48. A base
charisma of at least 16.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring V (RESTORE5)


Expertise: Restoring V
Requires : The following expertise: Restoring IV. A skill of type:
Restoration. Only highest class levels greater than or equal to 53. A base
charisma of at least 17.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring VI (RESTORE6)


Expertise: Restoring VI
Requires : The following expertise: Restoring V. A skill of type: Restoration.
Only highest class levels greater than or equal to 58. A base charisma of at
least 18.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring VII (RESTORE7)


Expertise: Restoring VII
Requires : The following expertise: Restoring VI. A skill of type:
Restoration. Only highest class levels greater than or equal to 63. A base
charisma of at least 19.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring VIII (RESTORE8)


Expertise: Restoring VIII
Requires : The following expertise: Restoring VII. A skill of type:
Restoration. Only highest class levels greater than or equal to 68. A base
charisma of at least 20.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring IX (RESTORE9)


Expertise: Restoring IX
Requires : The following expertise: Restoring VIII. A skill of type:
Restoration. Only highest class levels greater than or equal to 73. A base
charisma of at least 21.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Restoring X (RESTORE10)


Expertise: Restoring X
Requires : The following expertise: Restoring IX. A skill of type:
Restoration. Only highest class levels greater than or equal to 78. A base
charisma of at least 22.
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Rhythmic Playing I (RYTHMICTUNE1)


Expertise: Rhythmic Playing I
Requires : A skill of type: Playing. Only highest class levels greater than or
equal to 24. A base intelligence of at least 13. A base charisma of at least
13.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing II (RYTHMICTUNE2)


Expertise: Rhythmic Playing II
Requires : The following expertise: Rhythmic Playing I. A skill of type:
Playing. Only highest class levels greater than or equal to 29. A base
intelligence of at least 14. A base charisma of at least 14.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing III (RYTHMICTUNE3)


Expertise: Rhythmic Playing III
Requires : The following expertise: Rhythmic Playing II. A skill of type:
Playing. Only highest class levels greater than or equal to 34. A base
intelligence of at least 15. A base charisma of at least 15.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing IV (RYTHMICTUNE4)


Expertise: Rhythmic Playing IV
Requires : The following expertise: Rhythmic Playing III. A skill of type:
Playing. Only highest class levels greater than or equal to 39. A base
intelligence of at least 16. A base charisma of at least 16.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing V (RYTHMICTUNE5)


Expertise: Rhythmic Playing V
Requires : The following expertise: Rhythmic Playing IV. A skill of type:
Playing. Only highest class levels greater than or equal to 44. A base
intelligence of at least 17. A base charisma of at least 17.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing VI (RYTHMICTUNE6)


Expertise: Rhythmic Playing VI
Requires : The following expertise: Rhythmic Playing V. A skill of type:
Playing. Only highest class levels greater than or equal to 49. A base
intelligence of at least 18. A base charisma of at least 18.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing VII (RYTHMICTUNE7)


Expertise: Rhythmic Playing VII
Requires : The following expertise: Rhythmic Playing VI. A skill of type:
Playing. Only highest class levels greater than or equal to 54. A base
intelligence of at least 19. A base charisma of at least 19.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing VIII (RYTHMICTUNE8)


Expertise: Rhythmic Playing VIII
Requires : The following expertise: Rhythmic Playing VII. A skill of type:
Playing. Only highest class levels greater than or equal to 59. A base
intelligence of at least 20. A base charisma of at least 20.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing IX (RYTHMICTUNE9)


Expertise: Rhythmic Playing IX
Requires : The following expertise: Rhythmic Playing VIII. A skill of type:
Playing. Only highest class levels greater than or equal to 64. A base
intelligence of at least 21. A base charisma of at least 21.
The ability to play tunes that linger a little longer after they are played.


Rhythmic Playing X (RYTHMICTUNE10)


Expertise: Rhythmic Playing X
Requires : The following expertise: Rhythmic Playing IX. A skill of type:
Playing. Only highest class levels greater than or equal to 69. A base
intelligence of at least 22. A base charisma of at least 22.
The ability to play tunes that linger a little longer after they are played.


Rock Controlling I (ROCKCNTRL1)


Expertise: Rock Controlling I
Requires : A skill of type: Rock control. Only highest class levels greater
than or equal to 30. A base strength of at least 13.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling II (ROCKCNTRL2)


Expertise: Rock Controlling II
Requires : The following expertise: Rock Controlling I. A skill of type: Rock
control. Only highest class levels greater than or equal to 35. A base
strength of at least 14.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling III (ROCKCNTRL3)


Expertise: Rock Controlling III
Requires : The following expertise: Rock Controlling II. A skill of type: Rock
control. Only highest class levels greater than or equal to 40. A base
strength of at least 15.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling IV (ROCKCNTRL4)


Expertise: Rock Controlling IV
Requires : The following expertise: Rock Controlling III. A skill of type:
Rock control. Only highest class levels greater than or equal to 45. A base
strength of at least 16.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling V (ROCKCNTRL5)


Expertise: Rock Controlling V
Requires : The following expertise: Rock Controlling IV. A skill of type: Rock
control. Only highest class levels greater than or equal to 50. A base
strength of at least 17.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling VI (ROCKCNTRL6)


Expertise: Rock Controlling VI
Requires : The following expertise: Rock Controlling V. A skill of type: Rock
control. Only highest class levels greater than or equal to 55. A base
strength of at least 18.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling VII (ROCKCNTRL7)


Expertise: Rock Controlling VII
Requires : The following expertise: Rock Controlling VI. A skill of type: Rock
control. Only highest class levels greater than or equal to 60. A base
strength of at least 19.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling VIII (ROCKCNTRL8)


Expertise: Rock Controlling VIII
Requires : The following expertise: Rock Controlling VII. A skill of type:
Rock control. Only highest class levels greater than or equal to 65. A base
strength of at least 20.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling IX (ROCKCNTRL9)


Expertise: Rock Controlling IX
Requires : The following expertise: Rock Controlling VIII. A skill of type:
Rock control. Only highest class levels greater than or equal to 70. A base
strength of at least 21.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rock Controlling X (ROCKCNTRL10)


Expertise: Rock Controlling X
Requires : The following expertise: Rock Controlling IX. A skill of type: Rock
control. Only highest class levels greater than or equal to 75. A base
strength of at least 22.
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Rope Use I (ROPEUSE1)


Expertise: Rope Use I
Requires : A skill of type: Binding. Only highest class levels greater than or
equal to 28. A base dexterity of at least 16.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use II (ROPEUSE2)


Expertise: Rope Use II
Requires : The following expertise: Rope Use I. A skill of type: Binding.
Only highest class levels greater than or equal to 33. A base dexterity of at
least 17.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use III (ROPEUSE3)


Expertise: Rope Use III
Requires : The following expertise: Rope Use II. A skill of type: Binding.
Only highest class levels greater than or equal to 38. A base dexterity of at
least 18.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use IV (ROPEUSE4)


Expertise: Rope Use IV
Requires : The following expertise: Rope Use III. A skill of type: Binding.
Only highest class levels greater than or equal to 43. A base dexterity of at
least 19.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use V (ROPEUSE5)


Expertise: Rope Use V
Requires : The following expertise: Rope Use IV. A skill of type: Binding.
Only highest class levels greater than or equal to 48. A base dexterity of at
least 20.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use VI (ROPEUSE6)


Expertise: Rope Use VI
Requires : The following expertise: Rope Use V. A skill of type: Binding.
Only highest class levels greater than or equal to 53. A base dexterity of at
least 21.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use VII (ROPEUSE7)


Expertise: Rope Use VII
Requires : The following expertise: Rope Use VI. A skill of type: Binding.
Only highest class levels greater than or equal to 58. A base dexterity of at
least 22.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use VIII (ROPEUSE8)


Expertise: Rope Use VIII
Requires : The following expertise: Rope Use VII. A skill of type: Binding.
Only highest class levels greater than or equal to 63. A base dexterity of at
least 23.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use IX (ROPEUSE9)


Expertise: Rope Use IX
Requires : The following expertise: Rope Use VIII. A skill of type: Binding.
Only highest class levels greater than or equal to 68. A base dexterity of at
least 24.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Rope Use X (ROPEUSE10)


Expertise: Rope Use X
Requires : The following expertise: Rope Use IX. A skill of type: Binding.
Only highest class levels greater than or equal to 73. A base dexterity of at
least 25.
The ability to better use and deploy rope based snares, bindings, knots, and
traps.


Shadow I (SHADOW1)


Expertise: Shadow I
Requires : One of the following skills: Hide, Sneak, Shadow. Only highest
class levels greater than or equal to 20. A base wisdom of at least 13.
The ability to sneak around and hide using less mana and movement.


Shadow II (SHADOW2)


Expertise: Shadow II
Requires : The following expertise: Shadow I. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 25. A
base wisdom of at least 14.
The ability to sneak around and hide using less mana and movement.


Shadow III (SHADOW3)


Expertise: Shadow III
Requires : The following expertise: Shadow II. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 30. A
base wisdom of at least 15.
The ability to sneak around and hide using less mana and movement.


Shadow IV (SHADOW4)


Expertise: Shadow IV
Requires : The following expertise: Shadow III. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 35. A
base wisdom of at least 16.
The ability to sneak around and hide using less mana and movement.


Shadow V (SHADOW5)


Expertise: Shadow V
Requires : The following expertise: Shadow IV. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 40. A
base wisdom of at least 17.
The ability to sneak around and hide using less mana and movement.


Shadow VI (SHADOW6)


Expertise: Shadow VI
Requires : The following expertise: Shadow V. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 45. A
base wisdom of at least 18.
The ability to sneak around and hide using less mana and movement.


Shadow VII (SHADOW7)


Expertise: Shadow VII
Requires : The following expertise: Shadow VI. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 50. A
base wisdom of at least 19.
The ability to sneak around and hide using less mana and movement.


Shadow VIII (SHADOW8)


Expertise: Shadow VIII
Requires : The following expertise: Shadow VII. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 55. A
base wisdom of at least 20.
The ability to sneak around and hide using less mana and movement.


Shadow IX (SHADOW9)


Expertise: Shadow IX
Requires : The following expertise: Shadow VIII. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 60. A
base wisdom of at least 21.
The ability to sneak around and hide using less mana and movement.


Shadow X (SHADOW10)


Expertise: Shadow X
Requires : The following expertise: Shadow IX. One of the following skills:
Hide, Sneak, Shadow. Only highest class levels greater than or equal to 65. A
base wisdom of at least 22.
The ability to sneak around and hide using less mana and movement.


