Default Player Race Reference

CoffeeMud 5.4

Aarakocran

DescriptionRace Name : Aarakocran (Avian)

Stat Mods.: Dexterity+2, constitution-1, charisma-1, max dexterity adj.+2,

max constitution adj.-1, max charisma adj.-1, save vs

overlooking+50

Abilities : Eagle Eyes(50%), Winged Flight(100%), Hunting(50%)

Languages : Bird Speak(100%)

Life Exp. : 45 Years

Immunities: Lycanthropy

Equipment :

Desc. :

Aarakocran are bipedal birdmen, with hands incorporated into their wings.
Aarakocran are a little taller than humans, but much lighter due to their
bone structure. They are adept flyers with superior vision. Due to their
lack of arms, Aarakocrans have great difficulty in dressing themselves.
Stat Adjustmentsdexterity+2, constitution-1, charisma-1, max dexterity adj.+2, max constitution adj.-1, max charisma adj.-1, save vs overlooking+50
Bonus AbilitiesEagle Eyes(50%), Winged Flight(100%), Hunting(50%)
Bonus LanguagesBird Speak(100%)
Life expectancy45 years
Starting Equipment
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Scholar Shaman SkyWatcher Templar Thief Trapper

Centaur

DescriptionCentaurs are large creatures with the body of a horse and the upper torso,
head, and arms of a human. Their class choices are limited, but they excel at
forestry, and make excellent rangers and druids.
Stat Adjustmentsstrength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.-1, max wisdom adj.-1
Bonus Abilitiesinfravision, Buck(50%), Hardiness(100%), Foraging(50%)
Bonus LanguagesElvish(75%)
Life expectancy78 years
Starting Equipment
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Oracle Ranger Scholar Shaman SkyWatcher Templar Thief Trapper

Drow

DescriptionDrow are the dark cousins to elves. Their existence living underground had
radiated their bodies with dark magic and give them advantages in the cold,
dark world. However, they hurt plenty when exposed to light. They have the
ability to see in the dark, and can prove to be fiercesome fighters. All
Drow start off with the ability to cast darkness and faerie fire.
Stat Adjustmentsintelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3
Bonus Abilitiesdarkvision, infravision, Taint of Evil(100%), Light Sensitivity(100%), Darkness Globe(100%), Faerie Fire(25%)
Bonus LanguagesDrowish(100%), Undercommon(25%), Elvish(25%)
Life expectancy430 years
Starting Equipmenta delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaoler Illusionist Mage Mer Minstrel Missionary Monk Necromancer Pirate Dancer Ranger Sailor Scholar Shaman Templar Thief Transmuter Trapper

Duergar

DescriptionDuergar are shorter than humans, but much stockier, and sport long black
beards and bald heads.They receive one bonus Constitution point, but lose
four Charisma points. They also have Darkvision, or the ability to see other
creatures in the dark, and have a talent for Invisibility and Growth.
Duergar, like their cousins the Dwarfs, are natural Miners, though their
class choices will be even more limited.
Stat Adjustmentsconstitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
Bonus Abilitiesdarkvision, Mining(50%), Invisibility(25%), Grow(25%)
Bonus LanguagesDwarven(100%), Undercommon(25%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Trapper

Dwarf

DescriptionDwarves are shorter than humans, but much stockier, and enjoy sporting beards
(including the women). They receive one bonus Constitution point, but lose
one Charisma point. They also have Infravision, or the ability to see other
creatures in the dark. Dwarves are natural Miners, though their class
choices will be limited.
Stat Adjustmentsconstitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilitiesinfravision, Stonecunning(100%), Mining(50%)
Bonus LanguagesDwarven(100%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Purist Sailor Scholar Shaman Templar Thief Trapper

Elf

DescriptionElves are slightly shorter and more slender than humans, but are quick and
agile. They receive one bonus Dexterity point, but lose one Constitution
point. Elves have Infravision, are skilled at Foraging. Though their class
choices are more limited than humans, they have the broadest choices of all
demi-humans.
Stat Adjustmentsdexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilitiesinfravision, Keenvision(100%), Foraging(50%)
Bonus LanguagesElvish(100%)
Life expectancy430 years
Starting Equipmenta delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Githyanki

DescriptionGithyanki are planar travelers from an ancient race whom have taken residence
in the Astral Plane. They are tall and gaunt, but also quite powerful. They
use their knowledge of the planes to take brief jaunts around obstacles,
appearing to teleport into well protected areas.
Stat Adjustmentsdexterity+1, wisdom+1, save vs mind+10, max dexterity adj.+1, max wisdom adj.+1
Bonus Abilitiesdarkvision, Hide(25%), Astral Step(5%)
Bonus Languages
Life expectancy260 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Paladin Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Gnoll

