|
Aarakocran |
Description | Aarakocran are bipedal birdmen, with hands incorporated into their wings. Aarakocran are a little taller than humans, but much lighter due to their bone structure. They are adept flyers with superior vision. |
Stat Adjustments | dexterity+2, constitution-1, charisma-1, max dexterity adj.+2, max constitution adj.+1, max charisma adj.+1, save vs overlooking+50 |
Bonus Abilities | Eagle Eyes(50%), Winged Flight(100%), Hunting(50%) |
Bonus Languages | Bird Speak(100%) |
Life expectancy | 45 years |
Starting Equipment | a nice tunic, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Doomsayer
Druid
Fighter
Gaian
Gaoler
Healer
Minstrel
Missionary
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Reliquist
Scholar
Shaman
SkyWatcher
Templar
Thief
Trapper
|
Centaur |
Description | Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids. |
Stat Adjustments | strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.+1, max wisdom adj.+1 |
Bonus Abilities | infravision, Buck(50%), Hardiness(100%), Foraging(50%) |
Bonus Languages | Elvish(75%) |
Life expectancy | 78 years |
Starting Equipment | |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Doomsayer
Druid
Fighter
Gaian
Gaoler
Minstrel
Missionary
Necromancer
Oracle
Ranger
Scholar
Shaman
SkyWatcher
Templar
Thief
Trapper
|
Drow |
Description | Drow are the dark cousins to elves. Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world. However, they hurt plenty when exposed to light. They have the ability to see in the dark, and can prove to be fiercesome fighters. All Drow start off with the ability to cast darkness and faerie fire. |
Stat Adjustments | intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.+1, max charisma adj.+1 |
Bonus Abilities | darkvision, infravision, Taint of Evil(100%), Light Sensitivity(100%), Darkness Globe(100%), Faerie Fire(25%) |
Bonus Languages | Drowish(100%), Undercommon(25%), Elvish(25%) |
Life expectancy | 430 years |
Starting Equipment | a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaoler
Illusionist
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Pirate
Dancer
Ranger
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
Duergar |
Description | Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited. |
Stat Adjustments | constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.+1 |
Bonus Abilities | darkvision, Mining(50%), Invisibility(25%), Grow(25%) |
Bonus Languages | Dwarven(100%), Undercommon(25%) |
Life expectancy | 290 years |
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Minstrel
Missionary
Necromancer
Pirate
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Trapper
|
Dwarf |
Description | Dwarves are shorter than humans, but much stockier, and enjoy sporting beards (including the women). They receive one bonus Constitution point, but lose one Charisma point. They also have Infravision, or the ability to see other creatures in the dark. Dwarves are natural Miners, though their class choices will be limited. |
Stat Adjustments | constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.+1 |
Bonus Abilities | infravision, Stonecunning(100%), Mining(50%) |
Bonus Languages | Dwarven(100%) |
Life expectancy | 290 years |
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Healer
Minstrel
Missionary
Necromancer
Oracle
Pirate
Purist
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Trapper
|
Elf |
Description | Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans. |
Stat Adjustments | dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.+1 |
Bonus Abilities | infravision, Keenvision(100%), Foraging(50%) |
Bonus Languages | Elvish(100%) |
Life expectancy | 430 years |
Starting Equipment | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Conjurer
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Reliquist
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
Wizard
|
Githyanki |
Description | Githyanki are planar travelers from an ancient race whom have taken residence in the Astral Plane. They are tall and gaunt, but also quite powerful. They use their knowledge of the planes to take brief jaunts around obstacles, appearing to teleport into well protected areas. |
Stat Adjustments | dexterity+1, wisdom+1, save vs mind+10, max dexterity adj.+1, max wisdom adj.+1 |
Bonus Abilities | darkvision, Hide(25%), Astral Step(5%) |
Bonus Languages | |
Life expectancy | 260 years |
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Paladin
Pirate
Dancer
Purist
Ranger
Reliquist
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
Wizard
|
Gnoll |
Description | Gnolls are vicious anthropomorphic hyena-men. They stand 6 feet to 7 and a half feet tall, are lean and violent. Gnolls enjoy displays of cruelty and mercilessness, often pulling limbs from their living prey. They hunt creatures of all sorts, but particularly enjoy hunting intelligent species. |
Stat Adjustments | strength+2, intelligence-3, wisdom-2, save vs fire-10, save vs cold+15, save vs mind-10, save vs poison+10, save vs disease+20, max strength adj.+2, max intelligence adj.+1, max wisdom adj.+1 |