Shapeshifting I (SHAPING1)


Expertise: Shapeshifting I
Requires : A skill of type: Shape shifting. Only highest class levels greater
than or equal to 28. A base constitution of at least 13.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting II (SHAPING2)


Expertise: Shapeshifting II
Requires : The following expertise: Shapeshifting I. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 33. A base
constitution of at least 14.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting III (SHAPING3)


Expertise: Shapeshifting III
Requires : The following expertise: Shapeshifting II. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 38. A base
constitution of at least 15.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting IV (SHAPING4)


Expertise: Shapeshifting IV
Requires : The following expertise: Shapeshifting III. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 43. A base
constitution of at least 16.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting V (SHAPING5)


Expertise: Shapeshifting V
Requires : The following expertise: Shapeshifting IV. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 48. A base
constitution of at least 17.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting VI (SHAPING6)


Expertise: Shapeshifting VI
Requires : The following expertise: Shapeshifting V. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 53. A base
constitution of at least 18.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting VII (SHAPING7)


Expertise: Shapeshifting VII
Requires : The following expertise: Shapeshifting VI. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 58. A base
constitution of at least 19.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting VIII (SHAPING8)


Expertise: Shapeshifting VIII
Requires : The following expertise: Shapeshifting VII. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 63. A base
constitution of at least 20.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting IX (SHAPING9)


Expertise: Shapeshifting IX
Requires : The following expertise: Shapeshifting VIII. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 68. A base
constitution of at least 21.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Shapeshifting X (SHAPING10)


Expertise: Shapeshifting X
Requires : The following expertise: Shapeshifting IX. A skill of type: Shape
shifting. Only highest class levels greater than or equal to 73. A base
constitution of at least 22.
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.


Sharp Playing I (SHARPTUNE1)


Expertise: Sharp Playing I
Requires : A skill of type: Playing and Malicious. Only highest class levels
greater than or equal to 20. A base intelligence of at least 13. A base
charisma of at least 13.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing II (SHARPTUNE2)


Expertise: Sharp Playing II
Requires : The following expertise: Sharp Playing I. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 25. A base
intelligence of at least 14. A base charisma of at least 14.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing III (SHARPTUNE3)


Expertise: Sharp Playing III
Requires : The following expertise: Sharp Playing II. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 30. A base
intelligence of at least 15. A base charisma of at least 15.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing IV (SHARPTUNE4)


Expertise: Sharp Playing IV
Requires : The following expertise: Sharp Playing III. A skill of type:
Playing and Malicious. Only highest class levels greater than or equal to 35.
A base intelligence of at least 16. A base charisma of at least 16.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing V (SHARPTUNE5)


Expertise: Sharp Playing V
Requires : The following expertise: Sharp Playing IV. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 40. A base
intelligence of at least 17. A base charisma of at least 17.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing VI (SHARPTUNE6)


Expertise: Sharp Playing VI
Requires : The following expertise: Sharp Playing V. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 45. A base
intelligence of at least 18. A base charisma of at least 18.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing VII (SHARPTUNE7)


Expertise: Sharp Playing VII
Requires : The following expertise: Sharp Playing VI. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 50. A base
intelligence of at least 19. A base charisma of at least 19.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing VIII (SHARPTUNE8)


Expertise: Sharp Playing VIII
Requires : The following expertise: Sharp Playing VII. A skill of type:
Playing and Malicious. Only highest class levels greater than or equal to 55.
A base intelligence of at least 20. A base charisma of at least 20.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing IX (SHARPTUNE9)


Expertise: Sharp Playing IX
Requires : The following expertise: Sharp Playing VIII. A skill of type:
Playing and Malicious. Only highest class levels greater than or equal to 60.
A base intelligence of at least 21. A base charisma of at least 21.
The ability to play tunes that have a more powerful malicious affect.


Sharp Playing X (SHARPTUNE10)


Expertise: Sharp Playing X
Requires : The following expertise: Sharp Playing IX. A skill of type: Playing
and Malicious. Only highest class levels greater than or equal to 65. A base
intelligence of at least 22. A base charisma of at least 22.
The ability to play tunes that have a more powerful malicious affect.


Sharp Singing I (SHARPSING1)


Expertise: Sharp Singing I
Requires : A skill of type: Singing and Malicious. Only highest class levels
greater than or equal to 20. A base charisma of at least 16.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing II (SHARPSING2)


Expertise: Sharp Singing II
Requires : The following expertise: Sharp Singing I. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 25. A base
charisma of at least 17.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing III (SHARPSING3)


Expertise: Sharp Singing III
Requires : The following expertise: Sharp Singing II. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 30. A base
charisma of at least 18.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing IV (SHARPSING4)


Expertise: Sharp Singing IV
Requires : The following expertise: Sharp Singing III. A skill of type:
Singing and Malicious. Only highest class levels greater than or equal to 35.
A base charisma of at least 19.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing V (SHARPSING5)


Expertise: Sharp Singing V
Requires : The following expertise: Sharp Singing IV. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 40. A base
charisma of at least 20.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing VI (SHARPSING6)


Expertise: Sharp Singing VI
Requires : The following expertise: Sharp Singing V. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 45. A base
charisma of at least 21.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing VII (SHARPSING7)


Expertise: Sharp Singing VII
Requires : The following expertise: Sharp Singing VI. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 50. A base
charisma of at least 22.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing VIII (SHARPSING8)


Expertise: Sharp Singing VIII
Requires : The following expertise: Sharp Singing VII. A skill of type:
Singing and Malicious. Only highest class levels greater than or equal to 55.
A base charisma of at least 23.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing IX (SHARPSING9)


Expertise: Sharp Singing IX
Requires : The following expertise: Sharp Singing VIII. A skill of type:
Singing and Malicious. Only highest class levels greater than or equal to 60.
A base charisma of at least 24.
The ability to sing songs that have a more powerful malicious affect.


Sharp Singing X (SHARPSING10)


Expertise: Sharp Singing X
Requires : The following expertise: Sharp Singing IX. A skill of type: Singing
and Malicious. Only highest class levels greater than or equal to 65. A base
charisma of at least 25.
The ability to sing songs that have a more powerful malicious affect.


Shield Focus I (SHIELDFOCUS1)


Expertise: Shield Focus I
Requires : One of the following skills: Shield Specialization. Only highest
class levels greater than or equal to 29. A base wisdom of at least 11.
The ability to hold higher level shields.


Shield Focus II (SHIELDFOCUS2)


Expertise: Shield Focus II
Requires : The following expertise: Shield Focus I. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 34. A base wisdom of at least 12.
The ability to hold higher level shields.


Shield Focus III (SHIELDFOCUS3)


Expertise: Shield Focus III
Requires : The following expertise: Shield Focus II. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 39. A base wisdom of at least 13.
The ability to hold higher level shields.


Shield Focus IV (SHIELDFOCUS4)


Expertise: Shield Focus IV
Requires : The following expertise: Shield Focus III. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 44. A base wisdom of at least 14.
The ability to hold higher level shields.


Shield Focus V (SHIELDFOCUS5)


Expertise: Shield Focus V
Requires : The following expertise: Shield Focus IV. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 49. A base wisdom of at least 15.
The ability to hold higher level shields.


Shield Focus VI (SHIELDFOCUS6)


Expertise: Shield Focus VI
Requires : The following expertise: Shield Focus V. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 54. A base wisdom of at least 16.
The ability to hold higher level shields.


Shield Focus VII (SHIELDFOCUS7)


Expertise: Shield Focus VII
Requires : The following expertise: Shield Focus VI. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 59. A base wisdom of at least 17.
The ability to hold higher level shields.


Shield Focus VIII (SHIELDFOCUS8)


Expertise: Shield Focus VIII
Requires : The following expertise: Shield Focus VII. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 64. A base wisdom of at least 18.
The ability to hold higher level shields.


Shield Focus IX (SHIELDFOCUS9)


Expertise: Shield Focus IX
Requires : The following expertise: Shield Focus VIII. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 69. A base wisdom of at least 19.
The ability to hold higher level shields.


Shield Focus X (SHIELDFOCUS10)


Expertise: Shield Focus X
Requires : The following expertise: Shield Focus IX. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 74. A base wisdom of at least 20.
The ability to hold higher level shields.


Shield Striking I (SHIELDSTRIKE1)


Expertise: Shield Striking I
Requires : One of the following skills: Shield Specialization. Only highest
class levels greater than or equal to 30. A base strength of at least 14.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking II (SHIELDSTRIKE2)


Expertise: Shield Striking II
Requires : The following expertise: Shield Striking I. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 35. A base strength of at least 15.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking III (SHIELDSTRIKE3)


Expertise: Shield Striking III
Requires : The following expertise: Shield Striking II. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 40. A base strength of at least 16.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking IV (SHIELDSTRIKE4)


Expertise: Shield Striking IV
Requires : The following expertise: Shield Striking III. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 45. A base strength of at least 17.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking V (SHIELDSTRIKE5)


Expertise: Shield Striking V
Requires : The following expertise: Shield Striking IV. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 50. A base strength of at least 18.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking VI (SHIELDSTRIKE6)


Expertise: Shield Striking VI
Requires : The following expertise: Shield Striking V. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 55. A base strength of at least 19.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking VII (SHIELDSTRIKE7)


Expertise: Shield Striking VII
Requires : The following expertise: Shield Striking VI. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 60. A base strength of at least 20.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking VIII (SHIELDSTRIKE8)


Expertise: Shield Striking VIII
Requires : The following expertise: Shield Striking VII. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 65. A base strength of at least 21.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking IX (SHIELDSTRIKE9)


Expertise: Shield Striking IX
Requires : The following expertise: Shield Striking VIII. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 70. A base strength of at least 22.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Striking X (SHIELDSTRIKE10)


Expertise: Shield Striking X
Requires : The following expertise: Shield Striking IX. One of the following
skills: Shield Specialization. Only highest class levels greater than or equal
to 75. A base strength of at least 23.
The ability to hit more often and for more damage when using a shield to
attack.