DescriptionGnolls are vicious anthropomorphic hyena-men. They stand 6 feet to 7 and a
half feet tall, are lean and violent. Gnolls enjoy displays of cruelty and
mercilessness, often pulling limbs from their living prey. They hunt
creatures of all sorts, but particularly enjoy hunting intelligent species.
Stat Adjustmentsstrength+2, intelligence-3, wisdom-2, save vs fire-10, save vs cold+15, save vs mind-10, save vs poison+10, save vs disease+20, max strength adj.+2, max intelligence adj.-3, max wisdom adj.-2
Bonus Abilitiesinfravision, Devour Corpse(50%)
Bonus LanguagesOrcish(75%)
Life expectancy64 years
Starting Equipmenta loincloth
Qualifying Classes Apprentice Artisan Assassin Barbarian Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Mer Minstrel Missionary Necromancer Pirate Ranger Sailor Scholar Shaman Templar Thief Trapper

Gnome

DescriptionGnomes are curious and quick-witted folk, resembling small dwarves. They
receive one bonus Intelligence point, but lose one Wisdom point due to their
carelessness. They also have Infravision, are skilled at Gem Digging, though
their class choices will be limited.
Stat Adjustmentsintelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilitiesinfravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%)
Bonus LanguagesGnomish(100%)
Life expectancy260 years
Starting Equipmenta small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Charlatan Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Jester Mage Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Transmuter Trapper

Goblin

DescriptionGoblins are small twisted creatures, quick on their feet, and natural
tinkerers with all manner of wicked traps and devices Their class choices
are limited, but they excel at thieving, and make great miners and delvers.
Stat Adjustmentsstrength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.-1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.-1, max wisdom adj.-1
Bonus Abilitiesinfravision, Mining(75%), Excavation(25%)
Bonus LanguagesGoblinese(100%), Orcish(50%)
Life expectancy63 years
Starting Equipmenta small ratty tunic, a cotton loincloth, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Mer Minstrel Missionary Monk Necromancer Pirate Sailor Scholar Shaman Templar Thief Trapper

Half Elf

DescriptionHalf Elves are a mixture of humans and elves, possessing human drive and
elven grace. They have Infravision, are skilled Fishermen, and have almost
as many class choices as normal Humans.
Stat Adjustmentsjustice save+5, save vs magic+5
Bonus Abilitiesinfravision, Fishing(50%), Cultural Adaptation(50%)
Bonus LanguagesElvish(75%)
Life expectancy137 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Halfling

DescriptionHalflings are a very short fur-footed folk. They receive one bonus Dexterity
point, but lose one point of Strength. They have Infravision, make excellent
Cooks, though their class choices will be limited.
Stat Adjustmentsstrength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10
Bonus Abilitiesinfravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%)
Bonus LanguagesElvish(25%)
Life expectancy120 years
Starting Equipmenta small tunic, some small pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper

Human

DescriptionJust like you and me! Humans are versatile and successful adventurers. They
receive 2 bonus training points at first level, make powerful lumberjacks.
Humans also have the broadest class choices.
Stat Adjustmentsjustice save+10, trains+2
Bonus AbilitiesDiligent Studying(100%), Wood Chopping(50%)
Bonus Languages
Life expectancy78 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Paladin Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Lizard Man

DescriptionThese large, bipedal humanoids stand about a head taller than humans. They
have a thick three to six foot tail which they use for improved swimming and
to protect themselves. Lizard men prefer temperate to tropical environments
and can hold their breath underwater for extended periods.
Stat Adjustmentsstrength+1, intelligence-1, constitution+1, charisma-1, save vs water-10, save vs electricity+10, max strength adj.+1, max intelligence adj.-1, max constitution adj.+1, max charisma adj.-1
Bonus AbilitiesSwim(100%), Long Breath(100%), Hunting(50%), Tail Swipe(25%)
Bonus LanguagesDraconic(25%)
Life expectancy78 years
Starting Equipmenta loincloth
Qualifying Classes Apprentice Artisan Assassin Barbarian Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Mer Minstrel Missionary Necromancer Pirate Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Trapper

Merfolk

DescriptionMerfolk are half-fish, half-humanoid dwellers of the sea. They can breathe
air and water, enabling trade with surface dwellers. Merfolk are the
dominant underwater race.
Stat Adjustmentsdexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2
Bonus Abilitiesinfravision, AutoSwim(100%), Swim(100%), Fishing(100%), Land Legs(25%)
Bonus LanguagesAquan(25%)
Life expectancy215 years
Starting Equipmenta delicate scaley green shirt, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Mindflayer