Bonus Abilities | infravision, Devour Corpse(50%) |
Bonus Languages | Orcish(75%) |
Life expectancy | 64 years |
Starting Equipment | a loincloth |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Mer
Minstrel
Missionary
Necromancer
Pirate
Ranger
Sailor
Scholar
Shaman
Templar
Thief
Trapper
|
Gnome |
Description | Gnomes are curious and quick-witted folk, resembling small dwarves. They receive one bonus Intelligence point, but lose one Wisdom point due to their carelessness. They also have Infravision, are skilled at Gem Digging, though their class choices will be limited. |
Stat Adjustments | intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.+1, save vs overlooking+10 |
Bonus Abilities | infravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%) |
Bonus Languages | Gnomish(100%) |
Life expectancy | 260 years |
Starting Equipment | a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Burglar
Charlatan
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Illusionist
Jester
Mage
Minstrel
Missionary
Necromancer
Pirate
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
Goblin |
Description | Goblins are small twisted creatures, quick on their feet, and natural tinkerers with all manner of wicked traps and devices Their class choices are limited, but they excel at thieving, and make great miners and delvers. |
Stat Adjustments | strength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.+1, max wisdom adj.+1 |
Bonus Abilities | infravision, Mining(75%), Excavation(25%) |
Bonus Languages | Goblinese(100%), Orcish(50%) |
Life expectancy | 63 years |
Starting Equipment | a small ratty tunic, a cotton loincloth, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Mer
Minstrel
Missionary
Monk
Necromancer
Pirate
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Trapper
|
Half Elf |
Description | Half Elves are a mixture of humans and elves, possessing human drive and elven grace. They have Infravision, are skilled Fishermen, and have almost as many class choices as normal Humans. |
Stat Adjustments | justice save+5, save vs magic+5 |
Bonus Abilities | infravision, Fishing(50%), Cultural Adaptation(50%) |
Bonus Languages | Elvish(75%) |
Life expectancy | 137 years |
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Reliquist
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
Wizard
|
Halfling |
Description | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited. |
Stat Adjustments | strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10 |
Bonus Abilities | infravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%) |
Bonus Languages | Elvish(25%) |
Life expectancy | 120 years |
Starting Equipment | a small tunic, some small pants, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Bard
Burglar
Cleric
Doomsayer
Fighter
Gaoler
Jester
Minstrel
Missionary
Necromancer
Pirate
Dancer
Sailor
Scholar
Shaman
Templar
Thief
Trapper
|
Human |
Description | Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices. |
Stat Adjustments | justice save+10, trains+2 |
Bonus Abilities | Diligent Studying(100%), Wood Chopping(50%) |
Bonus Languages | |
Life expectancy | 78 years |
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Charlatan
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Monk
Necromancer
Oracle
Paladin
Pirate
Dancer
Purist
Ranger
Reliquist
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
Wizard
|
Lizard Man |
Description | These large, bipedal humanoids stand about a head taller than humans. They have a thick three to six foot tail which they use for improved swimming and to protect themselves. Lizard men prefer temperate to tropical environments and can hold their breath underwater for extended periods. |
Stat Adjustments | strength+1, intelligence-1, constitution+1, charisma-1, save vs water-10, save vs electricity+10, max strength adj.+1, max intelligence adj.+1, max constitution adj.+1, max charisma adj.+1 |
Bonus Abilities | Swim(100%), Long Breath(100%), Hunting(50%), Tail Swipe(25%) |
Bonus Languages | Draconic(25%) |
Life expectancy | 78 years |
Starting Equipment | a loincloth |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaian
Gaoler
Healer
Mer
Minstrel
Missionary
Necromancer
Pirate
Ranger
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Trapper
|
Merfolk |
Description | Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race. |
Stat Adjustments | dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.+1 |
Bonus Abilities | infravision, AutoSwim(100%), Swim(100%), Fishing(100%), Land Legs(25%) |
Bonus Languages | Aquan(25%) |
Life expectancy | 215 years |
Starting Equipment | a delicate scaley green shirt, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Beastmaster
Burglar
Cleric
Conjurer
Delver
Diviner
Doomsayer
Druid
Enchanter
Evoker
Fighter
Gaian
Gaoler
Healer
Illusionist
Jester
Mage
Mer
Minstrel
Missionary
Necromancer
Oracle
Pirate
Dancer
Purist
Ranger
Reliquist
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Transmuter