Shield Using I (SHIELDUSE1)


Expertise: Shield Using I
Requires : A skill of type: Shield use. Only highest class levels greater than
or equal to 31. A base strength of at least 13.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using II (SHIELDUSE2)


Expertise: Shield Using II
Requires : The following expertise: Shield Using I. A skill of type: Shield
use. Only highest class levels greater than or equal to 36. A base strength
of at least 14.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using III (SHIELDUSE3)


Expertise: Shield Using III
Requires : The following expertise: Shield Using II. A skill of type: Shield
use. Only highest class levels greater than or equal to 41. A base strength
of at least 15.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using IV (SHIELDUSE4)


Expertise: Shield Using IV
Requires : The following expertise: Shield Using III. A skill of type: Shield
use. Only highest class levels greater than or equal to 46. A base strength
of at least 16.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using V (SHIELDUSE5)


Expertise: Shield Using V
Requires : The following expertise: Shield Using IV. A skill of type: Shield
use. Only highest class levels greater than or equal to 51. A base strength
of at least 17.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using VI (SHIELDUSE6)


Expertise: Shield Using VI
Requires : The following expertise: Shield Using V. A skill of type: Shield
use. Only highest class levels greater than or equal to 56. A base strength
of at least 18.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using VII (SHIELDUSE7)


Expertise: Shield Using VII
Requires : The following expertise: Shield Using VI. A skill of type: Shield
use. Only highest class levels greater than or equal to 61. A base strength
of at least 19.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using VIII (SHIELDUSE8)


Expertise: Shield Using VIII
Requires : The following expertise: Shield Using VII. A skill of type: Shield
use. Only highest class levels greater than or equal to 66. A base strength
of at least 20.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using IX (SHIELDUSE9)


Expertise: Shield Using IX
Requires : The following expertise: Shield Using VIII. A skill of type: Shield
use. Only highest class levels greater than or equal to 71. A base strength
of at least 21.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Shield Using X (SHIELDUSE10)


Expertise: Shield Using X
Requires : The following expertise: Shield Using IX. A skill of type: Shield
use. Only highest class levels greater than or equal to 76. A base strength
of at least 22.
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.


Siege Bashing I (SIEGEBASH1)


Expertise: Siege Bashing I
Requires : One of the following skills: Siege Weapon Specialization. Only
highest class levels greater than or equal to 32. A base intelligence of at
least 16.
The ability to do more damage when using a siege weapon.


Siege Bashing II (SIEGEBASH2)


Expertise: Siege Bashing II
Requires : The following expertise: Siege Bashing I. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 37. A base intelligence of at least 17.
The ability to do more damage when using a siege weapon.


Siege Bashing III (SIEGEBASH3)


Expertise: Siege Bashing III
Requires : The following expertise: Siege Bashing II. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 42. A base intelligence of at least 18.
The ability to do more damage when using a siege weapon.


Siege Bashing IV (SIEGEBASH4)


Expertise: Siege Bashing IV
Requires : The following expertise: Siege Bashing III. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 47. A base intelligence of at least 19.
The ability to do more damage when using a siege weapon.


Siege Bashing V (SIEGEBASH5)


Expertise: Siege Bashing V
Requires : The following expertise: Siege Bashing IV. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 52. A base intelligence of at least 20.
The ability to do more damage when using a siege weapon.


Siege Bashing VI (SIEGEBASH6)


Expertise: Siege Bashing VI
Requires : The following expertise: Siege Bashing V. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 57. A base intelligence of at least 21.
The ability to do more damage when using a siege weapon.


Siege Bashing VII (SIEGEBASH7)


Expertise: Siege Bashing VII
Requires : The following expertise: Siege Bashing VI. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 62. A base intelligence of at least 22.
The ability to do more damage when using a siege weapon.


Siege Bashing VIII (SIEGEBASH8)


Expertise: Siege Bashing VIII
Requires : The following expertise: Siege Bashing VII. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 67. A base intelligence of at least 23.
The ability to do more damage when using a siege weapon.


Siege Bashing IX (SIEGEBASH9)


Expertise: Siege Bashing IX
Requires : The following expertise: Siege Bashing VIII. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 72. A base intelligence of at least 24.
The ability to do more damage when using a siege weapon.


Siege Bashing X (SIEGEBASH10)


Expertise: Siege Bashing X
Requires : The following expertise: Siege Bashing IX. One of the following
skills: Siege Weapon Specialization. Only highest class levels greater than or
equal to 77. A base intelligence of at least 25.
The ability to do more damage when using a siege weapon.


Slow Dancing I (SLOWDANCE1)


Expertise: Slow Dancing I
Requires : A skill of type: Dancing and Beneficial self. Only highest class
levels greater than or equal to 21. A base strength of at least 13. A base
charisma of at least 13.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing II (SLOWDANCE2)


Expertise: Slow Dancing II
Requires : The following expertise: Slow Dancing I. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 26. A
base strength of at least 14. A base charisma of at least 14.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing III (SLOWDANCE3)


Expertise: Slow Dancing III
Requires : The following expertise: Slow Dancing II. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 31. A
base strength of at least 15. A base charisma of at least 15.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing IV (SLOWDANCE4)


Expertise: Slow Dancing IV
Requires : The following expertise: Slow Dancing III. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 36. A
base strength of at least 16. A base charisma of at least 16.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing V (SLOWDANCE5)


Expertise: Slow Dancing V
Requires : The following expertise: Slow Dancing IV. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 41. A
base strength of at least 17. A base charisma of at least 17.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing VI (SLOWDANCE6)


Expertise: Slow Dancing VI
Requires : The following expertise: Slow Dancing V. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 46. A
base strength of at least 18. A base charisma of at least 18.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing VII (SLOWDANCE7)


Expertise: Slow Dancing VII
Requires : The following expertise: Slow Dancing VI. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 51. A
base strength of at least 19. A base charisma of at least 19.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing VIII (SLOWDANCE8)


Expertise: Slow Dancing VIII
Requires : The following expertise: Slow Dancing VII. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 56. A
base strength of at least 20. A base charisma of at least 20.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing IX (SLOWDANCE9)


Expertise: Slow Dancing IX
Requires : The following expertise: Slow Dancing VIII. A skill of type:
Dancing and Beneficial self. Only highest class levels greater than or equal
to 61. A base strength of at least 21. A base charisma of at least 21.
The ability to perform dances that have a more powerful beneficial passive
affect.


Slow Dancing X (SLOWDANCE10)


Expertise: Slow Dancing X
Requires : The following expertise: Slow Dancing IX. A skill of type: Dancing
and Beneficial self. Only highest class levels greater than or equal to 66. A
base strength of at least 22. A base charisma of at least 22.
The ability to perform dances that have a more powerful beneficial passive
affect.


Spirit Lore I (SPIRITLORE1)


Expertise: Spirit Lore I
Requires : One of the following skills: Animate Spectre, Animate Ghost. Only
highest class levels greater than or equal to 31. A base dexterity of at least
13.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore II (SPIRITLORE2)


Expertise: Spirit Lore II
Requires : The following expertise: Spirit Lore I. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 37. A base dexterity of at least 14.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore III (SPIRITLORE3)


Expertise: Spirit Lore III
Requires : The following expertise: Spirit Lore II. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 43. A base dexterity of at least 15.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore IV (SPIRITLORE4)


Expertise: Spirit Lore IV
Requires : The following expertise: Spirit Lore III. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 49. A base dexterity of at least 16.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore V (SPIRITLORE5)


Expertise: Spirit Lore V
Requires : The following expertise: Spirit Lore IV. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 55. A base dexterity of at least 17.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore VI (SPIRITLORE6)


Expertise: Spirit Lore VI
Requires : The following expertise: Spirit Lore V. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 61. A base dexterity of at least 18.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore VII (SPIRITLORE7)


Expertise: Spirit Lore VII
Requires : The following expertise: Spirit Lore VI. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 67. A base dexterity of at least 19.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore VIII (SPIRITLORE8)


Expertise: Spirit Lore VIII
Requires : The following expertise: Spirit Lore VII. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 73. A base dexterity of at least 20.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore IX (SPIRITLORE9)


Expertise: Spirit Lore IX
Requires : The following expertise: Spirit Lore VIII. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 79. A base dexterity of at least 21.
The ability to magically generate higher level spectres and ghosts.


Spirit Lore X (SPIRITLORE10)


Expertise: Spirit Lore X
Requires : The following expertise: Spirit Lore IX. One of the following
skills: Animate Spectre, Animate Ghost. Only highest class levels greater than
or equal to 85. A base dexterity of at least 22.
The ability to magically generate higher level spectres and ghosts.


Steady Dancing I (STEADYDANCE1)


Expertise: Steady Dancing I
Requires : A skill of type: Dancing. Only highest class levels greater than or
equal to 24. A base strength of at least 13. A base charisma of at least 13.

The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing II (STEADYDANCE2)


Expertise: Steady Dancing II
Requires : The following expertise: Steady Dancing I. A skill of type:
Dancing. Only highest class levels greater than or equal to 29. A base
strength of at least 14. A base charisma of at least 14.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing III (STEADYDANCE3)


Expertise: Steady Dancing III
Requires : The following expertise: Steady Dancing II. A skill of type:
Dancing. Only highest class levels greater than or equal to 34. A base
strength of at least 15. A base charisma of at least 15.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing IV (STEADYDANCE4)


Expertise: Steady Dancing IV
Requires : The following expertise: Steady Dancing III. A skill of type:
Dancing. Only highest class levels greater than or equal to 39. A base
strength of at least 16. A base charisma of at least 16.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing V (STEADYDANCE5)


Expertise: Steady Dancing V
Requires : The following expertise: Steady Dancing IV. A skill of type:
Dancing. Only highest class levels greater than or equal to 44. A base
strength of at least 17. A base charisma of at least 17.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing VI (STEADYDANCE6)


Expertise: Steady Dancing VI
Requires : The following expertise: Steady Dancing V. A skill of type:
Dancing. Only highest class levels greater than or equal to 49. A base
strength of at least 18. A base charisma of at least 18.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing VII (STEADYDANCE7)


Expertise: Steady Dancing VII
Requires : The following expertise: Steady Dancing VI. A skill of type:
Dancing. Only highest class levels greater than or equal to 54. A base
strength of at least 19. A base charisma of at least 19.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing VIII (STEADYDANCE8)


Expertise: Steady Dancing VIII
Requires : The following expertise: Steady Dancing VII. A skill of type:
Dancing. Only highest class levels greater than or equal to 59. A base
strength of at least 20. A base charisma of at least 20.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing IX (STEADYDANCE9)


Expertise: Steady Dancing IX
Requires : The following expertise: Steady Dancing VIII. A skill of type:
Dancing. Only highest class levels greater than or equal to 64. A base
strength of at least 21. A base charisma of at least 21.
The ability to perform dances whose affects linger after the dance is
completed.