DescriptionMindflayers, or Illithid, are alien humanoids with a smooth, leathery face
with four tentacles surrounding and protecting their mouths. They are taller
than humans, but lighter and more frail due to millennia of reliance upon
mind-controlled slave labor to do their manual work.
Stat Adjustmentsstrength-4, intelligence+4, constitution-2, charisma+2, save vs mind+100, save vs magic+50, max strength adj.-4, max intelligence adj.+4, max constitution adj.-2, max charisma adj.+2
Bonus Abilitiesdarkvision, Mind Suck(100%), Combat Precognition(30%), Detect Sentience(50%), Mind Fog(100%), Charm(50%)
Bonus LanguagesUndercommon(25%)
Life expectancy430 years
Starting Equipmentgrey robes, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Mage Minstrel Missionary Monk Necromancer Pirate Sailor Scholar Shaman Templar Thief Transmuter Trapper

Ogre

DescriptionOgres are the less enlightened kin to the giants, possessing great strength
and ferociousness at the expense of their intellect and dexterity . As they
are naturals at ripping things apart, they make excellent butchers. Their
class choices are limited, but any kind of Fighter or Barbarian would suit an
ogre very well.
Stat Adjustmentsstrength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.-1, max dexterity adj.-2, max charisma adj.-1
Bonus AbilitiesBad Reputation(100%), Butchering(75%)
Bonus LanguagesGigantic(100%), Orcish(50%)
Life expectancy148 years
Starting Equipmenta large patchy tunic, some torn leggings, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Mer Minstrel Missionary Necromancer Pirate Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Trapper

Orc

DescriptionOrcs are powerful, brutish porcine humanoids that take great joy in the agony
of others. Their society is dictated by the strongest, most-vicious alphas
of the tribe, who often band together to create great war-parties to destroy
other species? civilization.
Stat Adjustmentsstrength+2, intelligence-1, charisma-1, wisdom-1, save vs water-10, save vs poison+10, max strength adj.+2, max intelligence adj.-1, max charisma adj.-1, max wisdom adj.-1, crit weapon damage pct+50
Bonus Abilitiesinfravision, Taint of Evil(100%), Butchering(50%), Vicious Blow(25%)
Bonus LanguagesOrcish(100%), Undercommon(25%)
Life expectancy220 years
Starting Equipmenta tattered tunic, a pair of tattered pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Mage Minstrel Missionary Monk Necromancer Pirate Ranger Sailor Scholar Shaman Templar Thief Transmuter Trapper

Pixie

DescriptionPixies are playful fairy-kin, standing roughly two feet tall. These
pranksters rarely venture into society, but sometimes enjoy pranking
villagers near their woodland habitats. Pixies have transparent butterfly
wings and the innate ability to remain invisible as long as they wish.
Pixies are vegetarians and eating meat can make them violently ill.
Stat Adjustmentsstrength-6, dexterity+7, constitution-7, charisma+2, save vs poison+10, save vs magic+50, max strength adj.-6, max dexterity adj.+4, max constitution adj.-4, max charisma adj.+2
Bonus Abilitiesinfravision, Winged Flight(100%), Foraging(50%), Improved Invisibility(100%)
Bonus LanguagesFey(100%)
Life expectancy430 years
Starting Equipmenta delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Artisan Assassin Barbarian Burglar Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Healer Illusionist Mage Minstrel Missionary Necromancer Oracle Pirate Purist Sailor Scholar Shaman Templar Thief Transmuter Trapper

Svirfneblin

DescriptionSvirfneblin, or Deep Gnomes, are earthy-toned gnomes that live deep below the
surface. They prefer to isolate themselves from other underground societies,
which are often cruel and conniving by deep gnome standards.
Stat Adjustmentsstrength+2, intelligence+1, constitution-2, wisdom-1, save vs mind+10, max strength adj.+2, max intelligence adj.+1, max constitution adj.-2, max wisdom adj.-1, save vs overlooking+10
Bonus Abilitiesdarkvision, Untraceable(100%), Gem Digging(50%), Blur(50%)
Bonus LanguagesGnomish(100%), Undercommon(75%)
Life expectancy260 years
Starting Equipmenta small patchy scale tunic, a pair of small scaley shoes, a pair of small patchy scale pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Charlatan Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Healer Illusionist Jester Mage Minstrel Missionary Necromancer Oracle Pirate Purist Scholar Shaman Templar Thief Transmuter Trapper