Trapper
Wizard
|
Mindflayer |
Description | Mindflayers, or Illithid, are alien humanoids with a smooth, leathery face with four tentacles surrounding and protecting their mouths. They are taller than humans, but lighter and more frail due to millennia of reliance upon mind-controlled slave labor to do their manual work. |
Stat Adjustments | strength-4, intelligence+4, constitution-2, charisma+2, save vs mind+100, save vs magic+50, max strength adj.+1, max intelligence adj.+4, max constitution adj.+1, max charisma adj.+2 |
Bonus Abilities | darkvision, Mind Suck(100%), Combat Precognition(30%), Detect Sentience(50%), Mind Fog(100%), Charm(50%) |
Bonus Languages | Undercommon(25%) |
Life expectancy | 430 years |
Starting Equipment | grey robes, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Burglar
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Illusionist
Mage
Minstrel
Missionary
Monk
Necromancer
Pirate
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
Ogre |
Description | Ogres are the less enlightened kin to the giants, possessing great strength and ferociousness at the expense of their intellect and dexterity . As they are naturals at ripping things apart, they make excellent butchers. Their class choices are limited, but any kind of Fighter or Barbarian would suit an ogre very well. |
Stat Adjustments | strength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.+1, max dexterity adj.+1, max charisma adj.+1 |
Bonus Abilities | Bad Reputation(100%), Butchering(75%) |
Bonus Languages | Gigantic(100%), Orcish(50%) |
Life expectancy | 148 years |
Starting Equipment | a large patchy tunic, some torn leggings, a knitted weapon belt |
Qualifying Classes |
Apprentice
Artisan
Assassin
Barbarian
Beastmaster
Burglar
Cleric
Delver
Doomsayer
Druid
Fighter
Gaoler
Mer
Minstrel
Missionary
Necromancer
Pirate
Ranger
Sailor
Scholar
Shaman
SkyWatcher
Templar
Thief
Trapper
|
Orc |
Description | Orcs are powerful, brutish porcine humanoids that take great joy in the agony of others. Their society is dictated by the strongest, most-vicious alphas of the tribe, who often band together to create great war-parties to destroy other species? civilization. |
Stat Adjustments | strength+2, intelligence-1, charisma-1, wisdom-1, save vs water-10, save vs poison+10, max strength adj.+2, max intelligence adj.+1, max charisma adj.+1, max wisdom adj.+1, crit weapon damage pct+50 |
Bonus Abilities | infravision, Taint of Evil(100%), Butchering(50%), Vicious Blow(25%) |
Bonus Languages | Orcish(100%), Undercommon(25%) |
Life expectancy | 220 years |
Starting Equipment | a tattered tunic, a pair of tattered pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Burglar
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Illusionist
Mage
Minstrel
Missionary
Monk
Necromancer
Pirate
Ranger
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
Pixie |
Description | Pixies are playful fairy-kin, standing roughly two feet tall. These pranksters rarely venture into society, but sometimes enjoy pranking villagers near their woodland habitats. Pixies have transparent butterfly wings and the innate ability to remain invisible as long as they wish. Pixies are vegetarians and eating meat can make them violently ill. |
Stat Adjustments | strength-6, dexterity+7, constitution-7, charisma+2, save vs poison+10, save vs magic+50, max strength adj.+1, max dexterity adj.+7, max constitution adj.+1, max charisma adj.+2 |
Bonus Abilities | infravision, Winged Flight(100%), Foraging(50%), Improved Invisibility(100%) |
Bonus Languages | Fey(100%) |
Life expectancy | 430 years |
Starting Equipment | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Artisan
Assassin
Barbarian
Burglar
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Healer
Illusionist
Mage
Minstrel
Missionary
Necromancer
Oracle
Pirate
Purist
Reliquist
Sailor
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
Svirfneblin |
Description | Svirfneblin, or Deep Gnomes, are earthy-toned gnomes that live deep below the surface. They prefer to isolate themselves from other underground societies, which are often cruel and conniving by deep gnome standards. |
Stat Adjustments | strength+2, intelligence+1, constitution-2, wisdom-1, save vs mind+10, max strength adj.+2, max intelligence adj.+1, max constitution adj.+1, max wisdom adj.+1, save vs overlooking+10 |
Bonus Abilities | darkvision, Untraceable(100%), Gem Digging(50%), Blur(50%) |
Bonus Languages | Gnomish(100%), Undercommon(75%) |
Life expectancy | 260 years |
Starting Equipment | a small patchy scale tunic, a pair of small scaley shoes, a pair of small patchy scale pants, a knitted weapon belt |
Qualifying Classes |
Abjurer
Alterer
Apprentice
Arcanist
Artisan
Assassin
Barbarian
Bard
Burglar
Charlatan
Cleric
Conjurer
Diviner
Doomsayer
Enchanter
Evoker
Fighter
Gaoler
Healer
Illusionist
Jester
Mage
Minstrel
Missionary
Necromancer
Oracle
Pirate
Purist
Reliquist
Scholar
Shaman
Templar
Thief
Transmuter
Trapper
Wizard
|
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