Steady Dancing X (STEADYDANCE10)


Expertise: Steady Dancing X
Requires : The following expertise: Steady Dancing IX. A skill of type:
Dancing. Only highest class levels greater than or equal to 69. A base
strength of at least 22. A base charisma of at least 22.
The ability to perform dances whose affects linger after the dance is
completed.


Stealthy I (STEALTH1)


Expertise: Stealthy I
Requires : A skill of type: Stealthy. Only highest class levels greater than
or equal to 15. A base dexterity of at least 13.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy II (STEALTH2)


Expertise: Stealthy II
Requires : The following expertise: Stealthy I. A skill of type: Stealthy.
Only highest class levels greater than or equal to 20. A base dexterity of at
least 14.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy III (STEALTH3)


Expertise: Stealthy III
Requires : The following expertise: Stealthy II. A skill of type: Stealthy.
Only highest class levels greater than or equal to 25. A base dexterity of at
least 15.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy IV (STEALTH4)


Expertise: Stealthy IV
Requires : The following expertise: Stealthy III. A skill of type: Stealthy.
Only highest class levels greater than or equal to 30. A base dexterity of at
least 16.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy V (STEALTH5)


Expertise: Stealthy V
Requires : The following expertise: Stealthy IV. A skill of type: Stealthy.
Only highest class levels greater than or equal to 35. A base dexterity of at
least 17.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy VI (STEALTH6)


Expertise: Stealthy VI
Requires : The following expertise: Stealthy V. A skill of type: Stealthy.
Only highest class levels greater than or equal to 40. A base dexterity of at
least 18.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy VII (STEALTH7)


Expertise: Stealthy VII
Requires : The following expertise: Stealthy VI. A skill of type: Stealthy.
Only highest class levels greater than or equal to 45. A base dexterity of at
least 19.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy VIII (STEALTH8)


Expertise: Stealthy VIII
Requires : The following expertise: Stealthy VII. A skill of type: Stealthy.
Only highest class levels greater than or equal to 50. A base dexterity of at
least 20.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy IX (STEALTH9)


Expertise: Stealthy IX
Requires : The following expertise: Stealthy VIII. A skill of type: Stealthy.
Only highest class levels greater than or equal to 55. A base dexterity of at
least 21.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Stealthy X (STEALTH10)


Expertise: Stealthy X
Requires : The following expertise: Stealthy IX. A skill of type: Stealthy.
Only highest class levels greater than or equal to 60. A base dexterity of at
least 22.
The ability to hide, sneak around, and conceal oneself in more difficult
situations.


Street Lore I (STREETLORE1)


Expertise: Street Lore I
Requires : A skill of type: Street smarts. Only highest class levels greater
than or equal to 33. A base charisma of at least 13.
Better knowledge of the streets and how to get the most from it.


Street Lore II (STREETLORE2)


Expertise: Street Lore II
Requires : The following expertise: Street Lore I. A skill of type: Street
smarts. Only highest class levels greater than or equal to 38. A base
charisma of at least 14.
Better knowledge of the streets and how to get the most from it.


Street Lore III (STREETLORE3)


Expertise: Street Lore III
Requires : The following expertise: Street Lore II. A skill of type: Street
smarts. Only highest class levels greater than or equal to 43. A base
charisma of at least 15.
Better knowledge of the streets and how to get the most from it.


Street Lore IV (STREETLORE4)


Expertise: Street Lore IV
Requires : The following expertise: Street Lore III. A skill of type: Street
smarts. Only highest class levels greater than or equal to 48. A base
charisma of at least 16.
Better knowledge of the streets and how to get the most from it.


Street Lore V (STREETLORE5)


Expertise: Street Lore V
Requires : The following expertise: Street Lore IV. A skill of type: Street
smarts. Only highest class levels greater than or equal to 53. A base
charisma of at least 17.
Better knowledge of the streets and how to get the most from it.


Street Lore VI (STREETLORE6)


Expertise: Street Lore VI
Requires : The following expertise: Street Lore V. A skill of type: Street
smarts. Only highest class levels greater than or equal to 58. A base
charisma of at least 18.
Better knowledge of the streets and how to get the most from it.


Street Lore VII (STREETLORE7)


Expertise: Street Lore VII
Requires : The following expertise: Street Lore VI. A skill of type: Street
smarts. Only highest class levels greater than or equal to 63. A base
charisma of at least 19.
Better knowledge of the streets and how to get the most from it.


Street Lore VIII (STREETLORE8)


Expertise: Street Lore VIII
Requires : The following expertise: Street Lore VII. A skill of type: Street
smarts. Only highest class levels greater than or equal to 68. A base
charisma of at least 20.
Better knowledge of the streets and how to get the most from it.


Street Lore IX (STREETLORE9)


Expertise: Street Lore IX
Requires : The following expertise: Street Lore VIII. A skill of type: Street
smarts. Only highest class levels greater than or equal to 73. A base
charisma of at least 21.
Better knowledge of the streets and how to get the most from it.


Street Lore X (STREETLORE10)


Expertise: Street Lore X
Requires : The following expertise: Street Lore IX. A skill of type: Street
smarts. Only highest class levels greater than or equal to 78. A base
charisma of at least 22.
Better knowledge of the streets and how to get the most from it.


Summoning Mastery I (SUMMON1)


Expertise: Summoning Mastery I
Requires : A skill of type: Summoning. Only highest class levels greater than
or equal to 20. A base charisma of at least 13.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery II (SUMMON2)


Expertise: Summoning Mastery II
Requires : The following expertise: Summoning Mastery I. A skill of type:
Summoning. Only highest class levels greater than or equal to 25. A base
charisma of at least 14.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery III (SUMMON3)


Expertise: Summoning Mastery III
Requires : The following expertise: Summoning Mastery II. A skill of type:
Summoning. Only highest class levels greater than or equal to 30. A base
charisma of at least 15.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery IV (SUMMON4)


Expertise: Summoning Mastery IV
Requires : The following expertise: Summoning Mastery III. A skill of type:
Summoning. Only highest class levels greater than or equal to 35. A base
charisma of at least 16.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery V (SUMMON5)


Expertise: Summoning Mastery V
Requires : The following expertise: Summoning Mastery IV. A skill of type:
Summoning. Only highest class levels greater than or equal to 40. A base
charisma of at least 17.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery VI (SUMMON6)


Expertise: Summoning Mastery VI
Requires : The following expertise: Summoning Mastery V. A skill of type:
Summoning. Only highest class levels greater than or equal to 45. A base
charisma of at least 18.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery VII (SUMMON7)


Expertise: Summoning Mastery VII
Requires : The following expertise: Summoning Mastery VI. A skill of type:
Summoning. Only highest class levels greater than or equal to 50. A base
charisma of at least 19.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery VIII (SUMMON8)


Expertise: Summoning Mastery VIII
Requires : The following expertise: Summoning Mastery VII. A skill of type:
Summoning. Only highest class levels greater than or equal to 55. A base
charisma of at least 20.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery IX (SUMMON9)


Expertise: Summoning Mastery IX
Requires : The following expertise: Summoning Mastery VIII. A skill of type:
Summoning. Only highest class levels greater than or equal to 60. A base
charisma of at least 21.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Summoning Mastery X (SUMMON10)


Expertise: Summoning Mastery X
Requires : The following expertise: Summoning Mastery IX. A skill of type:
Summoning. Only highest class levels greater than or equal to 65. A base
charisma of at least 22.
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.


Sword Focus I (SWORDFOCUS1)


Expertise: Sword Focus I
Requires : Only Fighter types. One of the following skills: Sword
Specialization. Only highest class levels greater than or equal to 32. A base
wisdom of at least 11.
The ability for fighters to wield higher level swords.


Sword Focus II (SWORDFOCUS2)


Expertise: Sword Focus II
Requires : The following expertise: Sword Focus I. Only Fighter types. One of
the following skills: Sword Specialization. Only highest class levels greater
than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level swords.


Sword Focus III (SWORDFOCUS3)


Expertise: Sword Focus III
Requires : The following expertise: Sword Focus II. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level swords.


Sword Focus IV (SWORDFOCUS4)


Expertise: Sword Focus IV
Requires : The following expertise: Sword Focus III. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level swords.


Sword Focus V (SWORDFOCUS5)


Expertise: Sword Focus V
Requires : The following expertise: Sword Focus IV. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level swords.


Sword Focus VI (SWORDFOCUS6)


Expertise: Sword Focus VI
Requires : The following expertise: Sword Focus V. Only Fighter types. One of
the following skills: Sword Specialization. Only highest class levels greater
than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level swords.


Sword Focus VII (SWORDFOCUS7)


Expertise: Sword Focus VII
Requires : The following expertise: Sword Focus VI. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level swords.


Sword Focus VIII (SWORDFOCUS8)


Expertise: Sword Focus VIII
Requires : The following expertise: Sword Focus VII. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level swords.


Sword Focus IX (SWORDFOCUS9)


Expertise: Sword Focus IX
Requires : The following expertise: Sword Focus VIII. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level swords.


Sword Focus X (SWORDFOCUS10)


Expertise: Sword Focus X
Requires : The following expertise: Sword Focus IX. Only Fighter types. One
of the following skills: Sword Specialization. Only highest class levels
greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level swords.


Sword Piercing I (SWORDPIERCE1)


Expertise: Sword Piercing I
Requires : One of the following skills: Sword Specialization. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a piercing-type sword.


Sword Piercing II (SWORDPIERCE2)


Expertise: Sword Piercing II
Requires : The following expertise: Sword Piercing I. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 37. A base strength of at least 17.
The ability to do more damage when using a piercing-type sword.


Sword Piercing III (SWORDPIERCE3)


Expertise: Sword Piercing III
Requires : The following expertise: Sword Piercing II. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 42. A base strength of at least 18.
The ability to do more damage when using a piercing-type sword.


Sword Piercing IV (SWORDPIERCE4)


Expertise: Sword Piercing IV
Requires : The following expertise: Sword Piercing III. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 47. A base strength of at least 19.
The ability to do more damage when using a piercing-type sword.


Sword Piercing V (SWORDPIERCE5)


Expertise: Sword Piercing V
Requires : The following expertise: Sword Piercing IV. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 52. A base strength of at least 20.
The ability to do more damage when using a piercing-type sword.


Sword Piercing VI (SWORDPIERCE6)


Expertise: Sword Piercing VI
Requires : The following expertise: Sword Piercing V. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 57. A base strength of at least 21.
The ability to do more damage when using a piercing-type sword.


Sword Piercing VII (SWORDPIERCE7)


Expertise: Sword Piercing VII
Requires : The following expertise: Sword Piercing VI. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 62. A base strength of at least 22.
The ability to do more damage when using a piercing-type sword.


Sword Piercing VIII (SWORDPIERCE8)


Expertise: Sword Piercing VIII
Requires : The following expertise: Sword Piercing VII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 67. A base strength of at least 23.
The ability to do more damage when using a piercing-type sword.


Sword Piercing IX (SWORDPIERCE9)


Expertise: Sword Piercing IX
Requires : The following expertise: Sword Piercing VIII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 72. A base strength of at least 24.
The ability to do more damage when using a piercing-type sword.


Sword Piercing X (SWORDPIERCE10)


Expertise: Sword Piercing X
Requires : The following expertise: Sword Piercing IX. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 77. A base strength of at least 25.
The ability to do more damage when using a piercing-type sword.


Sword Slicing I (SWORDSLICE1)


Expertise: Sword Slicing I
Requires : One of the following skills: Sword Specialization. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing II (SWORDSLICE2)


Expertise: Sword Slicing II
Requires : The following expertise: Sword Slicing I. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing III (SWORDSLICE3)


Expertise: Sword Slicing III
Requires : The following expertise: Sword Slicing II. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing IV (SWORDSLICE4)


Expertise: Sword Slicing IV
Requires : The following expertise: Sword Slicing III. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing V (SWORDSLICE5)


Expertise: Sword Slicing V
Requires : The following expertise: Sword Slicing IV. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing VI (SWORDSLICE6)


Expertise: Sword Slicing VI
Requires : The following expertise: Sword Slicing V. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing VII (SWORDSLICE7)


Expertise: Sword Slicing VII
Requires : The following expertise: Sword Slicing VI. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing VIII (SWORDSLICE8)


Expertise: Sword Slicing VIII
Requires : The following expertise: Sword Slicing VII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing IX (SWORDSLICE9)


Expertise: Sword Slicing IX
Requires : The following expertise: Sword Slicing VIII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Slicing X (SWORDSLICE10)


Expertise: Sword Slicing X
Requires : The following expertise: Sword Slicing IX. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type sword.


Sword Striking I (SWORDSTRIKE1)


Expertise: Sword Striking I
Requires : One of the following skills: Sword Specialization. Only highest
class levels greater than or equal to 29. A base dexterity of at least 16.
The ability to hit more often when using a sword.


Sword Striking II (SWORDSTRIKE2)


Expertise: Sword Striking II
Requires : The following expertise: Sword Striking I. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 34. A base dexterity of at least 17.
The ability to hit more often when using a sword.


Sword Striking III (SWORDSTRIKE3)


Expertise: Sword Striking III
Requires : The following expertise: Sword Striking II. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 39. A base dexterity of at least 18.
The ability to hit more often when using a sword.


Sword Striking IV (SWORDSTRIKE4)


Expertise: Sword Striking IV
Requires : The following expertise: Sword Striking III. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 44. A base dexterity of at least 19.
The ability to hit more often when using a sword.


Sword Striking V (SWORDSTRIKE5)


Expertise: Sword Striking V
Requires : The following expertise: Sword Striking IV. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 49. A base dexterity of at least 20.
The ability to hit more often when using a sword.


Sword Striking VI (SWORDSTRIKE6)


Expertise: Sword Striking VI
Requires : The following expertise: Sword Striking V. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 54. A base dexterity of at least 21.
The ability to hit more often when using a sword.


Sword Striking VII (SWORDSTRIKE7)


Expertise: Sword Striking VII
Requires : The following expertise: Sword Striking VI. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 59. A base dexterity of at least 22.
The ability to hit more often when using a sword.


Sword Striking VIII (SWORDSTRIKE8)


Expertise: Sword Striking VIII
Requires : The following expertise: Sword Striking VII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 64. A base dexterity of at least 23.
The ability to hit more often when using a sword.


Sword Striking IX (SWORDSTRIKE9)


Expertise: Sword Striking IX
Requires : The following expertise: Sword Striking VIII. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 69. A base dexterity of at least 24.
The ability to hit more often when using a sword.


Sword Striking X (SWORDSTRIKE10)


Expertise: Sword Striking X
Requires : The following expertise: Sword Striking IX. One of the following
skills: Sword Specialization. Only highest class levels greater than or equal
to 74. A base dexterity of at least 25.
The ability to hit more often when using a sword.


Terranalist I (TERRALIST1)


Expertise: Terranalist I
Requires : A skill of type: Acidizing. Only highest class levels greater than
or equal to 31. A base constitution of at least 13.
The ability to deal more damage from magical acid attacks


Terranalist II (TERRALIST2)


Expertise: Terranalist II
Requires : The following expertise: Terranalist I. A skill of type: Acidizing.
Only highest class levels greater than or equal to 36. A base constitution of
at least 14.
The ability to deal more damage from magical acid attacks


Terranalist III (TERRALIST3)


Expertise: Terranalist III
Requires : The following expertise: Terranalist II. A skill of type:
Acidizing. Only highest class levels greater than or equal to 41. A base
constitution of at least 15.
The ability to deal more damage from magical acid attacks


Terranalist IV (TERRALIST4)


Expertise: Terranalist IV
Requires : The following expertise: Terranalist III. A skill of type:
Acidizing. Only highest class levels greater than or equal to 46. A base
constitution of at least 16.
The ability to deal more damage from magical acid attacks


Terranalist V (TERRALIST5)


Expertise: Terranalist V
Requires : The following expertise: Terranalist IV. A skill of type:
Acidizing. Only highest class levels greater than or equal to 51. A base
constitution of at least 17.
The ability to deal more damage from magical acid attacks


Terranalist VI (TERRALIST6)


Expertise: Terranalist VI
Requires : The following expertise: Terranalist V. A skill of type: Acidizing.
Only highest class levels greater than or equal to 56. A base constitution of
at least 18.
The ability to deal more damage from magical acid attacks


Terranalist VII (TERRALIST7)


Expertise: Terranalist VII
Requires : The following expertise: Terranalist VI. A skill of type:
Acidizing. Only highest class levels greater than or equal to 61. A base
constitution of at least 19.
The ability to deal more damage from magical acid attacks


Terranalist VIII (TERRALIST8)


Expertise: Terranalist VIII
Requires : The following expertise: Terranalist VII. A skill of type:
Acidizing. Only highest class levels greater than or equal to 66. A base
constitution of at least 20.
The ability to deal more damage from magical acid attacks


Terranalist IX (TERRALIST9)


Expertise: Terranalist IX
Requires : The following expertise: Terranalist VIII. A skill of type:
Acidizing. Only highest class levels greater than or equal to 71. A base
constitution of at least 21.
The ability to deal more damage from magical acid attacks


Terranalist X (TERRALIST10)


Expertise: Terranalist X
Requires : The following expertise: Terranalist IX. A skill of type:
Acidizing. Only highest class levels greater than or equal to 76. A base
constitution of at least 22.
The ability to deal more damage from magical acid attacks


Theft Mastery I (STEALING1)


Expertise: Theft Mastery I
Requires : A skill of type: Stealing. Only highest class levels greater than
or equal to 15. A base dexterity of at least 13.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery II (STEALING2)


Expertise: Theft Mastery II
Requires : The following expertise: Theft Mastery I. A skill of type:
Stealing. Only highest class levels greater than or equal to 20. A base
dexterity of at least 14.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery III (STEALING3)


Expertise: Theft Mastery III
Requires : The following expertise: Theft Mastery II. A skill of type:
Stealing. Only highest class levels greater than or equal to 25. A base
dexterity of at least 15.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery IV (STEALING4)


Expertise: Theft Mastery IV
Requires : The following expertise: Theft Mastery III. A skill of type:
Stealing. Only highest class levels greater than or equal to 30. A base
dexterity of at least 16.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery V (STEALING5)


Expertise: Theft Mastery V
Requires : The following expertise: Theft Mastery IV. A skill of type:
Stealing. Only highest class levels greater than or equal to 35. A base
dexterity of at least 17.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery VI (STEALING6)


Expertise: Theft Mastery VI
Requires : The following expertise: Theft Mastery V. A skill of type:
Stealing. Only highest class levels greater than or equal to 40. A base
dexterity of at least 18.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery VII (STEALING7)


Expertise: Theft Mastery VII
Requires : The following expertise: Theft Mastery VI. A skill of type:
Stealing. Only highest class levels greater than or equal to 45. A base
dexterity of at least 19.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery VIII (STEALING8)


Expertise: Theft Mastery VIII
Requires : The following expertise: Theft Mastery VII. A skill of type:
Stealing. Only highest class levels greater than or equal to 50. A base
dexterity of at least 20.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery IX (STEALING9)


Expertise: Theft Mastery IX
Requires : The following expertise: Theft Mastery VIII. A skill of type:
Stealing. Only highest class levels greater than or equal to 55. A base
dexterity of at least 21.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Theft Mastery X (STEALING10)


Expertise: Theft Mastery X
Requires : The following expertise: Theft Mastery IX. A skill of type:
Stealing. Only highest class levels greater than or equal to 60. A base
dexterity of at least 22.
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.


Trap Disabling I (DETRAP1)


Expertise: Trap Disabling I
Requires : A skill of type: Find/remove traps. Only highest class levels
greater than or equal to 17. A base dexterity of at least 13.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling II (DETRAP2)


Expertise: Trap Disabling II
Requires : The following expertise: Trap Disabling I. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 22. A
base dexterity of at least 14.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling III (DETRAP3)


Expertise: Trap Disabling III
Requires : The following expertise: Trap Disabling II. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 27. A
base dexterity of at least 15.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling IV (DETRAP4)


Expertise: Trap Disabling IV
Requires : The following expertise: Trap Disabling III. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 32. A
base dexterity of at least 16.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling V (DETRAP5)


Expertise: Trap Disabling V
Requires : The following expertise: Trap Disabling IV. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 37. A
base dexterity of at least 17.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling VI (DETRAP6)


Expertise: Trap Disabling VI
Requires : The following expertise: Trap Disabling V. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 42. A
base dexterity of at least 18.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling VII (DETRAP7)


Expertise: Trap Disabling VII
Requires : The following expertise: Trap Disabling VI. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 47. A
base dexterity of at least 19.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling VIII (DETRAP8)


Expertise: Trap Disabling VIII
Requires : The following expertise: Trap Disabling VII. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 52. A
base dexterity of at least 20.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling IX (DETRAP9)


Expertise: Trap Disabling IX
Requires : The following expertise: Trap Disabling VIII. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 57. A
base dexterity of at least 21.
The ability to better avoid, identify, handle, and disable traps.


Trap Disabling X (DETRAP10)


Expertise: Trap Disabling X
Requires : The following expertise: Trap Disabling IX. A skill of type:
Find/remove traps. Only highest class levels greater than or equal to 62. A
base dexterity of at least 22.
The ability to better avoid, identify, handle, and disable traps.


Trapping I (TRAPPING1)


Expertise: Trapping I
Requires : A skill of type: Trapping. Only highest class levels greater than
or equal to 21. A base dexterity of at least 13.
The ability to build and deploy traps that are better made, and more lethal.


Trapping II (TRAPPING2)


Expertise: Trapping II
Requires : The following expertise: Trapping I. A skill of type: Trapping.
Only highest class levels greater than or equal to 26. A base dexterity of at
least 14.
The ability to build and deploy traps that are better made, and more lethal.


Trapping III (TRAPPING3)


Expertise: Trapping III
Requires : The following expertise: Trapping II. A skill of type: Trapping.
Only highest class levels greater than or equal to 31. A base dexterity of at
least 15.
The ability to build and deploy traps that are better made, and more lethal.


Trapping IV (TRAPPING4)


Expertise: Trapping IV
Requires : The following expertise: Trapping III. A skill of type: Trapping.
Only highest class levels greater than or equal to 36. A base dexterity of at
least 16.
The ability to build and deploy traps that are better made, and more lethal.


Trapping V (TRAPPING5)


Expertise: Trapping V
Requires : The following expertise: Trapping IV. A skill of type: Trapping.
Only highest class levels greater than or equal to 41. A base dexterity of at
least 17.
The ability to build and deploy traps that are better made, and more lethal.


Trapping VI (TRAPPING6)


Expertise: Trapping VI
Requires : The following expertise: Trapping V. A skill of type: Trapping.
Only highest class levels greater than or equal to 46. A base dexterity of at
least 18.
The ability to build and deploy traps that are better made, and more lethal.


Trapping VII (TRAPPING7)


Expertise: Trapping VII
Requires : The following expertise: Trapping VI. A skill of type: Trapping.
Only highest class levels greater than or equal to 51. A base dexterity of at
least 19.
The ability to build and deploy traps that are better made, and more lethal.


Trapping VIII (TRAPPING8)


Expertise: Trapping VIII
Requires : The following expertise: Trapping VII. A skill of type: Trapping.
Only highest class levels greater than or equal to 56. A base dexterity of at
least 20.
The ability to build and deploy traps that are better made, and more lethal.


Trapping IX (TRAPPING9)


Expertise: Trapping IX
Requires : The following expertise: Trapping VIII. A skill of type: Trapping.
Only highest class levels greater than or equal to 61. A base dexterity of at
least 21.
The ability to build and deploy traps that are better made, and more lethal.


Trapping X (TRAPPING10)


Expertise: Trapping X
Requires : The following expertise: Trapping IX. A skill of type: Trapping.
Only highest class levels greater than or equal to 66. A base dexterity of at
least 22.
The ability to build and deploy traps that are better made, and more lethal.


Unarmed Bashing I (UNARMEDBASH1)


Expertise: Unarmed Bashing I
Requires : One of the following skills: Hand to hand combat. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing II (UNARMEDBASH2)


Expertise: Unarmed Bashing II
Requires : The following expertise: Unarmed Bashing I. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 37. A base strength of at least 17.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing III (UNARMEDBASH3)


Expertise: Unarmed Bashing III
Requires : The following expertise: Unarmed Bashing II. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 42. A base strength of at least 18.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing IV (UNARMEDBASH4)


Expertise: Unarmed Bashing IV
Requires : The following expertise: Unarmed Bashing III. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 47. A base strength of at least 19.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing V (UNARMEDBASH5)


Expertise: Unarmed Bashing V
Requires : The following expertise: Unarmed Bashing IV. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 52. A base strength of at least 20.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing VI (UNARMEDBASH6)


Expertise: Unarmed Bashing VI
Requires : The following expertise: Unarmed Bashing V. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 57. A base strength of at least 21.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing VII (UNARMEDBASH7)


Expertise: Unarmed Bashing VII
Requires : The following expertise: Unarmed Bashing VI. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 62. A base strength of at least 22.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing VIII (UNARMEDBASH8)


Expertise: Unarmed Bashing VIII
Requires : The following expertise: Unarmed Bashing VII. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 67. A base strength of at least 23.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing IX (UNARMEDBASH9)


Expertise: Unarmed Bashing IX
Requires : The following expertise: Unarmed Bashing VIII. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 72. A base strength of at least 24.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Bashing X (UNARMEDBASH10)


Expertise: Unarmed Bashing X
Requires : The following expertise: Unarmed Bashing IX. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 77. A base strength of at least 25.
The ability to do more damage when using a bashing-type unarmed attack.


Unarmed Focus I (UNARMEDFOCUS1)


Expertise: Unarmed Focus I
Requires : Only Fighter types. One of the following skills: Hand to hand
combat. Only highest class levels greater than or equal to 32. A base wisdom
of at least 11.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus II (UNARMEDFOCUS2)


Expertise: Unarmed Focus II
Requires : The following expertise: Unarmed Focus I. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 37. A base wisdom of at least 12.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus III (UNARMEDFOCUS3)


Expertise: Unarmed Focus III
Requires : The following expertise: Unarmed Focus II. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 42. A base wisdom of at least 13.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus IV (UNARMEDFOCUS4)


Expertise: Unarmed Focus IV
Requires : The following expertise: Unarmed Focus III. Only Fighter types.
One of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 47. A base wisdom of at least 14.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus V (UNARMEDFOCUS5)


Expertise: Unarmed Focus V
Requires : The following expertise: Unarmed Focus IV. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 52. A base wisdom of at least 15.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus VI (UNARMEDFOCUS6)


Expertise: Unarmed Focus VI
Requires : The following expertise: Unarmed Focus V. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 57. A base wisdom of at least 16.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus VII (UNARMEDFOCUS7)


Expertise: Unarmed Focus VII
Requires : The following expertise: Unarmed Focus VI. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 62. A base wisdom of at least 17.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus VIII (UNARMEDFOCUS8)


Expertise: Unarmed Focus VIII
Requires : The following expertise: Unarmed Focus VII. Only Fighter types.
One of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 67. A base wisdom of at least 18.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus IX (UNARMEDFOCUS9)


Expertise: Unarmed Focus IX
Requires : The following expertise: Unarmed Focus VIII. Only Fighter types.
One of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 72. A base wisdom of at least 19.
The ability for fighters to wield higher level natural weapons.


Unarmed Focus X (UNARMEDFOCUS10)


Expertise: Unarmed Focus X
Requires : The following expertise: Unarmed Focus IX. Only Fighter types. One
of the following skills: Hand to hand combat. Only highest class levels
greater than or equal to 77. A base wisdom of at least 20.
The ability for fighters to wield higher level natural weapons.


Unarmed Piercing I (UNARMEDPIERCE1)


Expertise: Unarmed Piercing I
Requires : One of the following skills: Hand to hand combat, Bite, Rend. Only
highest class levels greater than or equal to 32. A base strength of at least
16.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing II (UNARMEDPIERCE2)


Expertise: Unarmed Piercing II
Requires : The following expertise: Unarmed Piercing I. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 37. A base strength of at least 17.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing III (UNARMEDPIERCE3)


Expertise: Unarmed Piercing III
Requires : The following expertise: Unarmed Piercing II. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 42. A base strength of at least 18.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing IV (UNARMEDPIERCE4)


Expertise: Unarmed Piercing IV
Requires : The following expertise: Unarmed Piercing III. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 47. A base strength of at least 19.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing V (UNARMEDPIERCE5)


Expertise: Unarmed Piercing V
Requires : The following expertise: Unarmed Piercing IV. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 52. A base strength of at least 20.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing VI (UNARMEDPIERCE6)


Expertise: Unarmed Piercing VI
Requires : The following expertise: Unarmed Piercing V. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 57. A base strength of at least 21.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing VII (UNARMEDPIERCE7)


Expertise: Unarmed Piercing VII
Requires : The following expertise: Unarmed Piercing VI. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 62. A base strength of at least 22.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing VIII (UNARMEDPIERCE8)


Expertise: Unarmed Piercing VIII
Requires : The following expertise: Unarmed Piercing VII. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 67. A base strength of at least 23.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing IX (UNARMEDPIERCE9)


Expertise: Unarmed Piercing IX
Requires : The following expertise: Unarmed Piercing VIII. One of the
following skills: Hand to hand combat, Bite, Rend. Only highest class levels
greater than or equal to 72. A base strength of at least 24.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Piercing X (UNARMEDPIERCE10)


Expertise: Unarmed Piercing X
Requires : The following expertise: Unarmed Piercing IX. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 77. A base strength of at least 25.
The ability to do more damage when using a piercing-type unarmed attack.


Unarmed Slicing I (UNARMEDSLICE1)


Expertise: Unarmed Slicing I
Requires : One of the following skills: Hand to hand combat. Only highest
class levels greater than or equal to 32. A base strength of at least 16.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing II (UNARMEDSLICE2)


Expertise: Unarmed Slicing II
Requires : The following expertise: Unarmed Slicing I. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 37. A base strength of at least 17.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing III (UNARMEDSLICE3)


Expertise: Unarmed Slicing III
Requires : The following expertise: Unarmed Slicing II. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 42. A base strength of at least 18.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing IV (UNARMEDSLICE4)


Expertise: Unarmed Slicing IV
Requires : The following expertise: Unarmed Slicing III. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 47. A base strength of at least 19.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing V (UNARMEDSLICE5)


Expertise: Unarmed Slicing V
Requires : The following expertise: Unarmed Slicing IV. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 52. A base strength of at least 20.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing VI (UNARMEDSLICE6)


Expertise: Unarmed Slicing VI
Requires : The following expertise: Unarmed Slicing V. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 57. A base strength of at least 21.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing VII (UNARMEDSLICE7)


Expertise: Unarmed Slicing VII
Requires : The following expertise: Unarmed Slicing VI. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 62. A base strength of at least 22.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing VIII (UNARMEDSLICE8)


Expertise: Unarmed Slicing VIII
Requires : The following expertise: Unarmed Slicing VII. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 67. A base strength of at least 23.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing IX (UNARMEDSLICE9)


Expertise: Unarmed Slicing IX
Requires : The following expertise: Unarmed Slicing VIII. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 72. A base strength of at least 24.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Slicing X (UNARMEDSLICE10)


Expertise: Unarmed Slicing X
Requires : The following expertise: Unarmed Slicing IX. One of the following
skills: Hand to hand combat. Only highest class levels greater than or equal
to 77. A base strength of at least 25.
The ability to do more damage when using a slashing/slicing-type unarmed
attack.


Unarmed Striking I (UNARMEDSTRIKE1)


Expertise: Unarmed Striking I
Requires : One of the following skills: Hand to hand combat, Bite, Rend. Only
highest class levels greater than or equal to 29. A base dexterity of at least
16.
The ability to hit more often when unarmed.


Unarmed Striking II (UNARMEDSTRIKE2)


Expertise: Unarmed Striking II
Requires : The following expertise: Unarmed Striking I. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 34. A base dexterity of at least 17.
The ability to hit more often when unarmed.


Unarmed Striking III (UNARMEDSTRIKE3)


Expertise: Unarmed Striking III
Requires : The following expertise: Unarmed Striking II. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 39. A base dexterity of at least 18.
The ability to hit more often when unarmed.


Unarmed Striking IV (UNARMEDSTRIKE4)


Expertise: Unarmed Striking IV
Requires : The following expertise: Unarmed Striking III. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 44. A base dexterity of at least 19.
The ability to hit more often when unarmed.


Unarmed Striking V (UNARMEDSTRIKE5)


Expertise: Unarmed Striking V
Requires : The following expertise: Unarmed Striking IV. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 49. A base dexterity of at least 20.
The ability to hit more often when unarmed.


Unarmed Striking VI (UNARMEDSTRIKE6)


Expertise: Unarmed Striking VI
Requires : The following expertise: Unarmed Striking V. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 54. A base dexterity of at least 21.
The ability to hit more often when unarmed.


Unarmed Striking VII (UNARMEDSTRIKE7)


Expertise: Unarmed Striking VII
Requires : The following expertise: Unarmed Striking VI. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 59. A base dexterity of at least 22.
The ability to hit more often when unarmed.


Unarmed Striking VIII (UNARMEDSTRIKE8)


Expertise: Unarmed Striking VIII
Requires : The following expertise: Unarmed Striking VII. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 64. A base dexterity of at least 23.
The ability to hit more often when unarmed.


Unarmed Striking IX (UNARMEDSTRIKE9)


Expertise: Unarmed Striking IX
Requires : The following expertise: Unarmed Striking VIII. One of the
following skills: Hand to hand combat, Bite, Rend. Only highest class levels
greater than or equal to 69. A base dexterity of at least 24.
The ability to hit more often when unarmed.


Unarmed Striking X (UNARMEDSTRIKE10)


Expertise: Unarmed Striking X
Requires : The following expertise: Unarmed Striking IX. One of the following
skills: Hand to hand combat, Bite, Rend. Only highest class levels greater
than or equal to 74. A base dexterity of at least 25.
The ability to hit more often when unarmed.


Vampire Lore I (VAMPIRELORE1)


Expertise: Vampire Lore I
Requires : One of the following skills: Animate Vampire. Only highest class
levels greater than or equal to 33. A base dexterity of at least 13.
The ability to magically generate higher level vampires.


Vampire Lore II (VAMPIRELORE2)


Expertise: Vampire Lore II
Requires : The following expertise: Vampire Lore I. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
39. A base dexterity of at least 14.
The ability to magically generate higher level vampires.


Vampire Lore III (VAMPIRELORE3)


Expertise: Vampire Lore III
Requires : The following expertise: Vampire Lore II. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
45. A base dexterity of at least 15.
The ability to magically generate higher level vampires.


Vampire Lore IV (VAMPIRELORE4)


Expertise: Vampire Lore IV
Requires : The following expertise: Vampire Lore III. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
51. A base dexterity of at least 16.
The ability to magically generate higher level vampires.


Vampire Lore V (VAMPIRELORE5)


Expertise: Vampire Lore V
Requires : The following expertise: Vampire Lore IV. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
57. A base dexterity of at least 17.
The ability to magically generate higher level vampires.


Vampire Lore VI (VAMPIRELORE6)


Expertise: Vampire Lore VI
Requires : The following expertise: Vampire Lore V. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
63. A base dexterity of at least 18.
The ability to magically generate higher level vampires.


Vampire Lore VII (VAMPIRELORE7)


Expertise: Vampire Lore VII
Requires : The following expertise: Vampire Lore VI. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
69. A base dexterity of at least 19.
The ability to magically generate higher level vampires.


Vampire Lore VIII (VAMPIRELORE8)


Expertise: Vampire Lore VIII
Requires : The following expertise: Vampire Lore VII. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
75. A base dexterity of at least 20.
The ability to magically generate higher level vampires.


Vampire Lore IX (VAMPIRELORE9)


Expertise: Vampire Lore IX
Requires : The following expertise: Vampire Lore VIII. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
81. A base dexterity of at least 21.
The ability to magically generate higher level vampires.


Vampire Lore X (VAMPIRELORE10)


Expertise: Vampire Lore X
Requires : The following expertise: Vampire Lore IX. One of the following
skills: Animate Vampire. Only highest class levels greater than or equal to
87. A base dexterity of at least 22.
The ability to magically generate higher level vampires.


Vexing I (VEXING1)


Expertise: Vexing I
Requires : A skill of type: Vexing. Only highest class levels greater than or
equal to 32. A base wisdom of at least 16.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing II (VEXING2)


Expertise: Vexing II
Requires : The following expertise: Vexing I. A skill of type: Vexing. Only
highest class levels greater than or equal to 37. A base wisdom of at least
17.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing III (VEXING3)


Expertise: Vexing III
Requires : The following expertise: Vexing II. A skill of type: Vexing. Only
highest class levels greater than or equal to 42. A base wisdom of at least
18.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing IV (VEXING4)


Expertise: Vexing IV
Requires : The following expertise: Vexing III. A skill of type: Vexing. Only
highest class levels greater than or equal to 47. A base wisdom of at least
19.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing V (VEXING5)


Expertise: Vexing V
Requires : The following expertise: Vexing IV. A skill of type: Vexing. Only
highest class levels greater than or equal to 52. A base wisdom of at least
20.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing VI (VEXING6)


Expertise: Vexing VI
Requires : The following expertise: Vexing V. A skill of type: Vexing. Only
highest class levels greater than or equal to 57. A base wisdom of at least
21.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing VII (VEXING7)


Expertise: Vexing VII
Requires : The following expertise: Vexing VI. A skill of type: Vexing. Only
highest class levels greater than or equal to 62. A base wisdom of at least
22.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing VIII (VEXING8)


Expertise: Vexing VIII
Requires : The following expertise: Vexing VII. A skill of type: Vexing. Only
highest class levels greater than or equal to 67. A base wisdom of at least
23.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing IX (VEXING9)


Expertise: Vexing IX
Requires : The following expertise: Vexing VIII. A skill of type: Vexing.
Only highest class levels greater than or equal to 72. A base wisdom of at
least 24.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vexing X (VEXING10)


Expertise: Vexing X
Requires : The following expertise: Vexing IX. A skill of type: Vexing. Only
highest class levels greater than or equal to 77. A base wisdom of at least
25.
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Vice-Gripping I (VICEGRIP1)


Expertise: Vice-Gripping I
Requires : A skill of type: Grappling. Only highest class levels greater than
or equal to 29. A base dexterity of at least 13.
The ability to grapple with greater power and ability.


Vice-Gripping II (VICEGRIP2)


Expertise: Vice-Gripping II
Requires : The following expertise: Vice-Gripping I. A skill of type:
Grappling. Only highest class levels greater than or equal to 34. A base
dexterity of at least 14.
The ability to grapple with greater power and ability.


Vice-Gripping III (VICEGRIP3)


Expertise: Vice-Gripping III
Requires : The following expertise: Vice-Gripping II. A skill of type:
Grappling. Only highest class levels greater than or equal to 39. A base
dexterity of at least 15.
The ability to grapple with greater power and ability.


Vice-Gripping IV (VICEGRIP4)


Expertise: Vice-Gripping IV
Requires : The following expertise: Vice-Gripping III. A skill of type:
Grappling. Only highest class levels greater than or equal to 44. A base
dexterity of at least 16.
The ability to grapple with greater power and ability.


Vice-Gripping V (VICEGRIP5)


Expertise: Vice-Gripping V
Requires : The following expertise: Vice-Gripping IV. A skill of type:
Grappling. Only highest class levels greater than or equal to 49. A base
dexterity of at least 17.
The ability to grapple with greater power and ability.


Vice-Gripping VI (VICEGRIP6)


Expertise: Vice-Gripping VI
Requires : The following expertise: Vice-Gripping V. A skill of type:
Grappling. Only highest class levels greater than or equal to 54. A base
dexterity of at least 18.
The ability to grapple with greater power and ability.


Vice-Gripping VII (VICEGRIP7)


Expertise: Vice-Gripping VII
Requires : The following expertise: Vice-Gripping VI. A skill of type:
Grappling. Only highest class levels greater than or equal to 59. A base
dexterity of at least 19.
The ability to grapple with greater power and ability.


Vice-Gripping VIII (VICEGRIP8)


Expertise: Vice-Gripping VIII
Requires : The following expertise: Vice-Gripping VII. A skill of type:
Grappling. Only highest class levels greater than or equal to 64. A base
dexterity of at least 20.
The ability to grapple with greater power and ability.


Vice-Gripping IX (VICEGRIP9)


Expertise: Vice-Gripping IX
Requires : The following expertise: Vice-Gripping VIII. A skill of type:
Grappling. Only highest class levels greater than or equal to 69. A base
dexterity of at least 21.
The ability to grapple with greater power and ability.


Vice-Gripping X (VICEGRIP10)


Expertise: Vice-Gripping X
Requires : The following expertise: Vice-Gripping IX. A skill of type:
Grappling. Only highest class levels greater than or equal to 74. A base
dexterity of at least 22.
The ability to grapple with greater power and ability.


Vigilantly I (ALERT1)


Expertise: Vigilantly I
Requires : A skill of type: Alert. Only highest class levels greater than or
equal to 20. A base wisdom of at least 13.
The ability to handle more difficult cases of thiefly detection.


Vigilantly II (ALERT2)


Expertise: Vigilantly II
Requires : The following expertise: Vigilantly I. A skill of type: Alert.
Only highest class levels greater than or equal to 25. A base wisdom of at
least 14.
The ability to handle more difficult cases of thiefly detection.


Vigilantly III (ALERT3)


Expertise: Vigilantly III
Requires : The following expertise: Vigilantly II. A skill of type: Alert.
Only highest class levels greater than or equal to 30. A base wisdom of at
least 15.
The ability to handle more difficult cases of thiefly detection.


Vigilantly IV (ALERT4)


Expertise: Vigilantly IV
Requires : The following expertise: Vigilantly III. A skill of type: Alert.
Only highest class levels greater than or equal to 35. A base wisdom of at
least 16.
The ability to handle more difficult cases of thiefly detection.


Vigilantly V (ALERT5)


Expertise: Vigilantly V
Requires : The following expertise: Vigilantly IV. A skill of type: Alert.
Only highest class levels greater than or equal to 40. A base wisdom of at
least 17.
The ability to handle more difficult cases of thiefly detection.


Vigilantly VI (ALERT6)


Expertise: Vigilantly VI
Requires : The following expertise: Vigilantly V. A skill of type: Alert.
Only highest class levels greater than or equal to 45. A base wisdom of at
least 18.
The ability to handle more difficult cases of thiefly detection.


Vigilantly VII (ALERT7)


Expertise: Vigilantly VII
Requires : The following expertise: Vigilantly VI. A skill of type: Alert.
Only highest class levels greater than or equal to 50. A base wisdom of at
least 19.
The ability to handle more difficult cases of thiefly detection.


Vigilantly VIII (ALERT8)


Expertise: Vigilantly VIII
Requires : The following expertise: Vigilantly VII. A skill of type: Alert.
Only highest class levels greater than or equal to 55. A base wisdom of at
least 20.
The ability to handle more difficult cases of thiefly detection.


Vigilantly IX (ALERT9)


Expertise: Vigilantly IX
Requires : The following expertise: Vigilantly VIII. A skill of type: Alert.
Only highest class levels greater than or equal to 60. A base wisdom of at
least 21.
The ability to handle more difficult cases of thiefly detection.


Vigilantly X (ALERT10)


Expertise: Vigilantly X
Requires : The following expertise: Vigilantly IX. A skill of type: Alert.
Only highest class levels greater than or equal to 65. A base wisdom of at
least 22.
The ability to handle more difficult cases of thiefly detection.


Water Controlling I (WATERCNTRL1)


Expertise: Water Controlling I
Requires : A skill of type: Water control. Only highest class levels greater
than or equal to 30. A base dexterity of at least 13.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling II (WATERCNTRL2)


Expertise: Water Controlling II
Requires : The following expertise: Water Controlling I. A skill of type:
Water control. Only highest class levels greater than or equal to 35. A base
dexterity of at least 14.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling III (WATERCNTRL3)


Expertise: Water Controlling III
Requires : The following expertise: Water Controlling II. A skill of type:
Water control. Only highest class levels greater than or equal to 40. A base
dexterity of at least 15.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling IV (WATERCNTRL4)


Expertise: Water Controlling IV
Requires : The following expertise: Water Controlling III. A skill of type:
Water control. Only highest class levels greater than or equal to 45. A base
dexterity of at least 16.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling V (WATERCNTRL5)


Expertise: Water Controlling V
Requires : The following expertise: Water Controlling IV. A skill of type:
Water control. Only highest class levels greater than or equal to 50. A base
dexterity of at least 17.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling VI (WATERCNTRL6)


Expertise: Water Controlling VI
Requires : The following expertise: Water Controlling V. A skill of type:
Water control. Only highest class levels greater than or equal to 55. A base
dexterity of at least 18.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling VII (WATERCNTRL7)


Expertise: Water Controlling VII
Requires : The following expertise: Water Controlling VI. A skill of type:
Water control. Only highest class levels greater than or equal to 60. A base
dexterity of at least 19.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling VIII (WATERCNTRL8)


Expertise: Water Controlling VIII
Requires : The following expertise: Water Controlling VII. A skill of type:
Water control. Only highest class levels greater than or equal to 65. A base
dexterity of at least 20.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling IX (WATERCNTRL9)


Expertise: Water Controlling IX
Requires : The following expertise: Water Controlling VIII. A skill of type:
Water control. Only highest class levels greater than or equal to 70. A base
dexterity of at least 21.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Controlling X (WATERCNTRL10)


Expertise: Water Controlling X
Requires : The following expertise: Water Controlling IX. A skill of type:
Water control. Only highest class levels greater than or equal to 75. A base
dexterity of at least 22.
The ability to cast water control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore I (WATER1)


Expertise: Water Lore I
Requires : A skill of type: Water lore. Only highest class levels greater than
or equal to 30. A base dexterity of at least 13.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore II (WATER2)


Expertise: Water Lore II
Requires : The following expertise: Water Lore I. A skill of type: Water lore.
Only highest class levels greater than or equal to 35. A base dexterity of at
least 14.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore III (WATER3)


Expertise: Water Lore III
Requires : The following expertise: Water Lore II. A skill of type: Water
lore. Only highest class levels greater than or equal to 40. A base dexterity
of at least 15.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore IV (WATER4)


Expertise: Water Lore IV
Requires : The following expertise: Water Lore III. A skill of type: Water
lore. Only highest class levels greater than or equal to 45. A base dexterity
of at least 16.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore V (WATER5)


Expertise: Water Lore V
Requires : The following expertise: Water Lore IV. A skill of type: Water
lore. Only highest class levels greater than or equal to 50. A base dexterity
of at least 17.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore VI (WATER6)


Expertise: Water Lore VI
Requires : The following expertise: Water Lore V. A skill of type: Water lore.
Only highest class levels greater than or equal to 55. A base dexterity of at
least 18.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore VII (WATER7)


Expertise: Water Lore VII
Requires : The following expertise: Water Lore VI. A skill of type: Water
lore. Only highest class levels greater than or equal to 60. A base dexterity
of at least 19.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore VIII (WATER8)


Expertise: Water Lore VIII
Requires : The following expertise: Water Lore VII. A skill of type: Water
lore. Only highest class levels greater than or equal to 65. A base dexterity
of at least 20.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore IX (WATER9)


Expertise: Water Lore IX
Requires : The following expertise: Water Lore VIII. A skill of type: Water
lore. Only highest class levels greater than or equal to 70. A base dexterity
of at least 21.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Water Lore X (WATER10)


Expertise: Water Lore X
Requires : The following expertise: Water Lore IX. A skill of type: Water
lore. Only highest class levels greater than or equal to 75. A base dexterity
of at least 22.
The ability to cast water magic chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering I (WEATHER1)


Expertise: Weather Mastering I
Requires : A skill of type: Weather mastery. Only highest class levels greater
than or equal to 30. A base intelligence of at least 13.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering II (WEATHER2)


Expertise: Weather Mastering II
Requires : The following expertise: Weather Mastering I. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 35. A
base intelligence of at least 14.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering III (WEATHER3)


Expertise: Weather Mastering III
Requires : The following expertise: Weather Mastering II. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 40. A
base intelligence of at least 15.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering IV (WEATHER4)


Expertise: Weather Mastering IV
Requires : The following expertise: Weather Mastering III. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 45. A
base intelligence of at least 16.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering V (WEATHER5)


Expertise: Weather Mastering V
Requires : The following expertise: Weather Mastering IV. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 50. A
base intelligence of at least 17.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering VI (WEATHER6)


Expertise: Weather Mastering VI
Requires : The following expertise: Weather Mastering V. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 55. A
base intelligence of at least 18.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering VII (WEATHER7)


Expertise: Weather Mastering VII
Requires : The following expertise: Weather Mastering VI. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 60. A
base intelligence of at least 19.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering VIII (WEATHER8)


Expertise: Weather Mastering VIII
Requires : The following expertise: Weather Mastering VII. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 65. A
base intelligence of at least 20.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering IX (WEATHER9)


Expertise: Weather Mastering IX
Requires : The following expertise: Weather Mastering VIII. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 70. A
base intelligence of at least 21.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Weather Mastering X (WEATHER10)


Expertise: Weather Mastering X
Requires : The following expertise: Weather Mastering IX. A skill of type:
Weather mastery. Only highest class levels greater than or equal to 75. A
base intelligence of at least 22.
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.


Wise Crafting I (EXPCRAFT1)


Expertise: Wise Crafting I
Requires : One of the following skills: Alchemy, Clan Crafting, Herbalism, Song
Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
Find Familiar, Magic Item, Scribe, Wish, Dissertating. Only highest class
levels greater than or equal to 31. A base charisma of at least 13.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting II (EXPCRAFT2)


Expertise: Wise Crafting II
Requires : The following expertise: Wise Crafting I. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
36. A base charisma of at least 14.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting III (EXPCRAFT3)


Expertise: Wise Crafting III
Requires : The following expertise: Wise Crafting II. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
41. A base charisma of at least 15.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting IV (EXPCRAFT4)


Expertise: Wise Crafting IV
Requires : The following expertise: Wise Crafting III. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
46. A base charisma of at least 16.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting V (EXPCRAFT5)


Expertise: Wise Crafting V
Requires : The following expertise: Wise Crafting IV. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
51. A base charisma of at least 17.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting VI (EXPCRAFT6)


Expertise: Wise Crafting VI
Requires : The following expertise: Wise Crafting V. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
56. A base charisma of at least 18.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting VII (EXPCRAFT7)


Expertise: Wise Crafting VII
Requires : The following expertise: Wise Crafting VI. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
61. A base charisma of at least 19.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting VIII (EXPCRAFT8)


Expertise: Wise Crafting VIII
Requires : The following expertise: Wise Crafting VII. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
66. A base charisma of at least 20.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting IX (EXPCRAFT9)


Expertise: Wise Crafting IX
Requires : The following expertise: Wise Crafting VIII. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
71. A base charisma of at least 21.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.


Wise Crafting X (EXPCRAFT10)


Expertise: Wise Crafting X
Requires : The following expertise: Wise Crafting IX. One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish, Dissertating. Only highest class levels greater than or equal to
76. A base charisma of at least 22.
The ability to ameliorate the experience cost of certain spells and skills,
especially concerning items.